// title: Chi-Tor // author: Fabien Freling // desc: (Major Jam 8) // script: wren import "random" for Random var W = 240 var H = 136 var R = Random.new() var TileSize = 8 var DbgBox = false class Color { static black { 0 } static purple { 1 } static red { 2 } static orange { 3 } static yellow { 4 } static green_light { 5 } static green { 6 } static green_dark { 7 } static white { 12 } } class Star { construct new(x, y, size, scrollSpeed, color) { _x = x _y = y _size = size _scrollSpeed = scrollSpeed _color = color } update() { _x = _x - _scrollSpeed } draw() { TIC.circ(_x, _y, _size, _color) } expired { _x + _size < 0 } } class Bullet { construct new(x, y) { _x = x _y = y _w = 8 _h = 6 _speed = 5 } x { _x } y { _y } w { _w } h { _h } update() { _x = _x + _speed } draw() { //TIC.rect(_x, _y, _w, _h, 4) TIC.spr(288, _x, _y - 4, 0) } expired { _x > W } } class Enemy { construct new(x, y) { _x = x _y = y _w = 8 _h = 8 _speed = 1 _alive = true } x { _x } y { _y } w { _w } h { _h } expired { !_alive } update() { _x = _x - _speed if (_x < -_w) { _alive = false } } draw() { TIC.spr(258, _x - _w / 2, _y - _h / 2, 0) } hit() { _alive = false } } class Player { construct new(x, y) { _x = x _y = y _w = 16 _h = 16 // box size _bw = 12 _bh = 10 _speed = 1 _bullets = [] _alive = true } x { _x } y { _y } w { _w } h { _h } bw { _bw } bh { _bh } bullets { _bullets } alive { _alive } update() { if (TIC.btn(0)) { _y = _y - _speed } if (TIC.btn(1)) { _y = _y + _speed } if (TIC.btn(2)) { _x = _x - _speed } if (TIC.btn(3)) { _x = _x + _speed } _x = _x.clamp(_w / 2, W - _w / 2) _y = _y.clamp(_h / 2, H - _h / 2) if (TIC.btnp(4, 5, 10)) { shoot() } for (b in _bullets) { b.update() } while (_bullets.count > 0 && _bullets[0].expired) { _bullets.removeAt(0) } } draw() { if (!_alive) { return } TIC.spr(256, _x - _w / 2, _y - _h / 2, 0, 1, 0, 0, 2, 2) for (b in _bullets) { b.draw() } if (DbgBox) { TIC.rectb(_x - _w / 2, _y - _h / 2, _w, _h, 5) TIC.rectb(_x - _bw / 2, _y - _bh / 2, _bw, _bh, Color.red) } } shoot() { _bullets.add(Bullet.new(_x + _w / 2, _y)) } die() { _alive = false } } class Explosion { construct new(x, y) { _x = x _y = y _countdown = 10 _t = 0 } expired { _t > _countdown } update() { _t = _t + 1 } draw() { if (_t <= 2) { TIC.circ(_x, _y, 10, Color.white) } else if (_t <= 4) { TIC.circ(_x, _y, 10, Color.red) } else if (_t <= 6) { TIC.circ(_x - 4, _y - 4, 4, Color.white) TIC.circ(_x - 4, _y + 4, 4, Color.white) TIC.circ(_x + 4, _y + 4, 4, Color.white) TIC.circ(_x + 4, _y - 4, 4, Color.white) } else if (_t <= 8) { TIC.circ(_x - 4, _y - 4, 4, Color.red) TIC.circ(_x - 4, _y + 4, 4, Color.red) TIC.circ(_x + 4, _y + 4, 4, Color.red) TIC.circ(_x + 4, _y - 4, 4, Color.red) } } } class World { construct new() { _t = 0 _stars = [] _enemies = [] _vfx = [] _player = Player.new(W / 2, H / 2) _world_x = 0 _world_y = 0 _w_offset_x = 0 _world_scroll_speed = 60 / 2 // init background for (i in 0..W) { update() } _remap = Fn.new {|tile, x, y| if (tile == 33) { this.spawn(tile, x, y) return 0 } return tile } } collect(list) { var i = 0 while (i < list.count) { //System.print("%(list[i])") if (list[i].expired) { //System.print("remove element from list") list.removeAt(i) } else { i = i + 1 } } } spawn(tile, x, y) { _enemies.add(Enemy.new(x * 4, y * 4)) TIC.mset(x, y, 0) } update() { if (_player.alive) { _player.update() for (s in _stars) { s.update() } } for (e in _enemies) { e.update() } for (v in _vfx) { v.update() } // Generation // // small stars if (_t % 30 == 0) { _stars.add(Star.new(W, R.int(0,H), 1, 1, 12)) } // medium stars var width = 10 var spaceBetween = width * 10 var speed = 0.1 var mediumTick = (spaceBetween + width) / speed if (_t % mediumTick == 0) { _stars.add(Star.new(W, R.int(0,H-20), width, speed, 13)) } // Map scrolling if (_t % _world_scroll_speed == 0) { _world_x = _world_x + 1 } _w_offset_x = -(_t % _world_scroll_speed) / (_world_scroll_speed / 8) if (_player.alive) { _t = _t + 1 } // Collect while (_stars.count > 0 && _stars[0].expired) { _stars.removeAt(0) } collect(_enemies) collect(_vfx) // Collisions var i = 0 while (i < _player.bullets.count) { var b = _player.bullets[i] var touched = false for (e in _enemies) { if (collide(b.x, b.y, b.w, b.h, e.x, e.y, e.w, e.h)) { _player.bullets.removeAt(i) e.hit() _vfx.add(Explosion.new(e.x + e.w / 2, e.y + e.h / 2)) touched = true break } } if (!touched) { i = i + 1 } } if (_player.alive) { var bx = _player.x - _player.bw / 2 var by = _player.y - _player.bh / 2 if (!