Remove unused code.
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parent
3ab9df90df
commit
fea3e90fba
15
rotation.cpp
15
rotation.cpp
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@ -649,10 +649,6 @@ Image* rotate(Image const& src, double angle)
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// TODO: add one ligne for smooth border
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DPoint const tl_grid = get_mapped_point(src, Point(0, 0), rotation);
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Point const tl = convert_img_coord(*rotated, tl_grid);
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DPoint const tr_grid = get_mapped_point(src, Point(src.width - 1, 0), rotation);
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Point const tr = convert_img_coord(*rotated, tr_grid);
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DPoint const bl_grid = get_mapped_point(src, Point(0, src.height - 1), rotation);
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Point const bl = convert_img_coord(*rotated, bl_grid);
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// corner points in source image
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DPoint src_tl = get_mapped_point(*rotated, tl, -rotation);
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@ -671,17 +667,6 @@ Image* rotate(Image const& src, double angle)
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round_if_very_small(src_delta_y.x);
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round_if_very_small(src_delta_y.y);
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// // steps for first column in source image (y)
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int origin_nb_steps = max(abs(bl.x - tl.x), abs(bl.y - tl.y));
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// // steps for line in source image (x)
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int line_nb_steps = max(abs(tr.x - tl.x), abs(tr.y - tl.y));
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// steps for first column in rotated image (y)
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DPoint const rotated_step((bl.x - tl.x) / (float) origin_nb_steps, (bl.y - tl.y) / (float) origin_nb_steps);
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// steps for line in rotated image (x)
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DPoint const bresenham((tr.x - tl.x) / (float) line_nb_steps, (tr.y - tl.y) / (float) line_nb_steps);
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unsigned int const src_limit = src.width * src.height * 3;
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DPoint const rot_origin_in_src_grid = get_mapped_point(*rotated, Point(0, 0), -rotation);
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