only render 1 sample per event loop
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80fed125b4
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@ -128,9 +128,9 @@ pub fn main() anyerror!void {
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}
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}
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if (k < samplesPerPixel) {
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// Render
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{
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while (k < samplesPerPixel) {
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_ = sdl.c.SDL_LockSurface(surface);
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var j: usize = 0;
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@ -160,11 +160,11 @@ pub fn main() anyerror!void {
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sdl.c.SDL_UnlockSurface(surface);
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_ = sdl.c.SDL_UpdateWindowSurface(window);
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k += 1;
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}
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}
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if (k >= samplesPerPixel) {
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} else {
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sdl.c.SDL_Delay(1000 / fps);
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}
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}
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}
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