Display simple window

This commit is contained in:
Fabien Freling 2017-10-01 22:13:34 +02:00
commit 3106b01f3f
3 changed files with 78 additions and 0 deletions

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.gitignore vendored Normal file
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/target/
**/*.rs.bk

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Cargo.toml Normal file
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[package]
name = "rustenstein"
version = "0.1.0"
authors = ["Fabien Freling <public@ffreling.com>"]
[dependencies]
piston_window = "0.70.0"

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src/main.rs Normal file
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extern crate piston_window;
use piston_window::*;
enum Tile {
Empty,
Wall,
}
struct Position {
x: f64,
y: f64,
}
struct Player {
pos: Position,
angle: f64,
}
fn main() {
let mut window: PistonWindow =
WindowSettings::new("Rustenstein", [640, 480])
.exit_on_esc(true)
.resizable(false)
.build().unwrap();
let level: [Tile; 5 * 5] = [
Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall,
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall,
];
let mut player: Player;
player.pos.x = 2.0;
player.pos.y = 2.0;
player.angle = 0.0;
while let Some(event) = window.next() {
let window_size = window.size();
let w = window_size.width as f64;
let h = window_size.height as f64;
window.draw_2d(&event, |context, graphics| {
clear([1.0; 4], graphics);
rectangle([1.0, 0.0, 0.0, 1.0], // red
[0.0, 0.0, 100.0, 100.0],
context.transform,
graphics);
// Ceiling
let ceiling_color = [0.3, 0.3, 0.3, 1.0];
rectangle(ceiling_color,
[0.0, 0.0, w, h / 2.0],
context.transform,
graphics);
// Floor
let floor_color = [0.5, 0.5, 0.5, 1.0];
rectangle(floor_color,
[0.0, h / 2.0, w, h / 2.0],
context.transform,
graphics);
});
}
}