remove unit test framework
This commit is contained in:
parent
61efafe9a3
commit
5828df43e2
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@ -1,348 +0,0 @@
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extends Panel
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onready var _script_list = $ScriptsList
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onready var _nav = {
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prev = $Navigation/Previous,
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next = $Navigation/Next,
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run = $Navigation/Run,
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current_script = $Navigation/CurrentScript,
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show_scripts = $Navigation/ShowScripts
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}
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onready var _progress = {
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script = $ScriptProgress,
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test = $TestProgress
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}
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onready var _summary = {
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failing = $Summary/Failing,
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passing = $Summary/Passing
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}
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onready var _extras = $ExtraOptions
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onready var _ignore_pauses = $ExtraOptions/IgnorePause
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onready var _continue_button = $Continue/Continue
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onready var _text_box = $TextDisplay/RichTextLabel
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onready var _titlebar = {
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bar = $TitleBar,
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time = $TitleBar/Time,
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label = $TitleBar/Title
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}
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var _mouse = {
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down = false,
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in_title = false,
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down_pos = null,
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in_handle = false
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}
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var _is_running = false
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var _start_time = 0.0
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var _time = 0.0
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const DEFAULT_TITLE = 'Gut: The Godot Unit Testing tool.'
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var _utils = load('res://addons/gut/utils.gd').new()
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var _text_box_blocker_enabled = true
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var _pre_maximize_size = null
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signal end_pause
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signal ignore_pause
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signal log_level_changed
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signal run_script
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signal run_single_script
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signal script_selected
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func _ready():
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_pre_maximize_size = rect_size
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_hide_scripts()
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_update_controls()
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_nav.current_script.set_text("No scripts available")
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set_title()
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clear_summary()
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$TitleBar/Time.set_text("")
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$ExtraOptions/DisableBlocker.pressed = !_text_box_blocker_enabled
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_extras.visible = false
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update()
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func _process(delta):
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if(_is_running):
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_time = OS.get_unix_time() - _start_time
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var disp_time = round(_time * 100)/100
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$TitleBar/Time.set_text(str(disp_time))
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func _draw(): # needs get_size()
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# Draw the lines in the corner to show where you can
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# drag to resize the dialog
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var grab_margin = 3
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var line_space = 3
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var grab_line_color = Color(.4, .4, .4)
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for i in range(1, 10):
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var x = rect_size - Vector2(i * line_space, grab_margin)
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var y = rect_size - Vector2(grab_margin, i * line_space)
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draw_line(x, y, grab_line_color, 1, true)
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func _on_Maximize_draw():
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# draw the maximize square thing.
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var btn = $TitleBar/Maximize
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btn.set_text('')
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var w = btn.get_size().x
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var h = btn.get_size().y
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btn.draw_rect(Rect2(0, 0, w, h), Color(0, 0, 0, 1))
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btn.draw_rect(Rect2(2, 4, w - 4, h - 6), Color(1,1,1,1))
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func _on_ShowExtras_draw():
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var btn = $Continue/ShowExtras
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btn.set_text('')
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var start_x = 20
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var start_y = 15
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var pad = 5
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var color = Color(.1, .1, .1, 1)
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var width = 2
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for i in range(3):
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var y = start_y + pad * i
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btn.draw_line(Vector2(start_x, y), Vector2(btn.get_size().x - start_x, y), color, width, true)
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# ####################
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# GUI Events
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# ####################
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func _on_Run_pressed():
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_run_mode()
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emit_signal('run_script', get_selected_index())
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func _on_CurrentScript_pressed():
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_run_mode()
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emit_signal('run_single_script', get_selected_index())
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func _on_Previous_pressed():
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_select_script(get_selected_index() - 1)
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func _on_Next_pressed():
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_select_script(get_selected_index() + 1)
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func _on_LogLevelSlider_value_changed(value):
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emit_signal('log_level_changed', $LogLevelSlider.value)
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func _on_Continue_pressed():
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_continue_button.disabled = true
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emit_signal('end_pause')
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func _on_IgnorePause_pressed():
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var checked = _ignore_pauses.is_pressed()
