#include "mask.h" #include #include namespace freling { Mask::Mask(uint32_t width, uint32_t height) : width(width), height(height) { data.resize(width * height, true); } void Mask::fill(bool value) { for (int i = 0, size = data.size(); i < size; ++i) { data[i] = value; } } void Mask::set(int x, int y, bool value) { assert(x < width); assert(y < height); const int i = x + y * width; data[i] = value; } bool Mask::get(int x, int y) { assert(x < width); assert(y < height); const int i = x + y * width; return data[i]; } } // namespace freling