refactor game state
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					 1 changed files with 26 additions and 21 deletions
				
			
		
							
								
								
									
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								chi-tor.wren
									
										
									
									
									
								
							
							
						
						
									
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			@ -177,7 +177,7 @@ class Player {
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		_bw = 12
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		_bh = 10
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		_speed = 1
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		_speed = 2
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		_bullets = []
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		_alive = true
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	}
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			@ -290,7 +290,7 @@ class World {
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		// init background
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		for (i in 0..W) {
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			update(Game.title)
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			update()
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		}
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		_remap = Fn.new {|tile, x, y|
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			@ -318,14 +318,14 @@ class World {
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		TIC.mset(x, y, 0)
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	}
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	update(state) {
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		if (state == Game.pause) {
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	update() {
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		if (Game.state == Game.pause) {
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			return
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		}
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		if (_player.alive) {
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			if (state == Game.game) {
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			if (Game.state == Game.game) {
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				_player.update()
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			}
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			@ -364,7 +364,7 @@ class World {
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		}
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		// Map scrolling
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		if (state == Game.game) {
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		if (Game.state == Game.game) {
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			if (_t % _world_scroll_speed == 0) {
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				_world_x = _world_x + 1
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			}
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			@ -417,6 +417,7 @@ class World {
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				if (collide(bx, by, _player.bw, _player.bh, e.x, e.y, e.w, e.h)) {
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					_player.die()
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					_vfx.add(Explosion.new(_player.x, _player.y))
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					Game.state = Game.gameover
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				}
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			}
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		}
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			@ -459,7 +460,7 @@ class World {
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		return false
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	}
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	draw(state) {
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	draw() {
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		for (s in _stars) {
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			s.draw()
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		}
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			@ -479,16 +480,18 @@ class World {
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}
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class Game is TIC{
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	state { _state }
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	static state { __state }
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	static state=(s) { __state = s }
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	static title { "title" }
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	static game { "game" }
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	static pause { "pause" }
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	static gameover { "gameover" }
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	construct new() {
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		_t=0
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		_x=96
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		_y=24
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		_state = Game.title
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		__state = Game.title
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		_world = World.new()
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		_p_buttons = []
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		_p_index = 0
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			@ -502,21 +505,21 @@ class Game is TIC{
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	}
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	update() {
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		if (state == Game.title) {
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		if (Game.state == Game.title) {
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			if (TIC.btnp(4)) {
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				_state = Game.game
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				__state = Game.game
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			}
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		} else if (state == Game.game) {
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		} else if (Game.state == Game.game) {
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			if (TIC.btnp(5)) {
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				_state = Game.pause
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				__state = Game.pause
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				_p_buttons = List.filled(10, -1)
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				_p_index = 0
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			}
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		} else if (state == Game.pause) {
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		} else if (Game.state == Game.pause) {
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			if (TIC.btnp(5)) {
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				_state = Game.game
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				__state = Game.game
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			}
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			if (!Cheat.enabled) {
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			@ -537,7 +540,7 @@ class Game is TIC{
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			}
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		}
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		_world.update(state)
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		_world.update()
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	}
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	cheatFound() {
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			@ -558,17 +561,19 @@ class Game is TIC{
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	draw() {
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		TIC.cls(0)
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		if (state == Game.title) {
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			_world.draw(state)
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		if (Game.state == Game.title) {
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			_world.draw()
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			TIC.print("Chi-Tor", W/4, H/4, Color.white, false, 3)
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			TIC.print("Chi-Tor", W/4-1, H/4-1, Color.red, false, 3)
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			TIC.print("Z", W/5, 4*H/5, Color.red)
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			TIC.print(": shoot", W/5+8, 4*H/5, Color.white)
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			TIC.print("X", W/5, 4*H/5+10, Color.red)
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			TIC.print(": pause", W/5+8, 4*H/5+10, Color.white)
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		} else if (state == Game.game) {
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			_world.draw(state)
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		} else if (state == Game.pause) {
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		} else if (Game.state == Game.game) {
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			_world.draw()
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		} else if (Game.state == Game.pause) {
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			TIC.print("PAUSE", 90, H/4, Color.white, false, 2)
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			if (!Cheat.enabled) {
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