add gui
This commit is contained in:
parent
f5c91209c4
commit
1cb30b1ca7
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,3 +1,4 @@
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*.zip
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*.zip
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packing
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packing_*
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build.sh
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build.sh
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*.a
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30
justfile
30
justfile
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@ -1,20 +1,34 @@
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name := "freling_netatmo_algo"
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name := "freling_netatmo_algo"
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exe := "./packing"
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exe_cli := "./packing_cli"
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exe_gui := "./packing_gui"
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build_sh := "build.sh"
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build_sh := "build.sh"
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build:
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build-raylib:
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tup
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cd src/3rd-party/raylib-4.0.0/src && \
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make CC=clang \
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PLATFORM=PLATFORM_DESKTOP \
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RAYLIB_MODULE_AUDIO=FALSE \
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RAYLIB_MODULE_MODELS=FALSE
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run: build
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build-cli:
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{{exe}} lenna.png 0 0 0 0
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tup {{exe_cli}}
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build-gui: build-raylib
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tup {{exe_gui}}
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run-cli: build-cli
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{{exe_cli}} lenna.png 0 0 0 0
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run-gui: build-gui
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nixGL {{exe_gui}}
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generate-build:
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generate-build:
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git clean -xf src/
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git clean -xf src/
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rm --force {{exe}}
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rm --force {{exe_cli}} {{exe_gui}}
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tup generate {{build_sh}}
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tup generate {{build_sh}}
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debug: build
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debug: build-cli
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lldb {{exe}}
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lldb {{exe_cli}}
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archive: generate-build
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archive: generate-build
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git archive --add-file={{build_sh}} --output={{name}}.zip --prefix={{name}}/ HEAD
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git archive --add-file={{build_sh}} --output={{name}}.zip --prefix={{name}}/ HEAD
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10
shell.nix
10
shell.nix
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@ -6,5 +6,15 @@ pkgs.mkShell {
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just
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just
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tup
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tup
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valgrind
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valgrind
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xorg.libX11
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xorg.libXcursor
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xorg.libXi
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xorg.libXext
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xorg.libXrandr
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xorg.libXinerama
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xorg.libxcb
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libGL
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libGLU
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];
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];
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}
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}
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16
src/Tupfile
16
src/Tupfile
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@ -1,3 +1,4 @@
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include nix.tup
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CPPFLAGS_ = -Wall -Werror -std=c++17 -fcolor-diagnostics -g -O1 -I./3rd-party/stb
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CPPFLAGS_ = -Wall -Werror -std=c++17 -fcolor-diagnostics -g -O1 -I./3rd-party/stb
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CPPFLAGS_ASAN = $(CPPFLAGS_) -fsanitize=address -fno-omit-frame-pointer
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CPPFLAGS_ASAN = $(CPPFLAGS_) -fsanitize=address -fno-omit-frame-pointer
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CPPFLAGS_THREAD = $(CPPFLAGS_) -fsanitize=thread
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CPPFLAGS_THREAD = $(CPPFLAGS_) -fsanitize=thread
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@ -5,5 +6,16 @@ CPPFLAGS_MEM = $(CPPFLAGS_) -fsanitize=memory -fno-omit-frame-pointer
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CPPFLAGS_UB = $(CPPFLAGS_) -fsanitize=undefined
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CPPFLAGS_UB = $(CPPFLAGS_) -fsanitize=undefined
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CPPFLAGS = $(CPPFLAGS_)
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CPPFLAGS = $(CPPFLAGS_)
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: foreach *.cpp |> ^ CXX %f^ clang++ -c %f -o %o $(CPPFLAGS) |> %B.o {objs}
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LINK_FLAGS = -L. -lpacking
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: {objs} |> ^ LINK %o^ clang++ %f -o %o $(CPPFLAGS) -lpthread |> ../packing
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GUI_FLAGS = -I3rd-party/raylib-4.0.0/src
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GUI_LINK_FLAGS = $(LINK_FLAGS) -L3rd-party/raylib-4.0.0 -lraylib -lGL -lc -lm -lpthread -ldl -lrt -lX11
