add hittable spheres
This commit is contained in:
parent
4c271103b3
commit
79772c0df4
4 changed files with 101 additions and 7 deletions
|
@ -6,6 +6,8 @@ const Vec3 = vec3.Vec3;
|
|||
const Color = vec3.Color;
|
||||
const Point3 = vec3.Point3;
|
||||
const Ray = @import("ray.zig").Ray;
|
||||
const Sphere = @import("sphere.zig").Sphere;
|
||||
const World = @import("world.zig").World;
|
||||
|
||||
// From: https://github.com/Nelarius/weekend-raytracer-zig/blob/master/src/main.zig
|
||||
// See https://github.com/zig-lang/zig/issues/565
|
||||
|
@ -29,14 +31,12 @@ fn hitSphere(center: Point3, radius: f32, ray: Ray) f32 {
|
|||
}
|
||||
}
|
||||
|
||||
fn rayColor(ray: Ray) Color {
|
||||
var t = hitSphere(Point3{ .x = 0, .y = 0, .z = -1 }, 0.5, ray);
|
||||
if (t > 0) {
|
||||
const normal = vec3.unitVector(ray.at(t).sub(Vec3{ .z = -1 }));
|
||||
return normal.add(Vec3{ .x = 1, .y = 1, .z = 1}).div(2);
|
||||
fn rayColor(ray: Ray, world: World) Color {
|
||||
if (world.hit(ray, 0, 99999)) |hit| {
|
||||
return hit.normal.add(Vec3{ .x = 1, .y = 1, .z = 1}).div(2);
|
||||
}
|
||||
const unitDirection = vec3.unitVector(ray.direction);
|
||||
t = 0.5 * (unitDirection.y + 1.0);
|
||||
const t = 0.5 * (unitDirection.y + 1.0);
|
||||
const white = Color{ .x = 1.0, .y = 1.0, .z = 1.0 };
|
||||
const blue = Color{ .x = 0.5, .y = 0.7, .z = 1.0 };
|
||||
return white.mul(1.0 - t).add(blue.mul(t));
|
||||
|
@ -54,6 +54,13 @@ pub fn main() anyerror!void {
|
|||
const imageWidth = 600;
|
||||
const imageHeight = @floatToInt(usize, imageWidth / aspectRatio);
|
||||
|
||||
// World
|
||||
const spheres = [_]Sphere{
|
||||
Sphere{ .center = Point3{ .x = 0, .y = 0, .z = -1 }, .radius = 0.5 },
|
||||
Sphere{ .center = Point3{ .x = 0, .y = -100.5, .z = -1 }, .radius = 100 },
|
||||
};
|
||||
const world = World{ .spheres = spheres[0..spheres.len] };
|
||||
|
||||
// Camera
|
||||
const viewportHeight = 2.0;
|
||||
const viewportWidth = viewportHeight * aspectRatio;
|
||||
|
@ -95,7 +102,7 @@ pub fn main() anyerror!void {
|
|||
.origin = origin,
|
||||
.direction = lowerLeftCorner.add(horizontal.mul(u)).add(vertical.mul(v)).sub(origin),
|
||||
};
|
||||
const pixelColor = rayColor(r);
|
||||
const pixelColor = rayColor(r, world);
|
||||
sdl.setSurfacePixel(surface, i, j, pixelColor);
|
||||
i += 1;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue