add hittable spheres
This commit is contained in:
		
							parent
							
								
									4c271103b3
								
							
						
					
					
						commit
						79772c0df4
					
				
					 4 changed files with 101 additions and 7 deletions
				
			
		
							
								
								
									
										21
									
								
								in_one_weekend/src/hittable.zig
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								in_one_weekend/src/hittable.zig
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,21 @@
 | 
			
		|||
const Point3 = @import("vec3.zig").Point3;
 | 
			
		||||
const Vec3 = @import("vec3.zig").Vec3;
 | 
			
		||||
const Ray = @import("ray.zig").Ray;
 | 
			
		||||
 | 
			
		||||
pub const HitRecord = struct {
 | 
			
		||||
    p: Point3,
 | 
			
		||||
    normal: Vec3,
 | 
			
		||||
    t: f32,
 | 
			
		||||
    front_face: bool,
 | 
			
		||||
 | 
			
		||||
    pub fn setFaceNormal(hit: *HitRecord, ray: Ray, outward_normal: Vec3) void {
 | 
			
		||||
        const front_face = Vec3.dot(ray.direction, outward_normal) < 0;
 | 
			
		||||
        hit.*.front_face = front_face;
 | 
			
		||||
        if (front_face) {
 | 
			
		||||
            hit.*.normal = outward_normal;
 | 
			
		||||
        } else {
 | 
			
		||||
            const origin = Vec3{};
 | 
			
		||||
            hit.*.normal = origin.sub(outward_normal);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
| 
						 | 
				
			
			@ -6,6 +6,8 @@ const Vec3 = vec3.Vec3;
 | 
			
		|||
const Color = vec3.Color;
 | 
			
		||||
const Point3 = vec3.Point3;
 | 
			
		||||
const Ray = @import("ray.zig").Ray;
 | 
			
		||||
const Sphere = @import("sphere.zig").Sphere;
 | 
			
		||||
const World = @import("world.zig").World;
 | 
			
		||||
 | 
			
		||||
// From: https://github.com/Nelarius/weekend-raytracer-zig/blob/master/src/main.zig
 | 
			
		||||
// See https://github.com/zig-lang/zig/issues/565
 | 
			
		||||
| 
						 | 
				
			
			@ -29,14 +31,12 @@ fn hitSphere(center: Point3, radius: f32, ray: Ray) f32 {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn rayColor(ray: Ray) Color {
 | 
			
		||||
    var t = hitSphere(Point3{ .x = 0, .y = 0, .z = -1 }, 0.5, ray);
 | 
			
		||||
    if (t > 0) {
 | 
			
		||||
        const normal = vec3.unitVector(ray.at(t).sub(Vec3{ .z = -1 }));
 | 
			
		||||
        return normal.add(Vec3{ .x = 1, .y = 1, .z = 1}).div(2);
 | 
			
		||||
fn rayColor(ray: Ray, world: World) Color {
 | 
			
		||||
    if (world.hit(ray, 0, 99999)) |hit| {
 | 
			
		||||
        return hit.normal.add(Vec3{ .x = 1, .y = 1, .z = 1}).div(2);
 | 
			
		||||
    }
 | 
			
		||||
    const unitDirection = vec3.unitVector(ray.direction);
 | 
			
		||||
    t = 0.5 * (unitDirection.y + 1.0);
 | 
			
		||||
    const t = 0.5 * (unitDirection.y + 1.0);
 | 
			
		||||
    const white = Color{ .x = 1.0, .y = 1.0, .z = 1.0 };
 | 
			
		||||
    const blue = Color{ .x = 0.5, .y = 0.7, .z = 1.0 };
 | 
			
		||||
    return white.mul(1.0 - t).add(blue.mul(t));
 | 
			
		||||
| 
						 | 
				
			
			@ -54,6 +54,13 @@ pub fn main() anyerror!void {
 | 
			
		|||
    const imageWidth = 600;
 | 
			
		||||
    const imageHeight = @floatToInt(usize, imageWidth / aspectRatio);
 | 
			
		||||
 | 
			
		||||
    // World
 | 
			
		||||
    const spheres = [_]Sphere{
 | 
			
		||||
        Sphere{ .center = Point3{ .x = 0, .y = 0, .z = -1 }, .radius = 0.5 },
 | 
			
		||||
        Sphere{ .center = Point3{ .x = 0, .y = -100.5, .z = -1 }, .radius = 100 },
 | 
			
