draw floor
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@ -1,2 +1,2 @@
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: level_01.ase |> aseprite --batch --export-tileset %f --sheet %o |> %B-table-16-16.png
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#: level_01.ase |> aseprite --batch --export-tileset %f --sheet %o |> %B-table-16-16.png
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: player.ase |> aseprite --batch %f --save-as %o |> %B.png
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14
src/main.lua
14
src/main.lua
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@ -47,6 +47,18 @@ function playdate.update()
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-- average-complexity games, you will.)
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gfx.sprite.update()
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drawLevel()
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playdate.timer.updateTimers()
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atlas:drawImage(2, 16, 16)
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end
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function drawLevel()
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local left = 1
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local right = 2
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local middle = 3
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atlas:drawImage(left, 0, 96)
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atlas:drawImage(right, 200 - 16, 96)
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for i = 16, 200 - 17, 16 do
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atlas:drawImage(middle, i, 96)
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end
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end
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