majorjam-4/cart.wren

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// title: game title
// author: Fabien Freling
// desc: (Major Jam 8)
// script: wren
import "random" for Random
var W = 240
var H = 136
var R = Random.new()
class Star {
construct new(x, y, size, scrollSpeed, color) {
_x = x
_y = y
_size = size
_scrollSpeed = scrollSpeed
_color = color
}
update() {
_x = _x - _scrollSpeed
}
draw() {
TIC.circ(_x, _y, _size, _color)
}
}
class World {
construct new() {
_t = 0
_stars = []
for (i in 0..W) {
update()
}
}
update() {
for (s in _stars) {
s.update()
}
// small stars
if (_t % 30 == 0) {
_stars.add(Star.new(W, R.int(0,H), 1, 1, 12))
}
// medium stars
var width = 10
var spaceBetween = width * 5
var speed = 0.1
var mediumTick = (spaceBetween + width) / speed
if (_t % mediumTick == 0) {
_stars.add(Star.new(W, R.int(0,H), width, speed, 13))
}
_t = _t + 1
}
draw() {
for (s in _stars) {
s.draw()
}
}
}
class Game is TIC{
state { _state }
static start { "start" }
static game { "game" }
construct new() {
_t=0
_x=96
_y=24
_state = Game.start
_world = World.new()
}
TIC() {
update()
draw()
_t=_t+1
}
update() {
if(TIC.btn(0)){
_y=_y-1
}
if(TIC.btn(1)){
_y=_y+1
}
if(TIC.btn(2)){
_x=_x-1
}
if(TIC.btn(3)){
_x=_x+1
}
_world.update()
}
draw() {
TIC.cls(0)
_world.draw()
//TIC.spr(1+((_t%60)/30|0)*2,_x,_y,14,3,0,0,2,2)
//TIC.print("HELLO WORLD!",84,84)
}
}
// <TILES>
// 001:eccccccccc888888caaaaaaaca888888cacccccccacc0ccccacc0ccccacc0ccc
// 002:ccccceee8888cceeaaaa0cee888a0ceeccca0ccc0cca0c0c0cca0c0c0cca0c0c
// 003:eccccccccc888888caaaaaaaca888888cacccccccacccccccacc0ccccacc0ccc
// 004:ccccceee8888cceeaaaa0cee888a0ceeccca0cccccca0c0c0cca0c0c0cca0c0c
// 017:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
// 018:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
// 019:cacccccccaaaaaaacaaacaaacaaaaccccaaaaaaac8888888cc000cccecccccec
// 020:ccca00ccaaaa0ccecaaa0ceeaaaa0ceeaaaa0cee8888ccee000cceeecccceeee
// </TILES>
// <WAVES>
// 000:00000000ffffffff00000000ffffffff
// 001:0123456789abcdeffedcba9876543210
// 002:0123456789abcdef0123456789abcdef
// </WAVES>
// <SFX>
// 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000304000000000
// </SFX>
// <PALETTE>
// 000:1a1c2c5d275db13e53ef7d57ffcd75a7f07038b76425717929366f3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
// </PALETTE>