optimize hitSphere()
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2 changed files with 9 additions and 5 deletions
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@ -41,6 +41,10 @@ pub const Vec3 = packed struct {
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return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
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}
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pub fn length_squared(self: Vec3) f32 {
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return self.x * self.x + self.y * self.y + self.z * self.z;
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}
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pub fn dot(u: Vec3, v: Vec3) f32 {
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return u.x * v.x + u.y * v.y + u.z * v.z;
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}
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