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emit_signal('ignore_pause', checked)
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if(checked):
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emit_signal('end_pause')
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_continue_button.disabled = true
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func _on_ShowScripts_pressed():
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_toggle_scripts()
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func _on_ScriptsList_item_selected(index):
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_select_script(index)
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func _on_TitleBar_mouse_entered():
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_mouse.in_title = true
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func _on_TitleBar_mouse_exited():
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_mouse.in_title = false
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func _input(event):
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if(event is InputEventMouseButton):
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if(event.button_index == 1):
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_mouse.down = event.pressed
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if(_mouse.down):
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_mouse.down_pos = event.position
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if(_mouse.in_title):
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if(event is InputEventMouseMotion and _mouse.down):
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set_position(get_position() + (event.position - _mouse.down_pos))
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_mouse.down_pos = event.position
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if(_mouse.in_handle):
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if(event is InputEventMouseMotion and _mouse.down):
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var new_size = rect_size + event.position - _mouse.down_pos
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var new_mouse_down_pos = event.position
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rect_size = new_size
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_mouse.down_pos = new_mouse_down_pos
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_pre_maximize_size = rect_size
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func _on_ResizeHandle_mouse_entered():
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_mouse.in_handle = true
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func _on_ResizeHandle_mouse_exited():
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_mouse.in_handle = false
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# Send scroll type events through to the text box
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func _on_FocusBlocker_gui_input(ev):
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if(_text_box_blocker_enabled):
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if(ev is InputEventPanGesture):
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get_text_box()._gui_input(ev)
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# convert a drag into a pan gesture so it scrolls.
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elif(ev is InputEventScreenDrag):
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var converted = InputEventPanGesture.new()
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converted.delta = Vector2(0, ev.relative.y)
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converted.position = Vector2(0, 0)
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get_text_box()._gui_input(converted)
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elif(ev is InputEventMouseButton and (ev.button_index == BUTTON_WHEEL_DOWN or ev.button_index == BUTTON_WHEEL_UP)):
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get_text_box()._gui_input(ev)
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else:
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get_text_box()._gui_input(ev)
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print(ev)
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func _on_RichTextLabel_gui_input(ev):
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pass
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# leaving this b/c it is wired up and might have to send
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# more signals through
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print(ev)
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func _on_Copy_pressed():
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_text_box.select_all()
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_text_box.copy()
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_text_box.deselect()
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func _on_DisableBlocker_toggled(button_pressed):
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_text_box_blocker_enabled = !button_pressed
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func _on_ShowExtras_toggled(button_pressed):
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_extras.visible = button_pressed
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func _on_Maximize_pressed():
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if(rect_size == _pre_maximize_size):
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maximize()
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else:
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rect_size = _pre_maximize_size
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# ####################
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# Private
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# ####################
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func _run_mode(is_running=true):
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if(is_running):
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_start_time = OS.get_unix_time()
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_time = _start_time
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_summary.failing.set_text("0")
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_summary.passing.set_text("0")
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_is_running = is_running
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_hide_scripts()
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var ctrls = $Navigation.get_children()
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for i in range(ctrls.size()):
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ctrls[i].disabled = is_running
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func _select_script(index):
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$Navigation/CurrentScript.set_text(_script_list.get_item_text(index))
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_script_list.select(index)
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_update_controls()
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func _toggle_scripts():
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if(_script_list.visible):
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_hide_scripts()
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else:
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_show_scripts()
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func _show_scripts():
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_script_list.show()
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func _hide_scripts():
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_script_list.hide()
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func _update_controls():
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var is_empty = _script_list.get_selected_items().size() == 0
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if(is_empty):
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_nav.next.disabled = true
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_nav.prev.disabled = true
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else:
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var index = get_selected_index()
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_nav.prev.disabled = index <= 0
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_nav.next.disabled = index >= _script_list.get_item_count() - 1
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_nav.run.disabled = is_empty
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_nav.current_script.disabled = is_empty
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_nav.show_scripts.disabled = is_empty
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# ####################
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# Public
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# ####################
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func run_mode(is_running=true):
