// title: game title // author: Fabien Freling // desc: (Major Jam 8) // script: wren import "random" for Random var W = 240 var H = 136 var R = Random.new() class Star { construct new(x, y, size, scrollSpeed, color) { _x = x _y = y _size = size _scrollSpeed = scrollSpeed _color = color } update() { _x = _x - _scrollSpeed } draw() { TIC.circ(_x, _y, _size, _color) } expired { _x + _size < 0 } } class Bullet { construct new(x, y) { _x = x _y = y _w = 3 _h = 1 _speed = 5 } x { _x } y { _y } w { _w } h { _h } update() { _x = _x + _speed } draw() { TIC.rect(_x, _y, _w, _h, 4) } expired { _x > W } } class Enemy { construct new(x, y) { _x = x _y = y _w = 8 _h = 8 _speed = 1 _alive = true } x { _x } y { _y } w { _w } h { _h } expired { !_alive } update() { _x = _x - _speed if (_x < -_w) { _alive = false } } draw() { TIC.spr(258, _x - _w / 2, _y - _h / 2, 0) } hit() { _alive = false } } class Ship { construct new(x, y) { _x = x _y = y _speed = 1 _bullets = [] } bullets { _bullets } update() { if (TIC.btn(0)) { _y = _y - _speed } if (TIC.btn(1)) { _y = _y + _speed } if (TIC.btn(2)) { _x = _x - _speed } if (TIC.btn(3)) { _x = _x + _speed } _x.clamp(0, W) _y.clamp(0, H) if (TIC.btnp(4, 5, 10)) { shoot() } for (b in _bullets) { b.update() } while (_bullets.count > 0 && _bullets[0].expired) { _bullets.removeAt(0) } } draw() { TIC.spr(256, _x, _y, 0, 1, 0, 0, 2, 2) for (b in _bullets) { b.draw() } } shoot() { _bullets.add(Bullet.new(_x + 8, _y + 8)) } } class Explosion { construct new(x, y) { System.print("explosion at %(x), %(y)") _x = x _y = y _countdown = 30 } expired { _countdown < 0 } update() { //System.print("explosion countdown %(_countdown)") _countdown = _countdown - 1 } draw() { var size = 10 TIC.circ(_x - size / 2, _y - size / 2, size, 2) } } class World { construct new() { _t = 0 _stars = [] _enemies = [] _vfx = [] _player = Ship.new(W / 2, H / 2) _world_x = 0 _world_y = 0 _world_scroll_speed = 60 / 2 // init background for (i in 0..W) { update() } _remap = Fn.new {|tile, x, y| if (tile == 33) { this.spawn(tile, x, y) return 0 } return tile } } collect(list) { var i = 0 while (i < list.count) { //System.print("%(list[i])") if (list[i].expired) { //System.print("remove element from list") list.removeAt(i) } else { i = i + 1 } } } spawn(tile, x, y) { _enemies.add(Enemy.new(x * 4, y * 4)) TIC.mset(x, y, 0) } update() { _player.update() for (e in _enemies) { e.update() } for (s in _stars) { s.update() } for (v in _vfx) { v.update() } // Collect while (_stars.count > 0 && _stars[0].expired) { _stars.removeAt(0) } collect(_enemies) collect(_vfx) // small stars if (_t % 30 == 0) { _stars.add(Star.new(W, R.int(0,H), 1, 1, 12)) } // medium stars var width = 10 var spaceBetween = width * 10 var speed = 0.1 var mediumTick = (spaceBetween + width) / speed if (_t % mediumTick == 0) { _stars.add(Star.new(W, R.int(0,H), width, speed, 13)) } _t = _t + 1 if (_t % _world_scroll_speed == 0) { _world_x = _world_x + 1 } // Collisions var i = 0 while (i < _player.bullets.count) { var b = _player.bullets[i] var touched = false for (e in _enemies) { if (collide(b.x, b.y, b.w, b.h, e.x, e.y, e.w, e.h)) { _player.bullets.removeAt(i) e.hit() _vfx.add(Explosion.new(e.x + e.w / 2, e.y + e.h / 2)) touched = true break } } if (!touched) { i = i + 1 } } } collide(x1, y1, w1, h1, x2, y2, w2, h2) { // [x1] [x2] if (x1 + w1 < x2) { return false } // [x2] [x1] if (x1 > x2 + w2) { return false } // [y1] // [y2] if (y1 + h2 < y2) { return false } // [y2] // [y1] if (y1 > y2 + h2) { return false } return true } draw() { for (s in _stars) { s.draw() } for (v in _vfx) { v.draw() } var sx = (_t % _world_scroll_speed) / (_world_scroll_speed / 8) TIC.map(_world_x, _world_y, 30 + 1, 17 + 1, -sx, 0, 0, 1, _remap) for (e in _enemies) { e.draw() } _player.draw() } } class Game is TIC{ state { _state } static start { "start" } static game { "game" } construct new() { _t=0 _x=96 _y=24 _state = Game.start _world = World.new() } TIC() { update() draw() _t=_t+1 } update() { _world.update() } draw() { TIC.cls(0) _world.draw() } } // // 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc // 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c // 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc // 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c // 005:2222222223312331231123112111211122222222233123312311231121112111 // 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec // 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee // 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec // 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee // 033:0000000000000000000000000002200000022000000000000000000000000000 // 034:0000000000000000000000000003300000033000000000000000000000000000 // // // 000:00000000000000000ccc000000eccccc00eeeeee4ddddddd4cccccdd43ddddcc // 001:00000000000000000000000000000000ee990000ddaa9900ddaaaa90ccaaaaa9 // 002:2000000202333320032222300320023003200230032222300233332020000002 // 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000 // 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000 // // // 006:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 014:000000000000000000000000000000000000000000000000000000000000000000000000005000000000000000500000000000000050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 015:000000000000000000000000000000000000000000000000000000000000000000000000505050000000000050505000000000005050500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 016:000000000000000000000000000000000000000000000000000000000000505050505050505050505050505050505050505050505050505050505050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // // // 000:00000000ffffffff00000000ffffffff // 001:0123456789abcdeffedcba9876543210 // 002:0123456789abcdef0123456789abcdef // // // 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000 // // // 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57 //