raytracing/in_one_weekend/build.zig

33 lines
1.1 KiB
Zig

const Builder = @import("std").build.Builder;
const builtin = @import("std").builtin;
pub fn build(b: *Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("in_one_weekend", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.linkSystemLibrary("SDL2");
exe.linkSystemLibrary("c");
exe.addIncludeDir("/usr/include/x86_64-linux-gnu");
exe.addLibPath("/usr/lib/x86_64-linux-gnu");
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}