		||||
     };
 | 
			
		||||
    const world = World{ .spheres = spheres[0..spheres.len] };
 | 
			
		||||
 | 
			
		||||
    // Camera
 | 
			
		||||
    const viewportHeight = 2.0;
 | 
			
		||||
    const viewportWidth = viewportHeight * aspectRatio;
 | 
			
		||||
| 
						 | 
				
			
			@ -95,7 +102,7 @@ pub fn main() anyerror!void {
 | 
			
		|||
                    .origin = origin,
 | 
			
		||||
                    .direction = lowerLeftCorner.add(horizontal.mul(u)).add(vertical.mul(v)).sub(origin),
 | 
			
		||||
                };
 | 
			
		||||
                const pixelColor = rayColor(r);
 | 
			
		||||
                const pixelColor = rayColor(r, world);
 | 
			
		||||
                sdl.setSurfacePixel(surface, i, j, pixelColor);
 | 
			
		||||
                i += 1;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										45
									
								
								in_one_weekend/src/sphere.zig
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								in_one_weekend/src/sphere.zig
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,45 @@
 | 
			
		|||
const math = @import("std").math;
 | 
			
		||||
 | 
			
		||||
const Point3 = @import("vec3.zig").Point3;
 | 
			
		||||
const Vec3 = @import("vec3.zig").Vec3;
 | 
			
		||||
const HitRecord = @import("hittable.zig").HitRecord;
 | 
			
		||||
const Ray = @import("ray.zig").Ray;
 | 
			
		||||
 | 
			
		||||
pub const Sphere = struct {
 | 
			
		||||
    center: Point3,
 | 
			
		||||
    radius: f32,
 | 
			
		||||
 | 
			
		||||
    pub fn hit(self: Sphere, ray: Ray, t_min: f32, t_max: f32) ?HitRecord {
 | 
			
		||||
        const oc = ray.origin.sub(self.center);
 | 
			
		||||
        const a = ray.direction.length_squared();
 | 
			
		||||
        const half_b = Vec3.dot(oc, ray.direction);
 | 
			
		||||
        const c = oc.length_squared() - self.radius * self.radius;
 | 
			
		||||
 | 
			
		||||
        const discriminant = half_b * half_b - a * c;
 | 
			
		||||
        if (discriminant < 0) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const sqrtd = math.sqrt(discriminant);
 | 
			
		||||
 | 
			
		||||
        // Find the nearest root that lies in the acceptable range.
 | 
			
		||||
        var root = (-half_b - sqrtd) / a;
 | 
			
		||||
        if (root < t_min or t_max < root) {
 | 
			
		||||
            root = (-half_b + sqrtd) / a;
 | 
			
		||||
            if (root < t_min or t_max < root) {
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const rayAtRoot = ray.at(root);
 | 
			
		||||
        var hitLocal = HitRecord{
 | 
			
		||||
            .t = root,
 | 
			
		||||
            .p = rayAtRoot,
 | 
			
		||||
            .normal = rayAtRoot.sub(self.center).div(self.radius),
 | 
			
		||||
            .front_face = false,
 | 
			
		||||
        };
 | 
			
		||||
        const outwardNormal = hitLocal.p.sub(self.center).div(self.radius);
 | 
			
		||||
        HitRecord.setFaceNormal(&hitLocal, ray, outwardNormal);
 | 
			
		||||
        return hitLocal;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										21
									
								
								in_one_weekend/src/world.zig
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								in_one_weekend/src/world.zig
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,21 @@
 | 
			
		|||
const Sphere = @import("sphere.zig").Sphere;
 | 
			
		||||
const HitRecord = @import("hittable.zig").HitRecord;
 | 
			
		||||
const Ray = @import("ray.zig").Ray;
 | 
			
		||||
 | 
			
		||||
pub const World = struct {
 | 
			
		||||
    spheres: []const Sphere,
 | 
			
		||||
 | 
			
		||||
    pub fn hit(self: World, ray: Ray, t_min: f32, t_max: f32) ?HitRecord {
 | 
			
		||||
        var hitRecord: ?HitRecord = null;
 | 
			
		||||
        var closest = t_max;
 | 
			
		||||
 | 
			
		||||
        for (self.spheres) |sphere| {
 | 
			
		||||
            if (sphere.hit(ray, t_min, closest)) |localHit| {
 | 
			
		||||
                closest = localHit.t;
 | 
			
		||||
                hitRecord = localHit;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return hitRecord;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue