#include "a2.h" #include namespace freling { std::vector A2(const Frame& frame, const Mask& mask) { assert((bool)"Not implemented\n" && false); return {}; } std::vector A2(const std::vector& regions) { std::vector updated_boxes(regions.size()); for (int i = 0, size = regions.size(); i < size; ++i) { auto& box = updated_boxes[i]; const auto& region = regions[i]; box.x = region.x + 10; box.y = region.y + 10; box.width = region.width - 20; box.height = region.height - 20; } return updated_boxes; } } // namespace freling