fix viewport size
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@ -56,7 +56,7 @@ pub fn main() anyerror!void {
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// Camera
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// Camera
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const viewportHeight = 2.0;
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const viewportHeight = 2.0;
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const viewportWidth = @floatToInt(usize, viewportHeight * aspectRatio);
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const viewportWidth = viewportHeight * aspectRatio;
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const focalLength = 1.0;
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const focalLength = 1.0;
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const origin = Vec3{};
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const origin = Vec3{};
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