display progress bar
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parent
61627fb76c
commit
80fed125b4
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@ -44,6 +44,26 @@ fn rayColor(ray: Ray, world: World) Color {
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return white.mul(1.0 - t).add(blue.mul(t));
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return white.mul(1.0 - t).add(blue.mul(t));
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}
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}
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fn setProgress(surface: *sdl.c.SDL_Surface, width: usize, height: usize, percent: f32) void {
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if (percent == 1.0) {
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return;
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}
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const progressBarHeight = 3;
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const progressWidth = @floatToInt(usize, @intToFloat(f32, width) * percent);
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const progressColor = Color{ .x = 1.0 };
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var j: usize = 0;
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while (j < progressBarHeight) {
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var i: usize = 0;
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while (i < progressWidth) {
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sdl.setSurfacePixel(surface, i, j, progressColor);
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i += 1;
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}
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j += 1;
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}
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}
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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if (sdl.c.SDL_Init(sdl.c.SDL_INIT_VIDEO) != 0) {
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if (sdl.c.SDL_Init(sdl.c.SDL_INIT_VIDEO) != 0) {
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std.log.err("Unable to initialize SDL: {}", .{sdl.c.SDL_GetError()});
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std.log.err("Unable to initialize SDL: {}", .{sdl.c.SDL_GetError()});
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@ -90,46 +110,13 @@ pub fn main() anyerror!void {
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pixel.* = Color{};
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pixel.* = Color{};
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}
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}
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{
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_ = sdl.c.SDL_LockSurface(surface);
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var k: usize = 0;
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while (k < samplesPerPixel) {
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_ = sdl.c.SDL_LockSurface(surface);
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var j: usize = 0;
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while (j < imageHeight) {
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var i: usize = 0;
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while (i < imageWidth) {
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var imageIndex = i + j * imageWidth;
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var pixelColor = &pixelAccu[imageIndex];
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const u = (@intToFloat(f32, i) + prng.random.float(f32)) / @intToFloat(f32, (imageWidth - 1));
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const v = (@intToFloat(f32, j) + prng.random.float(f32)) / @intToFloat(f32, (imageHeight - 1));
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const r = camera.getRay(u, v);
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const sample = rayColor(r, world);
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pixelColor.* = pixelColor.*.add(sample);
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const averageColor = color.averageColor(pixelColor, @intCast(i32, k));
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// SDL coordinate system is flipped compared to the raytracer
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sdl.setSurfacePixel(surface, i, imageHeight - 1 - j, averageColor);
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i += 1;
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}
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j += 1;
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}
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sdl.c.SDL_UnlockSurface(surface);
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_ = sdl.c.SDL_UpdateWindowSurface(window);
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k += 1;
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}
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}
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if (sdl.c.SDL_UpdateWindowSurface(window) != 0) {
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if (sdl.c.SDL_UpdateWindowSurface(window) != 0) {
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std.log.err("Error updating window surface: {}", .{sdl.c.SDL_GetError()});
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std.log.err("Error updating window surface: {}", .{sdl.c.SDL_GetError()});
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return error.SDLUpdateWindowFailed;
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return error.SDLUpdateWindowFailed;
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}
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}
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var running = true;
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var running = true;
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var k: usize = 0;
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while (running) {
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while (running) {
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var event: sdl.c.SDL_Event = undefined;
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var event: sdl.c.SDL_Event = undefined;
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while (sdl.c.SDL_PollEvent(&event) != 0) {
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while (sdl.c.SDL_PollEvent(&event) != 0) {
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@ -140,6 +127,44 @@ pub fn main() anyerror!void {
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else => {},
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else => {},
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}
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}
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}
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}
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sdl.c.SDL_Delay(1000 / fps);
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// Render
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{
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while (k < samplesPerPixel) {
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_ = sdl.c.SDL_LockSurface(surface);
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var j: usize = 0;
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while (j < imageHeight) {
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var i: usize = 0;
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while (i < imageWidth) {
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var imageIndex = i + j * imageWidth;
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var pixelColor = &pixelAccu[imageIndex];
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const u = (@intToFloat(f32, i) + prng.random.float(f32)) / @intToFloat(f32, (imageWidth - 1));
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const v = (@intToFloat(f32, j) + prng.random.float(f32)) / @intToFloat(f32, (imageHeight - 1));
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const r = camera.getRay(u, v);
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const sample = rayColor(r, world);
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pixelColor.* = pixelColor.*.add(sample);
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const averageColor = color.averageColor(pixelColor, @intCast(i32, k));
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// SDL coordinate system is flipped compared to the raytracer
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sdl.setSurfacePixel(surface, i, imageHeight - 1 - j, averageColor);
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i += 1;
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}
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j += 1;
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}
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setProgress(surface, imageWidth, imageHeight, @intToFloat(f32, k + 1) / @intToFloat(f32, samplesPerPixel));
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sdl.c.SDL_UnlockSurface(surface);
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_ = sdl.c.SDL_UpdateWindowSurface(window);
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k += 1;
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}
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}
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if (k >= samplesPerPixel) {
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sdl.c.SDL_Delay(1000 / fps);
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}
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}
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}
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}
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}
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