; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "PopupPanel",
"class": "NewGamePanel",
"language": "GDScript",
"path": "res://src/NewGamePanel.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Control",
"class": "Taquin",
"language": "GDScript",
"path": "res://src/Taquin.gd"
} ]
_global_script_class_icons={
"NewGamePanel": "",
"Piece": "",
"Taquin": ""
}

[application]

config/name="Taqin"
run/main_scene="res://src/Main.tscn"
config/icon="res://icon.png"
run/main_scene.mobile="res://src/MainMobile.tscn"

[display]

window/size/resizable=false
window/handheld/orientation.mobile="portrait"
window/size/width.mobile=600
window/size/height.mobile=1200
window/stretch/mode.mobile="2d"
window/stretch/aspect.mobile="expand"

[input_devices]

pointing/emulate_touch_from_mouse=true
pointing/emulate_mouse_from_touch=false

[rendering]

environment/default_environment="res://default_env.tres"
