shuffle pieces and check for win
This commit is contained in:
		
							parent
							
								
									076969704d
								
							
						
					
					
						commit
						1032891929
					
				
					 1 changed files with 35 additions and 11 deletions
				
			
		|  | @ -11,22 +11,27 @@ export var height: int = 512 | |||
| 
 | ||||
| var pieces: Array = [] | ||||
| var missing_piece: Vector2 | ||||
| var rng = RandomNumberGenerator.new() | ||||
| 
 | ||||
| func _draw() -> void: | ||||
| 	draw_rect(Rect2(0, 0, width, height), Color.blue) | ||||
| 
 | ||||
| func position_for_index(index: Vector2, size: int) -> Vector2: | ||||
| 	var padding_w = (width - (size * columns)) / (columns + 1) | ||||
| 	var padding_h = (height - (size * rows)) / (rows + 1) | ||||
| 	return Vector2(padding_w + index.x * (size + padding_w), padding_h + index.y * (size + padding_h)) | ||||
| 	 | ||||
| 
 | ||||
| func _ready() -> void: | ||||
| 	rng.randomize() | ||||
| 
 | ||||
| 	for c in range(columns): | ||||
| 		var pieces_row: Array = [] | ||||
| 		for r in range(rows): | ||||
| 			 | ||||
| 			var piece = Piece.instance() | ||||
| 
 | ||||
| 			var padding_w = (width - (piece.size * columns)) / (columns + 1) | ||||
| 			var padding_h = (height - (piece.size * rows)) / (rows + 1) | ||||
| 			var initial_position = Vector2(padding_w + c * (piece.size + padding_w), padding_h + r * (piece.size + padding_h)) | ||||
| 			piece.position = position_for_index(Vector2(c, r), piece.size) | ||||
| 			piece.set_number(1 + c + r * columns) | ||||
| 			piece.translate(initial_position) | ||||
| 
 | ||||
| 			if r == rows - 1 && c == columns - 1: | ||||
| 				piece.visible = false | ||||
|  | @ -38,15 +43,17 @@ func _ready() -> void: | |||
| 
 | ||||
| 		pieces.append(pieces_row) | ||||
| 
 | ||||
| 	shuffle(10) | ||||
| 
 | ||||
| func _input(event): | ||||
| 	if event.is_action_pressed("ui_up"): | ||||
| 		move_piece(Direction.UP) | ||||
| 	if event.is_action_pressed("ui_down"): | ||||
| 		move_piece(Direction.DOWN) | ||||
| 	if event.is_action_pressed("ui_down"): | ||||
| 		move_piece(Direction.UP) | ||||
| 	if event.is_action_pressed("ui_left"): | ||||
| 		move_piece(Direction.LEFT) | ||||
| 	if event.is_action_pressed("ui_right"): | ||||
| 		move_piece(Direction.RIGHT) | ||||
| 	if event.is_action_pressed("ui_right"): | ||||
| 		move_piece(Direction.LEFT) | ||||
| 
 | ||||
| enum Direction { UP, DOWN, LEFT, RIGHT } | ||||
| 
 | ||||
|  | @ -74,7 +81,11 @@ func move_piece(direction) -> bool: | |||
| 
 | ||||
| 	swap(missing_piece, destination) | ||||
| 	missing_piece = destination | ||||
| 	 | ||||
| 	update() | ||||
| 	if check_solved(): | ||||
| 		print("solved") | ||||
| 	 | ||||
| 	return true | ||||
| 
 | ||||
| func swap(src: Vector2, dst: Vector2) -> void: | ||||
|  | @ -83,3 +94,16 @@ func swap(src: Vector2, dst: Vector2) -> void: | |||
| 	pieces[dst.x][dst.y] = tmp | ||||
| 	pieces[src.x][src.y].position = position_for_index(src, tmp.size) | ||||
| 	pieces[dst.x][dst.y].position = position_for_index(dst, tmp.size) | ||||
| 
 | ||||
| func shuffle(count: int) -> void: | ||||
| 	while count > 0: | ||||
| 		count -= 1 | ||||
| 		var direction = rng.randi_range(Direction.UP, Direction.RIGHT) | ||||
| 		move_piece(direction) | ||||
| 
 | ||||
| func check_solved() -> bool: | ||||
| 	for c in range(columns): | ||||
| 		for r in range(rows): | ||||
| 			if pieces[c][r].number != 1 + c + r * columns: | ||||
| 				return false | ||||
| 	return true | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue