diff --git a/cart.wren b/cart.wren index b9af6dc..331fd0d 100644 --- a/cart.wren +++ b/cart.wren @@ -20,6 +20,7 @@ class Color { static green_light { 5 } static green { 6 } static green_dark { 7 } + static white { 12 } } class Star { @@ -157,6 +158,9 @@ class Player { } draw() { + if (!_alive) { + return + } TIC.spr(256, _x - _w / 2, _y - _h / 2, 0, 1, 0, 0, 2, 2) for (b in _bullets) { b.draw() @@ -178,22 +182,34 @@ class Player { class Explosion { construct new(x, y) { - System.print("explosion at %(x), %(y)") _x = x _y = y - _countdown = 30 + _countdown = 10 + _t = 0 } - expired { _countdown < 0 } + expired { _t > _countdown } update() { - //System.print("explosion countdown %(_countdown)") - _countdown = _countdown - 1 + _t = _t + 1 } draw() { - var size = 10 - TIC.circ(_x, _y, size, 2) + if (_t <= 2) { + TIC.circ(_x, _y, 10, Color.white) + } else if (_t <= 4) { + TIC.circ(_x, _y, 10, Color.red) + } else if (_t <= 6) { + TIC.circ(_x - 4, _y - 4, 4, Color.white) + TIC.circ(_x - 4, _y + 4, 4, Color.white) + TIC.circ(_x + 4, _y + 4, 4, Color.white) + TIC.circ(_x + 4, _y - 4, 4, Color.white) + } else if (_t <= 8) { + TIC.circ(_x - 4, _y - 4, 4, Color.red) + TIC.circ(_x - 4, _y + 4, 4, Color.red) + TIC.circ(_x + 4, _y + 4, 4, Color.red) + TIC.circ(_x + 4, _y - 4, 4, Color.red) + } } } @@ -259,14 +275,8 @@ class World { v.update() } - // Collect - while (_stars.count > 0 && _stars[0].expired) { - _stars.removeAt(0) - } - - collect(_enemies) - collect(_vfx) - + // Generation + // // small stars if (_t % 30 == 0) { _stars.add(Star.new(W, R.int(0,H), 1, 1, 12)) @@ -280,15 +290,24 @@ class World { _stars.add(Star.new(W, R.int(0,H), width, speed, 13)) } - if (_player.alive) { - _t = _t + 1 - } - + // Map scrolling if (_t % _world_scroll_speed == 0) { _world_x = _world_x + 1 } _w_offset_x = -(_t % _world_scroll_speed) / (_world_scroll_speed / 8) + if (_player.alive) { + _t = _t + 1 + } + + // Collect + while (_stars.count > 0 && _stars[0].expired) { + _stars.removeAt(0) + } + + collect(_enemies) + collect(_vfx) + // Collisions var i = 0 while (i < _player.bullets.count) { @@ -307,13 +326,15 @@ class World { i = i + 1 } } - if (!(fgCheck(_player.x - _player.bw / 2, _player.y - _player.bh / 2) && - fgCheck(_player.x - _player.bw / 2, _player.y + _player.bh / 2) && - fgCheck(_player.x + _player.bw / 2, _player.y + _player.bh / 2) && - fgCheck(_player.x + _player.bw / 2, _player.y - _player.bh / 2))) { - System.print("collision with foreground") - _player.die() - _vfx.add(Explosion.new(_player.x, _player.y)) + if (_player.alive) { + if (!(fgCheck(_player.x - _player.bw / 2, _player.y - _player.bh / 2) && + fgCheck(_player.x - _player.bw / 2, _player.y + _player.bh / 2) && + fgCheck(_player.x + _player.bw / 2, _player.y + _player.bh / 2) && + fgCheck(_player.x + _player.bw / 2, _player.y - _player.bh / 2))) { + //System.print("collision with foreground") + _player.die() + _vfx.add(Explosion.new(_player.x, _player.y)) + } } } @@ -350,7 +371,7 @@ class World { if (tile == 0) { return true } - System.print("collision at %(x), %(y)!") + //System.print("collision at %(x), %(y)!") return false }