raytracing/in_one_weekend/src/camera.zig

36 lines
1.1 KiB
Zig

const Point3 = @import("vec3.zig").Point3;
const Vec3 = @import("vec3.zig").Vec3;
const Ray = @import("ray.zig").Ray;
pub const Camera = struct {
origin: Point3,
lowerLeftCorner: Point3,
horizontal: Vec3,
vertical: Vec3,
pub fn init() Camera {
const aspectRatio = 16.0 / 9.0;
const viewportHeight = 2.0;
const viewportWidth = aspectRatio * viewportHeight;
const focalLength = 1.0;
const origin = Vec3{};
const horizontal = Vec3{ .x = viewportWidth };
const vertical = Vec3{ .y = viewportHeight };
const lowerLeftCorner = origin.sub(horizontal.div(2)).sub(vertical.div(2)).sub(Vec3{ .z = focalLength });
return Camera {
.origin = origin,
.horizontal = horizontal,
.vertical = vertical,
.lowerLeftCorner = lowerLeftCorner,
};
}
pub fn getRay(self: Camera, u: f32, v: f32) Ray {
return Ray{
.origin = self.origin,
.direction = self.lowerLeftCorner.add(self.horizontal.mul(u)).add(self.vertical.mul(v)).sub(self.origin),
};
}
};