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: foreach *.cpp ^main_cli.cpp ^main_gui.cpp ^png_impl.cpp |> ^ CXX %f^ clang++ -c %f -o %o $(CPPFLAGS) |> %B.o {objs}
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: {objs} |> ^ AR %o^ ar rcs %o %f |> libpacking.a
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: foreach main_cli.cpp png_impl.cpp |> ^ CXX %f^ clang++ -c %f -o %o $(CPPFLAGS) |> %B.o {cli}
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: libpacking.a {cli} |> ^ LINK %o^ clang++ %f -o %o $(LINK_FLAGS) |> ../packing_cli
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: main_gui.cpp |> ^ CXX %f^ clang++ -c %f -o %o $(CPPFLAGS) $(GUI_FLAGS) |> %B.o {gui}
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: libpacking.a {gui} | 3rd-party/<raylib> |> ^ LINK %o^ clang++ %f -o %o $(GUI_LINK_FLAGS) |> ../packing_gui
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198
src/main_gui.cpp
Normal file
198
src/main_gui.cpp
Normal file
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@ -0,0 +1,198 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - Image processing
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU
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*memory (VRAM)
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*
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* This example has been created using raylib 3.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: free()
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#define NUM_PROCESSES 8
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typedef enum {
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NONE = 0,
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COLOR_GRAYSCALE,
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COLOR_TINT,
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COLOR_INVERT,
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COLOR_CONTRAST,
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COLOR_BRIGHTNESS,
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FLIP_VERTICAL,
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FLIP_HORIZONTAL
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} ImageProcess;
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static const char* processText[] = {
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"NO PROCESSING", "COLOR GRAYSCALE", "COLOR TINT", "COLOR INVERT",
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"COLOR CONTRAST", "COLOR BRIGHTNESS", "FLIP VERTICAL", "FLIP HORIZONTAL"};
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int main(void) {
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight,
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"raylib [textures] example - image processing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context
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// is required)
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Image imOrigin =
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LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM)
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ImageFormat(
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&imOrigin,
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PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit
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// (required for texture update)
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// <-- ISSUE
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Texture2D texture = LoadTextureFromImage(
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imOrigin); // Image converted to texture, GPU memory (VRAM)
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Image imCopy = ImageCopy(imOrigin);
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int currentProcess = NONE;
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bool textureReload = false;
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Rectangle toggleRecs[NUM_PROCESSES] = {{0}};
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int mouseHoverRec = -1;
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for (int i = 0; i < NUM_PROCESSES; i++)
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toggleRecs[i] = (Rectangle){40.0f, (float)(50 + 32 * i), 150.0f, 30.0f};
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Mouse toggle group logic
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for (int i = 0; i < NUM_PROCESSES; i++) {
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if (CheckCollisionPointRec(GetMousePosition(), toggleRecs[i])) {
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mouseHoverRec = i;
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) {
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currentProcess = i;
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textureReload = true;
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}
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break;
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} else
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mouseHoverRec = -1;
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}
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// Keyboard toggle group logic
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if (IsKeyPressed(KEY_DOWN)) {
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currentProcess++;
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if (currentProcess > (NUM_PROCESSES - 1))
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currentProcess = 0;
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textureReload = true;
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} else if (IsKeyPressed(KEY_UP)) {
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currentProcess--;
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if (currentProcess < 0)
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currentProcess = 7;
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textureReload = true;
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}
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// Reload texture when required
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if (textureReload) {
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UnloadImage(imCopy); // Unload image-copy data
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imCopy =
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ImageCopy(imOrigin); // Restore image-copy from image-origin
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// NOTE: Image processing is a costly CPU process to be done every
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// frame, If image processing is required in a frame-basis, it
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// should be done with a texture and by shaders
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switch (currentProcess) {
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case COLOR_GRAYSCALE:
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ImageColorGrayscale(&imCopy);
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break;
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case COLOR_TINT:
