add taquin scene

master
Fabien Freling 2019-11-21 00:25:53 +01:00
parent f46aa08a21
commit 5503d1e735
4 changed files with 36 additions and 3 deletions

View File

@ -15,7 +15,7 @@ _global_script_class_icons={
[application]
config/name="Takin"
config/name="Taqin"
run/main_scene="res://src/Main.tscn"
config/icon="res://icon.png"

View File

@ -1,3 +1,9 @@
[gd_scene format=2]
[gd_scene load_steps=2 format=2]
[node name="Main" type="Node2D"]
[ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=1]
[node name="Main" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Taquin" parent="." instance=ExtResource( 1 )]

15
game/src/Taquin.gd Normal file
View File

@ -0,0 +1,15 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var rows: int = 4
export var columns: int = 4
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

12
game/src/Taquin.tscn Normal file
View File

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/Taquin.gd" type="Script" id=1]
[sub_resource type="NoiseTexture" id=1]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 511, 311 )
texture = SubResource( 1 )