mvp
This commit is contained in:
parent
61b773ac6d
commit
c402593a34
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@ -2,11 +2,11 @@
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"nodes": {
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"nixpkgs": {
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"locked": {
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"lastModified": 1740126099,
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"narHash": "sha256-ozoOtE2hGsqh4XkTJFsrTkNxkRgShxpQxDynaPZUGxk=",
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"lastModified": 1740367490,
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"narHash": "sha256-WGaHVAjcrv+Cun7zPlI41SerRtfknGQap281+AakSAw=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "32fb99ba93fea2798be0e997ea331dd78167f814",
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"rev": "0196c0175e9191c474c26ab5548db27ef5d34b05",
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"type": "github"
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},
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"original": {
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@ -12,14 +12,14 @@
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outputs = { self, nixpkgs, playdate-sdk }:
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let system = "x86_64-linux";
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pkgs = nixpkgs.legacyPackages.${system};
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stdenv = pkgs.stdenv;
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playdate-sdk-pkg = playdate-sdk.packages.${system}.default;
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in {
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devShell.${system} = with stdenv; with pkgs;
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devShell.${system} = with pkgs;
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mkShell {
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nativeBuildInputs = [
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just
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lua-language-server
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nushell
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playdate-sdk-pkg
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];
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};
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7
justfile
7
justfile
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@ -1,9 +1,14 @@
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bin := "Rush.pdx"
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playdate_sdk_version := "2.6.2"
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export PLAYDATE_SDK_PATH := x"~/.local/bin/PlaydateSDK-" + playdate_sdk_version
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alias b := build
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build:
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pdc src {{ bin }}
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$PLAYDATE_SDK_PATH/bin/pdc src {{ bin }}
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alias s := simu
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simu: build
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PlaydateSimulator {{ bin }}
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setup:
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tools/download-sdk.nu {{ playdate_sdk_version }}
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BIN
src/img/player.png
Normal file
BIN
src/img/player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.2 KiB |
89
src/main.lua
89
src/main.lua
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@ -24,34 +24,32 @@ local playerSprite = nil
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-- A function to set up our game environment.
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function myGameSetUp()
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-- Set up the player sprite.
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-- Set up the player sprite.
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local playerImage = gfx.image.new("img/player.png")
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assert(playerImage) -- make sure the image was where we thought
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local playerImage = gfx.image.new("Images/playerImage")
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assert( playerImage ) -- make sure the image was where we thought
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playerSprite = gfx.sprite.new(playerImage)
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playerSprite:moveTo(200, 120) -- this is where the center of the sprite is placed; (200,120) is the center of the Playdate screen
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playerSprite:add() -- This is critical!
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playerSprite = gfx.sprite.new( playerImage )
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playerSprite:moveTo( 200, 120 ) -- this is where the center of the sprite is placed; (200,120) is the center of the Playdate screen
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playerSprite:add() -- This is critical!
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-- We want an environment displayed behind our sprite.
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-- There are generally two ways to do this:
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-- 1) Use setBackgroundDrawingCallback() to draw a background image. (This is what we're doing below.)
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-- 2) Use a tilemap, assign it to a sprite with sprite:setTilemap(tilemap),
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-- and call :setZIndex() with some low number so the background stays behind
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-- your other sprites.
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-- We want an environment displayed behind our sprite.
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-- There are generally two ways to do this:
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-- 1) Use setBackgroundDrawingCallback() to draw a background image. (This is what we're doing below.)
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-- 2) Use a tilemap, assign it to a sprite with sprite:setTilemap(tilemap),
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-- and call :setZIndex() with some low number so the background stays behind
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-- your other sprites.
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local backgroundImage = gfx.image.new( "Images/background" )
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assert( backgroundImage )
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gfx.sprite.setBackgroundDrawingCallback(
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function( x, y, width, height )
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-- x,y,width,height is the updated area in sprite-local coordinates
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-- The clip rect is already set to this area, so we don't need to set it ourselves
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backgroundImage:draw( 0, 0 )
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end
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)
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-- local backgroundImage = gfx.image.new("Images/background")
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-- assert(backgroundImage)
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-- gfx.sprite.setBackgroundDrawingCallback(
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-- function(x, y, width, height)
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-- -- x,y,width,height is the updated area in sprite-local coordinates
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-- -- The clip rect is already set to this area, so we don't need to set it ourselves
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-- backgroundImage:draw(0, 0)
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-- end
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-- )
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end
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-- Now we'll call the function above to configure our game.
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@ -65,31 +63,28 @@ myGameSetUp()
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-- Use this function to poll input, run game logic, and move sprites.
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function playdate.update()
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-- Poll the d-pad and move our player accordingly.
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-- (There are multiple ways to read the d-pad; this is the simplest.)
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-- Note that it is possible for more than one of these directions
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-- to be pressed at once, if the user is pressing diagonally.
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-- Poll the d-pad and move our player accordingly.
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-- (There are multiple ways to read the d-pad; this is the simplest.)
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-- Note that it is possible for more than one of these directions
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-- to be pressed at once, if the user is pressing diagonally.
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if playdate.buttonIsPressed(playdate.kButtonUp) then
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playerSprite:moveBy(0, -2)
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end
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if playdate.buttonIsPressed(playdate.kButtonRight) then
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playerSprite:moveBy(2, 0)
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end
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if playdate.buttonIsPressed(playdate.kButtonDown) then
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playerSprite:moveBy(0, 2)
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end
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if playdate.buttonIsPressed(playdate.kButtonLeft) then
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playerSprite:moveBy(-2, 0)
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end
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if playdate.buttonIsPressed( playdate.kButtonUp ) then
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playerSprite:moveBy( 0, -2 )
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end
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if playdate.buttonIsPressed( playdate.kButtonRight ) then
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playerSprite:moveBy( 2, 0 )
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end
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if playdate.buttonIsPressed( playdate.kButtonDown ) then
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playerSprite:moveBy( 0, 2 )
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end
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if playdate.buttonIsPressed( playdate.kButtonLeft ) then
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playerSprite:moveBy( -2, 0 )
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end
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-- Call the functions below in playdate.update() to draw sprites and keep
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-- timers updated. (We aren't using timers in this example, but in most
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-- average-complexity games, you will.)
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gfx.sprite.update()
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playdate.timer.updateTimers()
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-- Call the functions below in playdate.update() to draw sprites and keep
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-- timers updated. (We aren't using timers in this example, but in most
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-- average-complexity games, you will.)
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gfx.sprite.update()
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playdate.timer.updateTimers()
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end
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24
tools/download-sdk.nu
Executable file
24
tools/download-sdk.nu
Executable file
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@ -0,0 +1,24 @@
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#!/usr/bin/env nu
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def main [version: string] {
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let sdk_path = $"~/.local/bin/PlaydateSDK-($version)" | path expand
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if ($sdk_path | path exists) {
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print $"SDK already installed at ($sdk_path)"
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return
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}
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let sdk_url = $"https://download.panic.com/playdate_sdk/Linux/PlaydateSDK-($version).tar.gz"
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let out_path = mktemp --tmpdir $"PlaydateSDK-($version)-XXX.tar.gz"
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http get $sdk_url | save --raw --progress --force $out_path
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let parent_dir = $sdk_path | path dirname
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mkdir $parent_dir
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let uncompress = tar xf $out_path --directory $parent_dir | complete
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if $uncompress.exit_code != 0 {
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print --stderr $uncompress.stderr
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exit 1
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}
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run-external sudo $"($sdk_path)/setup.sh"
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}
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