taqin/game/src/Piece.tscn

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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://src/Piece.gd" type="Script" id=1]
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[ext_resource path="res://assets/escher_lizards.jpg" type="Texture" id=2]
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[sub_resource type="VisualShaderNodeVec3Constant" id=1]
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constant = Vector3( 0.3, 0.3, 0 )
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[sub_resource type="VisualShaderNodeTexture" id=2]
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output_port_for_preview = 0
texture = ExtResource( 2 )
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[sub_resource type="VisualShaderNodeInput" id=3]
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output_port_for_preview = 0
input_name = "uv"
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[sub_resource type="VisualShaderNodeVectorOp" id=4]
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output_port_for_preview = 0
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id=5]
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default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
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[sub_resource type="VisualShaderNodeVec3Uniform" id=6]
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uniform_name = "scale"
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[sub_resource type="VisualShaderNodeVec3Uniform" id=7]
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uniform_name = "offset"
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[sub_resource type="VisualShaderNodeVec3Constant" id=8]
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constant = Vector3( 0.25, 0.25, 1 )
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[sub_resource type="VisualShader" id=9]
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code = "shader_type canvas_item;
uniform vec3 scale;
uniform vec3 offset;
uniform sampler2D tex_frg_3;
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void vertex() {
// Output:0
}
void fragment() {
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// Input:4
vec3 n_out4p0;
n_out4p0 = vec3(UV,0.0);
// VectorUniform:7
vec3 n_out7p0;
n_out7p0 = scale;
// VectorOp:5
vec3 n_out5p0;
n_out5p0 = n_out4p0 * n_out7p0;
// VectorUniform:8
vec3 n_out8p0;
n_out8p0 = offset;
// VectorOp:6
vec3 n_out6p0;
n_out6p0 = n_out5p0 + n_out8p0;
// Texture:3
vec3 n_out3p0;
float n_out3p1;
vec4 tex_frg_3_read = texture( tex_frg_3 , n_out6p0.xy );
n_out3p0 = tex_frg_3_read.rgb;
n_out3p1 = tex_frg_3_read.a;
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// Output:0
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COLOR.rgb = n_out3p0;
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}
void light() {
// Output:0
}
"
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graph_offset = Vector2( 0, 75 )
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mode = 1
flags/light_only = false
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nodes/fragment/0/position = Vector2( 1080, 160 )
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nodes/fragment/3/node = SubResource( 2 )
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nodes/fragment/3/position = Vector2( 820, 120 )
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nodes/fragment/4/node = SubResource( 3 )
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nodes/fragment/4/position = Vector2( 40, 60 )
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nodes/fragment/5/node = SubResource( 4 )
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nodes/fragment/5/position = Vector2( 360, 80 )
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nodes/fragment/6/node = SubResource( 5 )
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nodes/fragment/6/position = Vector2( 620, 240 )
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nodes/fragment/7/node = SubResource( 6 )
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nodes/fragment/7/position = Vector2( 40, 240 )
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nodes/fragment/8/node = SubResource( 7 )
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nodes/fragment/8/position = Vector2( 360, 380 )
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nodes/fragment/9/node = SubResource( 8 )
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nodes/fragment/9/position = Vector2( 40, 300 )
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nodes/fragment/11/node = SubResource( 1 )
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nodes/fragment/11/position = Vector2( 360, 440 )
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nodes/fragment/connections = PoolIntArray( 3, 0, 0, 0, 4, 0, 5, 0, 5, 0, 6, 0, 6, 0, 3, 0, 7, 0, 5, 1, 8, 0, 6, 1 )
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[sub_resource type="ShaderMaterial" id=10]
shader = SubResource( 9 )
shader_param/scale = Vector3( 0.25, 0.25, 1 )
shader_param/offset = Vector3( 0, 0, 0 )
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[node name="Piece" type="Node2D"]
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script = ExtResource( 1 )
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size = 64
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 10 )
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anchor_right = 1.0
anchor_bottom = 1.0
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margin_right = 64.0
margin_bottom = 64.0
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__meta__ = {
"_edit_use_anchors_": false
}
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[node name="Label" type="Label" parent="ColorRect"]
margin_left = 10.0
margin_top = 10.0
margin_right = 50.0
margin_bottom = 50.0
rect_scale = Vector2( 3, 3 )
rect_clip_content = true
size_flags_vertical = 1
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "0"
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__meta__ = {
"_edit_use_anchors_": false
}