flx max depth
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@ -88,7 +88,7 @@ pub fn main() anyerror!void {
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const imageWidth = 600;
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const imageHeight = @floatToInt(usize, imageWidth / aspectRatio);
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const samplesPerPixel = 100;
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const maxDepth = 5;
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const maxDepth = 50;
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// World
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const materialGround = Material{
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