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ImageColorTint(&imCopy, GREEN);
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break;
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case COLOR_INVERT:
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ImageColorInvert(&imCopy);
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break;
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case COLOR_CONTRAST:
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ImageColorContrast(&imCopy, -40);
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break;
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case COLOR_BRIGHTNESS:
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ImageColorBrightness(&imCopy, -80);
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break;
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case FLIP_VERTICAL:
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ImageFlipVertical(&imCopy);
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break;
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case FLIP_HORIZONTAL:
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ImageFlipHorizontal(&imCopy);
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break;
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default:
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break;
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}
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Color* pixels = LoadImageColors(
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imCopy); // Load pixel data from image (RGBA 32bit)
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UpdateTexture(texture,
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pixels); // Update texture with new image data
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UnloadImageColors(pixels); // Unload pixels data from RAM
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textureReload = false;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY);
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// Draw rectangles
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for (int i = 0; i < NUM_PROCESSES; i++) {
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DrawRectangleRec(toggleRecs[i],
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((i == currentProcess) || (i == mouseHoverRec))
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? SKYBLUE
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: LIGHTGRAY);
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DrawRectangleLines(
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(int)toggleRecs[i].x, (int)toggleRecs[i].y,
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(int)toggleRecs[i].width, (int)toggleRecs[i].height,
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((i == currentProcess) || (i == mouseHoverRec)) ? BLUE : GRAY);
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DrawText(processText[i],
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(int)(toggleRecs[i].x + toggleRecs[i].width / 2 -
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MeasureText(processText[i], 10) / 2),
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(int)toggleRecs[i].y + 11, 10,
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((i == currentProcess) || (i == mouseHoverRec))
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? DARKBLUE
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: DARKGRAY);
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}
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DrawTexture(texture, screenWidth - texture.width - 60,
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screenHeight / 2 - texture.height / 2, WHITE);
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DrawRectangleLines(screenWidth - texture.width - 60,
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screenHeight / 2 - texture.height / 2, texture.width,
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texture.height, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture from VRAM
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UnloadImage(imOrigin); // Unload image-origin from RAM
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UnloadImage(imCopy); // Unload image-copy from RAM
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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23
src/nix.tup
Normal file
23
src/nix.tup
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export IN_NIX_SHELL
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export NIX_BINTOOLS_FOR_TARGET
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export NIX_BINTOOLS
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export NIX_BINTOOLS_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu
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export NIX_BINTOOLS_WRAPPER_TARGET_TARGET_x86_64_unknown_linux_gnu
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export NIX_BUILD_CORES
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export NIX_BUILD_TOP
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export NIX_CC_FOR_TARGET
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export NIX_CC
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export NIX_CC_WRAPPER_TARGET_HOST_x86_64_unknown_linux_gnu
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export NIX_CC_WRAPPER_TARGET_TARGET_x86_64_unknown_linux_gnu
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export NIX_CFLAGS_COMPILE_FOR_TARGET
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export NIX_CFLAGS_COMPILE
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export NIX_ENFORCE_NO_NATIVE
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export NIX_HARDENING_ENABLE
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export NIX_INDENT_MAKE
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export NIX_LDFLAGS_FOR_TARGET
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export NIX_LDFLAGS
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export NIX_LOG_FD
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export NIX_PATH
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export NIX_PROFILES
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export NIX_SSL_CERT_FILE
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export NIX_STORE
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@ -3,7 +3,6 @@
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#include <cstring>
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#include <cstring>
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#include <iostream>
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#include <iostream>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "stb_image.h"
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std::optional<Frame> load_png(const std::filesystem::path& in) {
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std::optional<Frame> load_png(const std::filesystem::path& in) {
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2
src/png_impl.cpp
Normal file
2
src/png_impl.cpp
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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