draw floor
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					 2 changed files with 14 additions and 2 deletions
				
			
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			@ -1,2 +1,2 @@
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: level_01.ase |> aseprite --batch --export-tileset %f --sheet %o |> %B-table-16-16.png
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#: level_01.ase |> aseprite --batch --export-tileset %f --sheet %o |> %B-table-16-16.png
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: player.ase |> aseprite --batch %f --save-as %o |> %B.png
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										14
									
								
								src/main.lua
									
										
									
									
									
								
							
							
						
						
									
										14
									
								
								src/main.lua
									
										
									
									
									
								
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			@ -47,6 +47,18 @@ function playdate.update()
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  -- average-complexity games, you will.)
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  gfx.sprite.update()
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  drawLevel()
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  playdate.timer.updateTimers()
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  atlas:drawImage(2, 16, 16)
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end
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function drawLevel()
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  local left = 1
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  local right = 2
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  local middle = 3
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  atlas:drawImage(left, 0, 96)
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  atlas:drawImage(right, 200 - 16, 96)
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  for i = 16, 200 - 17, 16 do
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    atlas:drawImage(middle, i, 96)
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  end
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end
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