(fgCheck(bx, by) && fgCheck(bx, by + _player.bh) && fgCheck(bx + _player.bw, by + _player.bh) && fgCheck(bx + _player.bw, by))) { _player.die() _vfx.add(Explosion.new(_player.x, _player.y)) } for (e in _enemies) { if (collide(bx, by, _player.bw, _player.bh, e.x, e.y, e.w, e.h)) { _player.die() _vfx.add(Explosion.new(_player.x, _player.y)) } } } } collide(x1, y1, w1, h1, x2, y2, w2, h2) { // [x1] [x2] if (x1 + w1 < x2) { return false } // [x2] [x1] if (x1 > x2 + w2) { return false } // [y1] // [y2] if (y1 + h2 < y2) { return false } // [y2] // [y1] if (y1 > y2 + h2) { return false } return true } fgCheck(x, y) { var mapX = ((x + _w_offset_x) / TileSize) + _world_x var mapY = (y / TileSize) + _world_y var tile = TIC.mget(mapX, mapY) if (tile == 0) { return true } //System.print("collision at %(x), %(y)!") return false } draw() { for (s in _stars) { s.draw() } TIC.map(_world_x, _world_y, 30 + 1, 17 + 1, _w_offset_x, 0, 0, 1, _remap) for (v in _vfx) { v.draw() } for (e in _enemies) { e.draw() } _player.draw() } } class Game is TIC{ state { _state } static start { "start" } static game { "game" } construct new() { _t=0 _x=96 _y=24 _state = Game.start _world = World.new() } TIC() { update() draw() _t=_t+1 } update() { _world.update() } draw() { TIC.cls(0) _world.draw() } } // // 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc // 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c // 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc // 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c // 005:2222222223312331231123112111211122222222233123312311231121112111 // 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec // 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee // 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec // 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee // 033:0000000000000000000000000002200000022000000000000000000000000000 // 034:0000000000000000000000000003300000033000000000000000000000000000 // 064:0000000000000000000000000000000200000022000002220000222200022221 // 065:0000000000002222022222222222222222222222212222221112222211112222 // 066:0000000022220000222222202222222222222222222222222222222222222222 // 067:0000000000000000000000002000000022000000222000002222000022222000 // 068:0000000000011000001111000111111011111111000110000001100000011000 // 080:0002222200022222002222220022222200222222022222220222222202222222 // 081:1112222221222222222222222222222222222222222222222222222222222222 // 082:2222222222222222222222222222222222222222222222222222222222222222 // 083:2222200022222000222222002222220022222200222222202222222022222220 // 096:0222222202222222022222220022222200222222002222220002222200022222 // 097:2222222222222222222222222222222222222222222222222222222222222222 // 098:2222222222222222222222222222222222222222222222222222222222222222 // 099:2222222022222220222222202222220022222200222222002222200022222000 // 112:0002222200002222000002220000002200000002000000000000000000000000 // 113:2222222222222222222222222222222222222222022222220000222200000000 // 114:2222222222222222222222222222222222222222222222202222000000000000 // 115:2222200022220000222000002200000020000000000000000000000000000000 // // // 000:00000000000000000ccc000000eccccc00eeeeee4ddddddd4cccccdd43ddddcc // 001:00000000000000000000000000000000ee990000ddaa9900ddaaaa90ccaaaaa9 // 002:2000000202333320032222300320023003200230032222300233332020000002 // 016:43dddddd4ddddddd4eeeeeee0ccccccc00000000000000000000000000000000 // 017:ddccccccddddddd0eeeeee000000000000000000000000000000000000000000 // 032:0000000099aab000899aabbc08899aab08899aab899aabbc99aab00000000000 // // // 006:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 014:000000000000000000000000000000000000000000000000000000000000000000000000005000000000000000500000000000000050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 015:000000000000000000000000000000000000000000000000000000000000000000000000505050000000000050505000000000005050500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // 016:000000000000000000000000000000000000000000000000000000000000505050505050505050505050505050505050505050505050505050505050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 // // // 000:00000000ffffffff00000000ffffffff // 001:0123456789abcdeffedcba9876543210 // 002:0123456789abcdef0123456789abcdef // // // 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000 // // // 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57 //