add no collision cheat
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95f459394e
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dd44b3ad38
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@ -11,8 +11,8 @@ Limitation: the player must cheat
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- [X] stage 1
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- [X] stage ending
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- [X] win state
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- [ ] update itch page
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- [ ] other cheats?
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- [X] update itch page
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- [X] other cheats?
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- [ ] explicit goal?
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- [X] bug: respawn killed enemies
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- [ ] bug: bullets collide with bg?
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33
chi-tor.wren
33
chi-tor.wren
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@ -56,6 +56,9 @@ class Cheat {
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static doublePoints { __double_points }
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static doublePoints=(b) { __double_points = b }
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static noCollision { __no_collision }
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static noCollision=(b) { __no_collision = b }
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}
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class Star {
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@ -419,7 +422,7 @@ class World {
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}
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}
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if (_player.alive) {
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if (_player.alive && !Cheat.noCollision) {
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var bx = _player.x - _player.bw / 2
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var by = _player.y - _player.bh / 2
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if (!(fgCheck(bx, by) &&
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@ -602,8 +605,19 @@ class Game is TIC{
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Cheat.enabled = true
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}
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} else {
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if (TIC.btnp(D.up)) {
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_c_index = (_c_index-1).clamp(0, 1)
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}
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if (TIC.btnp(D.down)) {
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_c_index = (_c_index+1).clamp(0, 1)
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}
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if (TIC.btnp(4)) {
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Cheat.doublePoints = !Cheat.doublePoints
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if (_c_index == 0) {
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Cheat.doublePoints = !Cheat.doublePoints
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}
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if (_c_index == 1) {
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Cheat.noCollision = !Cheat.noCollision
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}
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}
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}
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}
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@ -666,14 +680,25 @@ class Game is TIC{
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TIC.spr(sprId, 5 + pos * 10, H - 20, 0, 1, 0, rot)
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}
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} else {
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var h = H/4 + 20
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TIC.spr(116, 50, h - 1, 0)
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var h = H/4 + 30
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TIC.spr(116, 50, (h + _c_index * 16) - 1, 0)
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TIC.print("double points:", 60, h, Color.white)
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if (Cheat.doublePoints) {
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TIC.print("ON", 140, h, Color.green)
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} else {
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TIC.print("OFF", 140, h, Color.red)
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}
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h = h + 16
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TIC.print("no collision:", 60, h, Color.white)
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if (Cheat.noCollision) {
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TIC.print("ON", 140, h, Color.green)
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} else {
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TIC.print("OFF", 140, h, Color.red)
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}
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TIC.print("debug mode: enabled", 60, H - 10, Color.white)
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}
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}
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