use minifb for rendering
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@ -1,6 +1,3 @@
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// extern crate piston_window;
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// use piston_window::*;
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use std::f64::consts::*;
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#[derive(Copy, Clone, PartialEq, Debug)]
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@ -177,29 +174,26 @@ impl Engine {
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}
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pub fn render(&mut self, buffer: &mut Vec<u32>) {
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// clear([1.0; 4], graphics);
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let half = buffer.len() / 2;
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// // Ceiling
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// let ceiling_color = [0.3, 0.3, 0.3, 1.0];
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// rectangle(
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// ceiling_color,
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// [0.0, 0.0, self.w, self.h / 2.0],
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// context.transform,
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// graphics,
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// );
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// Ceiling
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let ceiling_color = 0x888888;
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let ceiling_it = &mut buffer[..half];
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for i in ceiling_it {
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*i = ceiling_color;
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}
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// // Floor
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// let floor_color = [0.5, 0.5, 0.5, 1.0];
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// rectangle(
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// floor_color,
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// [0.0, self.h / 2.0, self.w, self.h / 2.0],
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// context.transform,
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// graphics,
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// );
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// Floor
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let floor_color = 0xaaaaaa;
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let floor_it = &mut buffer[half..];
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for i in floor_it {
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*i = floor_color;
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}
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let left = self.player.angle + (self.horiz_fov / 2.0);
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let step = self.horiz_fov / self.w;
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let width = self.w as i32;
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let height = self.h as i32;
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for n in 0..width {
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let ray_angle = ((left - (n as f64) * step) + 360.0) % 360.0;
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let ray_radian = ray_angle.to_radians();
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@ -208,22 +202,24 @@ impl Engine {
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if tile == Tile::Wall {
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let wall_height = (self.h / (distance * 3.0)).min(self.h);
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let wall_color = match pos {
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 0.0 => [0.2, 0.2, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 1.0 => [0.4, 0.4, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 2.0 => [0.6, 0.6, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 3.0 => [0.7, 0.3, 0.9, 1.0],
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_ => [1.0, 0.0, 0.0, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 0.0 => 0x3333ee, //[0.2, 0.2, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 1.0 => 0x6666ee, //[0.4, 0.4, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 2.0 => 0x9999ee, //[0.6, 0.6, 0.9, 1.0],
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p if (p.x.trunc() + p.y.trunc()) % 4.0 == 3.0 => 0xaa55ee, //[0.7, 0.3, 0.9, 1.0],
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_ => 0xff0000,
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};
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println!(
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"ray: {}, angle: {}, wall at {:?}, distance: {}",
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n, ray_angle, pos, distance
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);
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// rectangle(
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// wall_color,
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// [n as f64, (self.h - wall_height) / 2.0, 1.0, wall_height],
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// context.transform,
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// graphics,
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// );
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let gap = (self.h - wall_height) as i32;
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let wall_range = (gap / 2)..(height - (gap / 2));
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let start_index = n + (gap / 2) * width;
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let end_index = n + (height - (gap / 2));
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for i in wall_range {
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let buf_index = (n + i * width) as usize;
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buffer[buf_index] = wall_color;
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}
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};
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}
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@ -1,6 +1,3 @@
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// extern crate piston_window;
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// use piston_window::*;
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extern crate minifb;
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use minifb::{Key, Window, WindowOptions};
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@ -40,8 +37,9 @@ fn main() {
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engine.load_level(level);
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while window.is_open() && !window.is_key_down(Key::Escape) {
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// Reset framebuffer
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for i in buffer.iter_mut() {
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*i = 0; // write something more funny here!
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*i = 0;
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}
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// if let Some(Button::Keyboard(key)) = event.press_args() {
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