const math = @import("std").math; pub const Vec3 = packed struct { x: f32 = 0.0, y: f32 = 0.0, z: f32 = 0.0, pub fn add(u: Vec3, v: Vec3) Vec3 { return Vec3{ .x = u.x + v.x, .y = u.y + v.y, .z = u.z + v.z, }; } pub fn sub(u: Vec3, v: Vec3) Vec3 { return Vec3{ .x = u.x - v.x, .y = u.y - v.y, .z = u.z - v.z, }; } pub fn mul(self: Vec3, scalar: f32) Vec3 { return Vec3{ .x = self.x * scalar, .y = self.y * scalar, .z = self.z * scalar, }; } pub fn div(self: Vec3, scalar: f32) Vec3 { return Vec3{ .x = self.x / scalar, .y = self.y / scalar, .z = self.z / scalar, }; } pub fn length(self: Vec3) f32 { return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z); } pub fn dot(u: Vec3, v: Vec3) f32 { return u.x * v.x + u.y * v.y + u.z * v.z; } pub fn cross(u: Vec3, v: Vec3) Vec3 { return Vec3{ .x = u.y * v.z - u.z * v.y, .y = u.z * v.x - u.x * v.z, .z = u.x * v.y - u.y * v.x, }; } // pub fn unit_vector() Vec3 { // return // } }; pub fn unitVector(vec: Vec3) Vec3 { return vec.div(vec.length()); } pub const Point3 = Vec3; pub const Color = Vec3; const assert = @import("std").debug.assert; fn assert_cmp(actual: f32, expected: f32) void { const epsilon: f32 = 1e-5; assert(math.fabs(actual - expected) < epsilon); } test "Vec3.length" { const v = Vec3{ .x = 1.0, .y = 1.0, .z = 1.0 }; assert_cmp(v.length(), 1.7320508); }