68 lines
2.2 KiB
Rust
68 lines
2.2 KiB
Rust
// extern crate piston_window;
|
|
// use piston_window::*;
|
|
|
|
extern crate minifb;
|
|
use minifb::{Key, Window, WindowOptions};
|
|
|
|
mod engine;
|
|
use engine::Tile;
|
|
|
|
const WIDTH: usize = 320;
|
|
const HEIGHT: usize = 240;
|
|
|
|
fn main() {
|
|
let mut buffer: Vec<u32> = vec![0; WIDTH * HEIGHT];
|
|
|
|
let mut window = Window::new("Rustenstein", WIDTH, HEIGHT, WindowOptions::default())
|
|
.unwrap_or_else(|e| {
|
|
panic!("{}", e);
|
|
});
|
|
|
|
// Limit to max ~60 fps update rate
|
|
window.limit_update_rate(Some(std::time::Duration::from_micros(16600)));
|
|
|
|
let (width, height) = window.get_size();
|
|
let mut engine = engine::Engine::new(width, height);
|
|
|
|
#[rustfmt::skip]
|
|
let tiles = vec![
|
|
Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall,
|
|
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
|
|
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
|
|
Tile::Wall, Tile::Empty, Tile::Empty, Tile::Empty, Tile::Wall,
|
|
Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall, Tile::Wall,
|
|
];
|
|
let level = engine::Level {
|
|
width: 5,
|
|
height: 5,
|
|
tiles,
|
|
};
|
|
engine.load_level(level);
|
|
|
|
while window.is_open() && !window.is_key_down(Key::Escape) {
|
|
for i in buffer.iter_mut() {
|
|
*i = 0; // write something more funny here!
|
|
}
|
|
|
|
// if let Some(Button::Keyboard(key)) = event.press_args() {
|
|
// match key {
|
|
// Key::W | Key::Up => engine.add_movement(engine::Movement::Forward),
|
|
// Key::S | Key::Down => engine.add_movement(engine::Movement::Backward),
|
|
// Key::A | Key::Left => engine.add_movement(engine::Movement::TurnLeft),
|
|
// Key::D | Key::Right => engine.add_movement(engine::Movement::TurnRight),
|
|
// _ => (),
|
|
// };
|
|
// };
|
|
|
|
engine.render(&mut buffer);
|
|
|
|
// if let Some(args) = event.update_args() {
|
|
// engine.update(args.dt);
|
|
// }
|
|
|
|
// We unwrap here as we want this code to exit if it fails.
|
|
// Real applications may want to handle this in a different way
|
|
window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap();
|
|
}
|
|
}
|