From eee63a7350e7e83bba985bb8a435f97f35b5879d Mon Sep 17 00:00:00 2001 From: Fabien Freling Date: Mon, 6 Apr 2020 23:35:51 +0200 Subject: [PATCH] assert on negative distance --- src/engine.rs | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/src/engine.rs b/src/engine.rs index 77e2732..0232553 100644 --- a/src/engine.rs +++ b/src/engine.rs @@ -31,9 +31,14 @@ struct Player { impl Player { pub fn player_space_distance(&self, other: Position) ->f64 { let rad = self.angle.to_radians(); - let x = (other.x - self.pos.x) * rad.cos(); - let y = (other.y - self.pos.y) * rad.sin(); - x + y + let dx = other.x - self.pos.x; + let dy = other.y - self.pos.y; + let x = dx * rad.cos(); + let y = dy * rad.sin(); + let distance = x + y; + println!("angle: {}, dx: {}, dy: {}, x; {}, y: {}", self.angle, dx, dy, x, y); + assert!(distance.is_sign_positive()); + distance } } @@ -73,8 +78,8 @@ fn step_for_angle(angle: Radian) -> (f64, f64) { match angle { x if x == 0.0 => (0.0, std::f64::INFINITY), x if x == PI * 0.5 => (std::f64::INFINITY, 0.0), - x if x == PI => (0.0, std::f64::NEG_INFINITY), - x if x == PI * 1.5 => (std::f64::NEG_INFINITY, 0.0), + x if x == PI => (0.0, std::f64::INFINITY), + x if x == PI * 1.5 => (std::f64::INFINITY, 0.0), x if (0.0..(PI * 0.5)).contains(&x) => (angle.tan(), ((PI * 0.5) - angle).tan()), x if ((PI * 0.5)..PI).contains(&x) => (-x.tan(), -((x - (PI * 0.5)).tan())), x if (PI..(PI * 1.5)).contains(&x) => (-x.tan(), -(((PI * 1.5) - x).tan())), @@ -197,7 +202,6 @@ impl Engine { let ray_radian = ray_angle.to_radians(); let (tile, pos) = closest_point(&self.level, &self.player.pos, ray_radian); let distance = self.player.player_space_distance(pos); - //assert!(distance.is_sign_positive()); if tile == Tile::Wall { let wall_height = (self.h / (distance * 3.0)).min(self.h); let wall_color = match pos { @@ -280,6 +284,9 @@ mod tests { fcmp(player.player_space_distance(super::Position { x: 2., y: 4. }), 2.); fcmp(player.player_space_distance(super::Position { x: 3., y: 4. }), 2.); + player.angle = 135.; + fcmp(player.player_space_distance(super::Position { x: 0., y: 2. }), 2.); + player.angle = 180.; fcmp(player.player_space_distance(super::Position { x: 0., y: 1. }), 2.); fcmp(player.player_space_distance(super::Position { x: 0., y: 2. }), 2.); @@ -317,6 +324,7 @@ mod tests { fcmp(step_x, x); }; + step_cmp(30.0, 0.5773502691896257, 1.7320508075688776); step_cmp(45.0, 1.0, 1.0); step_cmp(90.0 + 45.0, 1.0, -1.0); step_cmp(180.0 + 45.0, -1.0, -1.0); @@ -362,11 +370,11 @@ mod tests { for n in 0..20 { let left_ray_angle = (((n as f64) * step) + 360.0) % 360.0; let left_ray_radian = left_ray_angle.to_radians(); - let (left_tile, left_pos) = super::closest_point(&level, &position, left_ray_radian); + let (_left_tile, left_pos) = super::closest_point(&level, &position, left_ray_radian); let right_ray_angle = ((-(n as f64) * step) + 360.0) % 360.0; let right_ray_radian = right_ray_angle.to_radians(); - let (right_tile, right_pos) = super::closest_point(&level, &position, right_ray_radian); + let (_right_tile, right_pos) = super::closest_point(&level, &position, right_ray_radian); println!("left: {:?}, angle: {}", left_pos, left_ray_angle); println!("right: {:?}, angle: {}", right_pos, right_ray_angle);