implement naive packer
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					@ -2,3 +2,6 @@
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packing_*
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					packing_*
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build.sh
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					build.sh
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*.a
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					*.a
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					callgrind.out.*
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					massif.out.*
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					@ -4,12 +4,13 @@ The subject is available here: [Test Algo](./test_algo.pdf)
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## TODO
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					## TODO
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- [ ] document
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					- [ ] document
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- [ ] dumb packing 
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					- [X] dumb packing 
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					- [ ] skyline
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- [X] add raygui
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					- [X] add raygui
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- [ ] add box in gui by pressing down
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					- [ ] add box in gui by pressing down
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- [ ] delete box in gui by clicking
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					- [ ] delete box in gui by clicking
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- [ ] wrap stb_rect_pack?
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					- [ ] wrap stb_rect_pack?
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- [ ] change bbox api to origin + size
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					- [X] change bbox api to origin + size
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##  Installation
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					##  Installation
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								justfile
									
										
									
									
									
								
							
							
						
						
									
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								justfile
									
										
									
									
									
								
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					@ -3,7 +3,7 @@ exe_cli := "./packing_cli"
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exe_gui := "./packing_gui"
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					exe_gui := "./packing_gui"
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build_sh := "build.sh"
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					build_sh := "build.sh"
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params := "lenna.png 0 0 64 64 100 100 200 164 80 200 150 420"
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					params := "lenna.png 0 0 64 64 100 100 100 64 80 200 70 220"
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build-raylib:
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					build-raylib:
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					@ -33,5 +33,15 @@ generate-build:
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debug: build-cli
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					debug: build-cli
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	lldb {{exe_cli}} {{params}}
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						lldb {{exe_cli}} {{params}}
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					memcheck: build-cli
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					    valgrind --leak-check=yes {{exe_cli}} {{params}}
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					massif: build-cli
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					    valgrind --tool=massif --massif-out-file=pipeline.massif {{exe_cli}} {{params}}
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					    ms_print pipeline.massif
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					callgrind: build-cli
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					    valgrind --tool=callgrind {{exe_cli}} {{params}}
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archive: generate-build
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					archive: generate-build
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	git archive --add-file={{build_sh}} --output={{name}}.zip --prefix={{name}}/ HEAD
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						git archive --add-file={{build_sh}} --output={{name}}.zip --prefix={{name}}/ HEAD
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					@ -2,21 +2,12 @@
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namespace freling {
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					namespace freling {
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int BoundingBox::width() const {
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    return right - left;
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}
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int BoundingBox::height() const {
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    return bottom - top;
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}
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int BoundingBox::area() const {
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					int BoundingBox::area() const {
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    return width() * height();
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					    return width * height;
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}
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					}
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bool BoundingBox::operator==(const BoundingBox& b) const {
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					bool BoundingBox::operator==(const BoundingBox& b) const {
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    return left == b.left and top == b.top and right == b.right and
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					    return x == b.x and y == b.y and width == b.width and height == b.height;
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           bottom == b.bottom;
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}
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					}
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}  // namespace freling
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					}  // namespace freling
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					@ -5,13 +5,11 @@
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namespace freling {
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					namespace freling {
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struct BoundingBox {
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					struct BoundingBox {
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    uint32_t left;
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					    int32_t x;
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    uint32_t top;
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					    int32_t y;
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    uint32_t right;
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					    uint32_t width;
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    uint32_t bottom;
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					    uint32_t height;
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    int width() const;
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    int height() const;
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    int area() const;
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					    int area() const;
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    bool operator==(const BoundingBox& b) const;
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					    bool operator==(const BoundingBox& b) const;
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					@ -14,8 +14,8 @@ int main(int argc, const char* argv[]) {
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    if (argc < 6 or (argc - 2) % 4 != 0) {
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					    if (argc < 6 or (argc - 2) % 4 != 0) {
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        std::cerr
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					        std::cerr
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            << "Usage: " << argv[0] << " path/to/image"
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					            << "Usage: " << argv[0] << " path/to/image"
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            << " x1 y1 x2 y2 [...]\n"
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					            << " [x y width height ...]\n"
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            << "x/y points must be grouped by 4 to define bounding boxes\n";
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					            << "x/y/w/h points must be grouped by 4 to define bounding boxes\n";
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        return 1;
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					        return 1;
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    }
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					    }
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					@ -35,15 +35,16 @@ int main(int argc, const char* argv[]) {
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    std::vector<freling::BoundingBox> bboxes;
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					    std::vector<freling::BoundingBox> bboxes;
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    bboxes.reserve((argc - 2) / 4);
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					    bboxes.reserve((argc - 2) / 4);
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    while (i < argc) {
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					    while (i < argc) {
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        const uint32_t x1 = atoi(argv[i]);
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					        const int32_t x = atoi(argv[i]);
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        const uint32_t y1 = atoi(argv[i + 1]);
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					        const int32_t y = atoi(argv[i + 1]);
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        const uint32_t x2 = atoi(argv[i + 2]);
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					        const uint32_t w = atoi(argv[i + 2]);
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        const uint32_t y2 = atoi(argv[i + 3]);
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					        const uint32_t h = atoi(argv[i + 3]);
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        bboxes.push_back(freling::BoundingBox({x1, y1, x2, y2}));
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					        bboxes.push_back(freling::BoundingBox({x, y, w, h}));
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        i += 4;
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					        i += 4;
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    }
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					    }
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    std::optional<Frame> regions = pack(*in_frame, bboxes);
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					    std::vector<freling::BoundingBox> packed_bboxes;
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					    std::optional<Frame> regions = pack(*in_frame, bboxes, packed_bboxes);
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    return 0;
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					    return 0;
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}
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					}
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					@ -19,31 +19,12 @@
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namespace fs = std::filesystem;
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					namespace fs = std::filesystem;
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struct Button {
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    Rectangle rect;
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    std::string text;
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    bool hover = false;
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    bool pressed() {
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        hover = CheckCollisionPointRec(GetMousePosition(), rect);
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        return hover and IsMouseButtonReleased(MOUSE_BUTTON_LEFT);
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    };
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    void draw() const {
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        DrawRectangleRec(rect, LIGHTGRAY);
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        DrawRectangleLines(rect.x, rect.y, rect.width, rect.height, BLUE);
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        DrawText(text.c_str(),
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                 (rect.x + rect.width / 2 - MeasureText(text.c_str(), 10) / 2),
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                 rect.y + 11, 10, DARKBLUE);
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    };
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};
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void draw(const freling::BoundingBox& box,
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					void draw(const freling::BoundingBox& box,
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          const Vector2& offset,
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					          const Vector2& offset,
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          const Color& color) {
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					          const Color& color) {
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    const Rectangle rect = {offset.x + box.left, offset.y + box.top,
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					    const Rectangle rect = {offset.x + box.x, offset.y + box.y,
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                            static_cast<float>(box.right - box.left),
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					                            static_cast<float>(box.width),
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                            static_cast<float>(box.bottom - box.top)};
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					                            static_cast<float>(box.height)};
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    DrawRectangleRec(rect, ColorAlpha(color, 0.3));
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					    DrawRectangleRec(rect, ColorAlpha(color, 0.3));
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    DrawRectangleLinesEx(rect, 3, color);
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					    DrawRectangleLinesEx(rect, 3, color);
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}
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					}
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					@ -69,8 +50,8 @@ int main(int argc, const char* argv[]) {
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    if (argc < 2 or (argc - 2) % 4 != 0) {
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					    if (argc < 2 or (argc - 2) % 4 != 0) {
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        std::cerr
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					        std::cerr
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            << "Usage: " << argv[0] << " path/to/image"
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					            << "Usage: " << argv[0] << " path/to/image"
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            << " [x1 y1 x2 y2 ...]\n"
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					            << " [x y width height ...]\n"
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            << "x/y points must be grouped by 4 to define bounding boxes\n";
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					            << "x/y/w/h points must be grouped by 4 to define bounding boxes\n";
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        return 1;
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					        return 1;
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    }
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					    }
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					@ -90,11 +71,11 @@ int main(int argc, const char* argv[]) {
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    bboxes.reserve((argc - 2) / 4);
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					    bboxes.reserve((argc - 2) / 4);
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    int i = 2;
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					    int i = 2;
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    while (i < argc) {
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					    while (i < argc) {
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        const uint32_t x1 = atoi(argv[i]);
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					        const int32_t x = atoi(argv[i]);
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        const uint32_t y1 = atoi(argv[i + 1]);
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					        const int32_t y = atoi(argv[i + 1]);
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        const uint32_t x2 = atoi(argv[i + 2]);
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					        const uint32_t w = atoi(argv[i + 2]);
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        const uint32_t y2 = atoi(argv[i + 3]);
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					        const uint32_t h = atoi(argv[i + 3]);
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        bboxes.push_back(freling::BoundingBox({x1, y1, x2, y2}));
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					        bboxes.push_back(freling::BoundingBox({x, y, w, h}));
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        i += 4;
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					        i += 4;
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    }
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					    }
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    const std::vector<Color> bbox_colors = {RED, GREEN, BLUE};
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					    const std::vector<Color> bbox_colors = {RED, GREEN, BLUE};
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								src/pack.cpp
									
										
									
									
									
								
							
							
						
						
									
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								src/pack.cpp
									
										
									
									
									
								
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					@ -12,16 +12,16 @@ void blit(const Frame& in_frame,
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          const BoundingBox& in_box,
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					          const BoundingBox& in_box,
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          Frame& out_frame,
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					          Frame& out_frame,
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          const BoundingBox& out_box) {
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					          const BoundingBox& out_box) {
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    assert(in_box.width() == out_box.width());
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					    assert(in_box.width == out_box.width);
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    assert(in_box.height() == out_box.height());
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					    assert(in_box.height == out_box.height);
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    const int data_width = in_box.width() * sizeof(Pixel);
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					    const int data_width = in_box.width * sizeof(Pixel);
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    const int in_row_size = in_frame.width;
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					    const int in_row_size = in_frame.width;
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    const int out_row_size = out_frame.width;
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					    const int out_row_size = out_frame.width;
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    for (unsigned int i = 0; i < in_box.height(); ++i) {
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					    for (unsigned int i = 0; i < in_box.height; ++i) {
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        const int in_offset = in_box.left + (i + in_box.top) * in_row_size;
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					        const int in_offset = in_box.x + (i + in_box.y) * in_row_size;
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        const int out_offset = out_box.left + (i + out_box.top) * out_row_size;
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					        const int out_offset = out_box.x + (i + out_box.y) * out_row_size;
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        memcpy(out_frame.data + out_offset, in_frame.data + in_offset,
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					        memcpy(out_frame.data + out_offset, in_frame.data + in_offset,
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               data_width);
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					               data_width);
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					@ -35,10 +35,10 @@ std::optional<Frame> pack(const Frame& in_frame,
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        std::cerr << "No bounding box, cannot pack.\n";
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					        std::cerr << "No bounding box, cannot pack.\n";
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        return {};
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					        return {};
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    }
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					    }
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    // We sort the bounding boxes by maximum area
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					    // We sort the bounding boxes by height
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    std::vector<BoundingBox> sorted_bboxes = bboxes;
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					    std::vector<BoundingBox> sorted_bboxes = bboxes;
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    std::sort(sorted_bboxes.begin(), sorted_bboxes.end(),
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					    std::sort(sorted_bboxes.begin(), sorted_bboxes.end(),
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              [](const auto& a, const auto& b) { return a.area() > b.area(); });
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					              [](const auto& a, const auto& b) { return a.height > b.height; });
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    // We keep a mapping between the sorted bounding boxes and the original
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					    // We keep a mapping between the sorted bounding boxes and the original
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    // order
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					    // order
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					@ -61,22 +61,73 @@ std::optional<Frame> pack(const Frame& in_frame,
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        max_area += area;
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					        max_area += area;
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    }
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					    }
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    std::cout << "max area: " << max_area << "\n";
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					    std::cout << "max area: " << max_area << "\n";
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    int min_dim = int(ceil(std::sqrt(max_area)));
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					    int optimal_size = int(ceil(std::sqrt(max_area)));
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    std::cout << "optimal image dimention: " << min_dim << " x " << min_dim
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					    std::cout << "optimal image dimention: " << optimal_size << " x "
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					              << optimal_size << "\n";
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					    // cf. subject: D < min(M, N )
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					    const int max_size = std::min(in_frame.width, in_frame.height) - 1;
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					    std::cout << "maximum image dimention: " << max_size << " x " << max_size
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              << "\n";
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					              << "\n";
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    const int in_min_dim = std::min(in_frame.width, in_frame.height);
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    std::cout << "maximum image dimention: " << in_min_dim << " x "
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              << in_min_dim << "\n";
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    const auto& largest = sorted_bboxes[0];
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					    // We will try to fit all the rectangles in a given square of size S.
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    BoundingBox out_largest = {0, 0, static_cast<uint32_t>(largest.width()),
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					    // optimal_size <= S <= max_size (smallest dimension of input frame)
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                               static_cast<uint32_t>(largest.height())};
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					    // To find S, we will generate N candidates and try to fit everything.
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    packed_bboxes.clear();
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					    const int nb_candidates = 5;
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    packed_bboxes.push_back(out_largest);
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					    const int size_increment = (max_size - optimal_size) / nb_candidates;
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					    for (int size = optimal_size; size <= max_size; size += size_increment) {
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					        int x = 0;
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					        int y = 0;
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					        int next_row = 0;
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					        bool room_left = true;
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					        for (int box_i = 0, box_max = bboxes.size();
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					             room_left and box_i < box_max; ++box_i) {
 | 
				
			||||||
 | 
					            auto& box = sorted_bboxes[box_i];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If we don't have room in either dimension, we won't be able to
 | 
				
			||||||
 | 
					            // pack within this size candidate.
 | 
				
			||||||
 | 
					            if (x + box.width >= size or y + box.height >= size) {
 | 
				
			||||||
 | 
					                room_left = false;
 | 
				
			||||||
 | 
					                continue;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If we cannot fit the rect on the right, we fit it below.
 | 
				
			||||||
 | 
					            if (x + box.width >= size) {
 | 
				
			||||||
 | 
					                x = 0;
 | 
				
			||||||
 | 
					                y = next_row;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If we add a box in a new row, we bump the next row index.
 | 
				
			||||||
 | 
					            // Because we previously sorted the rectangles by height, we
 | 
				
			||||||
 | 
					            // know the next ones won't cross this line.
 | 
				
			||||||
 | 
					            if (x == 0) {
 | 
				
			||||||
 | 
					                next_row = box.height;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            box.x = x;
 | 
				
			||||||
 | 
					            box.y = y;
 | 
				
			||||||
 | 
					            x += box.width;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (room_left) {
 | 
				
			||||||
 | 
					            Frame packed_frame(size, size);
 | 
				
			||||||
 | 
					            packed_frame.fill(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            packed_bboxes.resize(bboxes.size());
 | 
				
			||||||
 | 
					            for (int i = 0; i < mapping.size(); ++i) {
 | 
				
			||||||
 | 
					                int box_index = mapping[i];
 | 
				
			||||||
 | 
					                packed_bboxes[box_index] = sorted_bboxes[i];
 | 
				
			||||||
 | 
					                blit(in_frame, bboxes[box_index], packed_frame,
 | 
				
			||||||
 | 
					                     sorted_bboxes[i]);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Frame packed_frame(largest.width(), largest.height());
 | 
					 | 
				
			||||||
    blit(in_frame, largest, packed_frame, out_largest);
 | 
					 | 
				
			||||||
            return packed_frame;
 | 
					            return packed_frame;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::cerr << "Cannot pack rectangles.\n";
 | 
				
			||||||
 | 
					    return {};
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}  // namespace freling
 | 
					}  // namespace freling
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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