add missing sdl.zig
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					 1 changed files with 11 additions and 0 deletions
				
			
		
							
								
								
									
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								in_one_weekend/src/sdl.zig
									
										
									
									
									
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								in_one_weekend/src/sdl.zig
									
										
									
									
									
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pub const c = @cImport({ @cInclude("SDL.h"); });
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const Color = @import("vec3.zig").Color;
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pub fn setSurfacePixel(surface: *c.SDL_Surface, i: usize, j: usize, color: Color) void {
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    const bytePerPixel = 4;
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    const index = i * bytePerPixel + j * @intCast(usize, surface.*.pitch);
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    const target_pixel = @ptrToInt(surface.*.pixels) + index;
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    @intToPtr(*u8, target_pixel + 0).* = @floatToInt(u8, color.z * 255.99);
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    @intToPtr(*u8, target_pixel + 1).* = @floatToInt(u8, color.y * 255.99);
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    @intToPtr(*u8, target_pixel + 2).* = @floatToInt(u8, color.x * 255.99);
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}
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