use minifb for rendering
This commit is contained in:
parent
3844c0fe80
commit
acd5ad1399
2 changed files with 29 additions and 35 deletions
|
@ -1,6 +1,3 @@
|
|||
// extern crate piston_window;
|
||||
// use piston_window::*;
|
||||
|
||||
extern crate minifb;
|
||||
use minifb::{Key, Window, WindowOptions};
|
||||
|
||||
|
@ -40,8 +37,9 @@ fn main() {
|
|||
engine.load_level(level);
|
||||
|
||||
while window.is_open() && !window.is_key_down(Key::Escape) {
|
||||
// Reset framebuffer
|
||||
for i in buffer.iter_mut() {
|
||||
*i = 0; // write something more funny here!
|
||||
*i = 0;
|
||||
}
|
||||
|
||||
// if let Some(Button::Keyboard(key)) = event.press_args() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue