simplify button depth logic
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					 1 changed files with 9 additions and 7 deletions
				
			
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			@ -91,22 +91,24 @@ func set_pressed(value: bool) -> void:
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# Signals
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#
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func _on_Button_button_down():
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	button.rect_position.y += depth - _pressed_depth
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	button.rect_position.y = depth - _pressed_depth
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	emit_signal("button_down")
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func _on_Button_button_up():
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	button.rect_position.y -= depth - _pressed_depth
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	if _toggled:
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		button.rect_position.y = depth - _toggled_depth
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	else:
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		button.rect_position.y = 0
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	emit_signal("button_up")
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func _on_Button_toggled(button_pressed):
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	if _toggled == button_pressed:
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		return
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	var delta = depth - _toggled_depth
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	if (not _toggled) and button_pressed: # off -> on
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		button.rect_position.y += depth - _toggled_depth
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	elif _toggled and (not button_pressed): # on -> off
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		button.rect_position.y -= depth - _toggled_depth
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	if button_pressed:
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		button.rect_position.y = depth - _toggled_depth
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	else:
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		button.rect_position.y = 0
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	_toggled = button_pressed
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	emit_signal("toggled", _toggled)
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