[gd_scene load_steps=7 format=2]

[ext_resource path="res://src/Main.gd" type="Script" id=1]
[ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/GameState.gd" type="Script" id=3]
[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=5]

[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;

uniform float blur_amount : hint_range(0, 5);

void fragment() {
	COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
}"

[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/blur_amount = null

[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Background" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="HSplitContainer" type="HSplitContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0
custom_constants/separation = 0
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Taquin" parent="HSplitContainer" instance=ExtResource( 2 )]
margin_right = 540.0
margin_bottom = 560.0
rows = 4
columns = 4

[node name="VSplitContainer" type="VBoxContainer" parent="HSplitContainer"]
margin_left = 548.0
margin_right = 984.0
margin_bottom = 560.0
alignment = 1

[node name="New game" type="Button" parent="HSplitContainer/VSplitContainer"]
margin_top = 233.0
margin_right = 436.0
margin_bottom = 278.0
text = "NEW GAME"

[node name="Hints" type="Button" parent="HSplitContainer/VSplitContainer"]
margin_top = 282.0
margin_right = 436.0
margin_bottom = 327.0
text = "HINTS"

[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 0.510254
margin_right = 0.510254
__meta__ = {
"_edit_use_anchors_": false
}

[node name="GameState" type="Node" parent="."]
script = ExtResource( 3 )
[connection signal="state_changed" from="GameState" to="HSplitContainer/Taquin" method="_on_GameState_state_changed"]
[connection signal="state_changed" from="GameState" to="." method="_on_GameState_state_changed"]
