use raygui
This commit is contained in:
parent
8d91216f24
commit
81463d9eb0
15
README.md
15
README.md
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@ -2,6 +2,15 @@
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The subject is available here: [Test Algo](./test_algo.pdf)
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## TODO
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- [ ] document
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- [ ] dumb packing
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- [X] add raygui
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- [ ] add box in gui by pressing down
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- [ ] delete box in gui by clicking
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- [ ] wrap stb_rect_pack?
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- [ ] change bbox api to origin + size
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## Installation
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## Notes
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@ -36,6 +45,12 @@ I use 2 external libraries for better visualization:
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I don't rely on them for the algorithm implementation and the core of the
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exercise doesn't rely on external libraries.
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To avoid name collision, I created my own namespace `freling`.
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## References
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- [Exploring rectangle packing algorithms](https://www.david-colson.com/2020/03/10/exploring-rect-packing.html)
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- [A Skyline-Based Heuristic for the 2D Rectangular Strip Packing Problem](https://www.researchgate.net/publication/221049934_A_Skyline-Based_Heuristic_for_the_2D_Rectangular_Strip_Packing_Problem)
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- [New Improvements in Optimal Rectangle Packing](https://www.ijcai.org/Proceedings/09/Papers/092.pdf)
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[1]: https://en.wikipedia.org/wiki/Packing_problems#Packing_of_rectangles
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9
justfile
9
justfile
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@ -3,6 +3,9 @@ exe_cli := "./packing_cli"
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exe_gui := "./packing_gui"
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build_sh := "build.sh"
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params := "lenna.png 0 0 64 64 100 100 200 164 80 200 150 420"
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build-raylib:
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cd src/3rd-party/raylib-4.0.0/src && \
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make CC=clang \
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@ -17,10 +20,10 @@ build-gui: build-raylib
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tup {{exe_gui}}
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run-cli: build-cli
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{{exe_cli}} lenna.png 0 0 64 64 100 100 200 164 80 200 150 420
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{{exe_cli}} {{params}}
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run-gui: build-gui
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nixGL {{exe_gui}} lenna.png 0 0 64 64 100 100 200 164 80 200 150 420
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nixGL {{exe_gui}} {{params}}
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generate-build:
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git clean -xf src/
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@ -28,7 +31,7 @@ generate-build:
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tup generate {{build_sh}}
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debug: build-cli
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lldb {{exe_cli}}
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lldb {{exe_cli}} {{params}}
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archive: generate-build
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git archive --add-file={{build_sh}} --output={{name}}.zip --prefix={{name}}/ HEAD
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4441
src/3rd-party/raylib-4.0.0/src/raygui.h
vendored
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4441
src/3rd-party/raylib-4.0.0/src/raygui.h
vendored
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File diff suppressed because it is too large
Load diff
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@ -1,5 +1,7 @@
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#include "bounding_box.h"
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namespace freling {
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int BoundingBox::width() const {
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return right - left;
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}
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@ -16,3 +18,5 @@ bool BoundingBox::operator==(const BoundingBox& b) const {
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return left == b.left and top == b.top and right == b.right and
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bottom == b.bottom;
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}
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} // namespace freling
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@ -2,6 +2,8 @@
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#include <cstdint>
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namespace freling {
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struct BoundingBox {
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uint32_t left;
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uint32_t top;
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bool operator==(const BoundingBox& b) const;
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};
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} // namespace freling
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@ -32,18 +32,18 @@ int main(int argc, const char* argv[]) {
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}
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int i = 2;
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std::vector<BoundingBox> bboxes;
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std::vector<freling::BoundingBox> bboxes;
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bboxes.reserve((argc - 2) / 4);
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while (i < argc) {
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const uint32_t x1 = atoi(argv[i]);
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const uint32_t y1 = atoi(argv[i + 1]);
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const uint32_t x2 = atoi(argv[i + 2]);
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const uint32_t y2 = atoi(argv[i + 3]);
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bboxes.push_back(BoundingBox({x1, y1, x2, y2}));
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bboxes.push_back(freling::BoundingBox({x1, y1, x2, y2}));
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i += 4;
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}
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Frame regions = pack(*in_frame, bboxes);
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std::optional<Frame> regions = pack(*in_frame, bboxes);
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return 0;
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}
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145
src/main_gui.cpp
145
src/main_gui.cpp
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#include <optional>
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#include <vector>
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namespace raylib {
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#include <raylib.h>
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}
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-result"
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#define RAYGUI_IMPLEMENTATION
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#include <raygui.h>
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#pragma clang diagnostic pop
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#include "bounding_box.h"
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#include "frame.h"
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@ -17,44 +20,40 @@ namespace raylib {
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namespace fs = std::filesystem;
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struct Button {
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raylib::Rectangle rect;
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Rectangle rect;
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std::string text;
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bool hover = false;
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bool pressed() {
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hover =
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raylib::CheckCollisionPointRec(raylib::GetMousePosition(), rect);
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return hover and
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raylib::IsMouseButtonReleased(raylib::MOUSE_BUTTON_LEFT);
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hover = CheckCollisionPointRec(GetMousePosition(), rect);
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return hover and IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
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};
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void draw() const {
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raylib::DrawRectangleRec(rect, raylib::LIGHTGRAY);
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raylib::DrawRectangleLines(rect.x, rect.y, rect.width, rect.height,
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raylib::BLUE);
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raylib::DrawText(text.c_str(),
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(rect.x + rect.width / 2 -
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raylib::MeasureText(text.c_str(), 10) / 2),
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rect.y + 11, 10, raylib::DARKBLUE);
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DrawRectangleRec(rect, LIGHTGRAY);
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DrawRectangleLines(rect.x, rect.y, rect.width, rect.height, BLUE);
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DrawText(text.c_str(),
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(rect.x + rect.width / 2 - MeasureText(text.c_str(), 10) / 2),
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rect.y + 11, 10, DARKBLUE);
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};
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};
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void draw(const BoundingBox& box,
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const raylib::Vector2& offset,
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const raylib::Color& color) {
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const raylib::Rectangle rect = {offset.x + box.left, offset.y + box.top,
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static_cast<float>(box.right - box.left),
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static_cast<float>(box.bottom - box.top)};
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raylib::DrawRectangleRec(rect, raylib::ColorAlpha(color, 0.3));
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raylib::DrawRectangleLinesEx(rect, 3, color);
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void draw(const freling::BoundingBox& box,
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const Vector2& offset,
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const Color& color) {
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const Rectangle rect = {offset.x + box.left, offset.y + box.top,
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static_cast<float>(box.right - box.left),
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static_cast<float>(box.bottom - box.top)};
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DrawRectangleRec(rect, ColorAlpha(color, 0.3));
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DrawRectangleLinesEx(rect, 3, color);
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}
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raylib::Image image_from_frame(const Frame& frame) {
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raylib::Image image = {0};
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Image image_from_frame(const Frame& frame) {
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Image image = {0};
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const int format = raylib::PIXELFORMAT_UNCOMPRESSED_R8G8B8;
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const int format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
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const unsigned int size =
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raylib::GetPixelDataSize(frame.width, frame.height, format);
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GetPixelDataSize(frame.width, frame.height, format);
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image.data = RL_MALLOC(size);
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memcpy(image.data, frame.data, size);
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return 1;
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}
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std::vector<BoundingBox> bboxes;
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std::vector<freling::BoundingBox> bboxes;
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bboxes.reserve((argc - 2) / 4);
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int i = 2;
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while (i < argc) {
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const uint32_t y1 = atoi(argv[i + 1]);
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const uint32_t x2 = atoi(argv[i + 2]);
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const uint32_t y2 = atoi(argv[i + 3]);
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bboxes.push_back(BoundingBox({x1, y1, x2, y2}));
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bboxes.push_back(freling::BoundingBox({x1, y1, x2, y2}));
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i += 4;
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}
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const std::vector<raylib::Color> bbox_colors = {raylib::RED, raylib::GREEN,
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raylib::BLUE};
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const std::vector<Color> bbox_colors = {RED, GREEN, BLUE};
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raylib::Vector2 win_size = {800, 450};
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Vector2 win_size = {800, 450};
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const int padding = 5;
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const raylib::Vector2 in_offset = {padding, 40};
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const Vector2 in_offset = {padding, 40};
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raylib::InitWindow(win_size.x, win_size.y, "netatmo - rect packing");
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raylib::SetTargetFPS(60);
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InitWindow(win_size.x, win_size.y, "netatmo - rect packing");
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SetTargetFPS(60);
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raylib::Image in_img = image_from_frame(*in_frame);
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raylib::Texture2D in_texture = raylib::LoadTextureFromImage(in_img);
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Image in_img = image_from_frame(*in_frame);
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Texture2D in_texture = LoadTextureFromImage(in_img);
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raylib::Image pack_img;
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raylib::Texture2D pack_texture;
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Image pack_img;
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Texture2D pack_texture;
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bool packed = false;
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win_size.x = std::max(win_size.x, in_offset.x + in_texture.width + padding);
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win_size.y =
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std::max(win_size.y, in_offset.y + in_texture.height + padding);
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raylib::SetWindowSize(win_size.x, win_size.y);
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SetWindowSize(win_size.x, win_size.y);
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const raylib::Vector2 b_size = {150, 30};
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const Vector2 b_size = {150, 30};
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Button b_add_box = {{padding, padding, b_size.x, b_size.y}, "Add box"};
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Button b_pack = {{padding * 2 + b_size.x, padding, b_size.x, b_size.y},
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"Pack rects"};
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while (!raylib::WindowShouldClose()) {
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while (!WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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//
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// Update
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// Buttons
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//
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if (b_add_box.pressed()) {
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bboxes.push_back(BoundingBox({0, 0, 64, 64}));
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if (GuiButton((Rectangle){padding, padding, b_size.x, b_size.y},
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"Add Box")) {
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bboxes.push_back(freling::BoundingBox({0, 0, 64, 64}));
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}
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if (b_pack.pressed()) {
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Frame f_packed = pack(*in_frame, bboxes);
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if (GuiButton((Rectangle){padding * 2 + b_size.x, padding, b_size.x,
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b_size.y},
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"Pack Rects")) {
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std::optional<Frame> f_packed = pack(*in_frame, bboxes);
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if (packed) {
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raylib::UnloadTexture(pack_texture);
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raylib::UnloadImage(pack_img);
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UnloadTexture(pack_texture);
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UnloadImage(pack_img);
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}
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pack_img = image_from_frame(f_packed);
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pack_texture = raylib::LoadTextureFromImage(pack_img);
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pack_img = image_from_frame(*f_packed);
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pack_texture = LoadTextureFromImage(pack_img);
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packed = true;
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win_size.x =
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in_offset.y + std::max(in_texture.height, pack_texture.height) +
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padding);
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raylib::SetWindowSize(win_size.x, win_size.y);
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SetWindowSize(win_size.x, win_size.y);
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}
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//
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// Draw
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//
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raylib::BeginDrawing();
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raylib::ClearBackground(raylib::RAYWHITE);
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b_add_box.draw();
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b_pack.draw();
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// Input image
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raylib::DrawTexture(in_texture, in_offset.x, in_offset.y,
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raylib::WHITE);
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raylib::DrawRectangleLines(in_offset.x, in_offset.y, in_texture.width,
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in_texture.height, raylib::BLACK);
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//
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DrawTexture(in_texture, in_offset.x, in_offset.y, WHITE);
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DrawRectangleLines(in_offset.x, in_offset.y, in_texture.width,
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in_texture.height, BLACK);
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int c = 0;
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for (const auto& b : bboxes) {
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++c;
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};
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//
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// Packed image
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//
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if (packed) {
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const int offset_x = in_offset.x + in_texture.width + padding;
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raylib::DrawTexture(pack_texture, offset_x, in_offset.y,
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raylib::WHITE);
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raylib::DrawRectangleLines(offset_x, in_offset.y,
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pack_texture.width, pack_texture.height,
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raylib::BLACK);
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DrawTexture(pack_texture, offset_x, in_offset.y, WHITE);
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DrawRectangleLines(offset_x, in_offset.y, pack_texture.width,
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pack_texture.height, BLACK);
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}
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raylib::EndDrawing();
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EndDrawing();
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}
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// Cleanup
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raylib::UnloadTexture(in_texture);
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raylib::UnloadImage(in_img);
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UnloadTexture(in_texture);
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UnloadImage(in_img);
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if (packed) {
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raylib::UnloadTexture(pack_texture);
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raylib::UnloadImage(pack_img);
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UnloadTexture(pack_texture);
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UnloadImage(pack_img);
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}
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raylib::CloseWindow();
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CloseWindow();
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return 0;
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}
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40
src/pack.cpp
40
src/pack.cpp
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#include "pack.h"
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstring>
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#include <iostream>
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Frame pack(const Frame& in_frame, const std::vector<BoundingBox>& bboxes) {
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namespace freling {
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void blit(const Frame& in_frame,
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const BoundingBox& in_box,
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Frame& out_frame,
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const BoundingBox& out_box) {
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assert(in_box.width() == out_box.width());
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assert(in_box.height() == out_box.height());
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const int data_width = in_box.width() * sizeof(Pixel);
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const int in_row_size = in_frame.width * sizeof(Pixel);
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const int out_row_size = out_frame.width * sizeof(Pixel);
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for (unsigned int i = 0; i < in_box.height(); ++i) {
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const int in_offset =
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in_box.left * sizeof(Pixel) + (i + in_box.top) * in_row_size;
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const int out_offset =
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out_box.left * sizeof(Pixel) + (i + out_box.top) * out_row_size;
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memcpy(out_frame.data + out_offset, in_frame.data + in_offset,
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data_width);
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}
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}
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std::optional<Frame> pack(const Frame& in_frame,
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const std::vector<BoundingBox>& bboxes) {
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if (bboxes.size() == 0) {
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std::cerr << "No bounding box, cannot pack.\n";
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return {};
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}
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// We sort the bounding boxes by maximum area
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std::vector<BoundingBox> sorted_bboxes = bboxes;
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std::sort(sorted_bboxes.begin(), sorted_bboxes.end(),
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std::cout << "maximum image dimention: " << in_min_dim << " x "
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<< in_min_dim << "\n";
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// TODO
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const auto& largest = sorted_bboxes[0];
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BoundingBox out_largest = {0, 0, static_cast<uint32_t>(largest.width()),
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static_cast<uint32_t>(largest.height())};
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Frame packed_frame(largest.width(), largest.height());
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blit(in_frame, largest, packed_frame, out_largest);
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return Frame(in_frame);
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}
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} // namespace freling
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@ -1,8 +1,14 @@
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#pragma once
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#include <optional>
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#include <vector>
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#include "bounding_box.h"
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#include "frame.h"
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Frame pack(const Frame& in_frame, const std::vector<BoundingBox>& bboxes);
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namespace freling {
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std::optional<Frame> pack(const Frame& in_frame,
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const std::vector<BoundingBox>& bboxes);
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}
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Reference in a new issue