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_run_mode(is_running)
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func set_scripts(scripts):
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_script_list.clear()
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for i in range(scripts.size()):
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_script_list.add_item(scripts[i])
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_select_script(0)
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_update_controls()
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func select_script(index):
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_select_script(index)
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func get_selected_index():
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return _script_list.get_selected_items()[0]
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func get_log_level():
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return $LogLevelSlider.value
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func set_log_level(value):
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$LogLevelSlider.value = _utils.nvl(value, 0)
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func set_ignore_pause(should):
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_ignore_pauses.pressed = should
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func get_ignore_pause():
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return _ignore_pauses.pressed
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func get_text_box():
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return $TextDisplay/RichTextLabel
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func end_run():
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_run_mode(false)
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_update_controls()
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func set_progress_script_max(value):
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_progress.script.set_max(value)
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func set_progress_script_value(value):
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_progress.script.set_value(value)
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func set_progress_test_max(value):
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_progress.test.set_max(value)
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func set_progress_test_value(value):
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_progress.test.set_value(value)
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func clear_progress():
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_progress.test.set_value(0)
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_progress.script.set_value(0)
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func pause():
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print('we got here')
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_continue_button.disabled = false
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func set_title(title=null):
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if(title == null):
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$TitleBar/Title.set_text(DEFAULT_TITLE)
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else:
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$TitleBar/Title.set_text(title)
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func get_run_duration():
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return $TitleBar/Time.text.to_float()
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func add_passing(amount=1):
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if(!_summary):
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return
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_summary.passing.set_text(str(_summary.passing.get_text().to_int() + amount))
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$Summary.show()
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func add_failing(amount=1):
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if(!_summary):
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return
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_summary.failing.set_text(str(_summary.failing.get_text().to_int() + amount))
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$Summary.show()
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func clear_summary():
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_summary.passing.set_text("0")
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_summary.failing.set_text("0")
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$Summary.hide()
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func maximize():
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if(is_inside_tree()):
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var vp_size_offset = get_viewport().size
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rect_size = vp_size_offset / get_scale()
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set_position(Vector2(0, 0))
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@ -1,306 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/gut/GutScene.gd" type="Script" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.193863, 0.205501, 0.214844, 1 )
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corner_radius_top_left = 20
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corner_radius_top_right = 20
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[sub_resource type="StyleBoxFlat" id=2]
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bg_color = Color( 1, 1, 1, 1 )
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border_color = Color( 0, 0, 0, 1 )
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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[sub_resource type="Theme" id=3]
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resource_local_to_scene = true
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Panel/styles/panel = SubResource( 2 )
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Panel/styles/panelf = null
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Panel/styles/panelnc = null
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[node name="Gut" type="Panel"]
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margin_right = 740.0
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margin_bottom = 320.0
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rect_min_size = Vector2( 740, 250 )
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custom_styles/panel = SubResource( 1 )
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script = ExtResource( 1 )
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[node name="TitleBar" type="Panel" parent="."]
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anchor_right = 1.0
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margin_bottom = 40.0
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theme = SubResource( 3 )
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[node name="Title" type="Label" parent="TitleBar"]
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anchor_right = 1.0
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margin_bottom = 40.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Gut"
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align = 1
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valign = 1
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[node name="Time" type="Label" parent="TitleBar"]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -114.0
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margin_right = -53.0
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margin_bottom = 40.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "9999.99"
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valign = 1
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[node name="Maximize" type="Button" parent="TitleBar"]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -30.0
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margin_top = 10.0
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margin_right = -6.0
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margin_bottom = 30.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "M"
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flat = true
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[node name="ScriptProgress" type="ProgressBar" parent="."]
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editor/display_folded = true
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 70.0
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margin_top = -100.0
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margin_right = 180.0
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margin_bottom = -70.0
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step = 1.0
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[node name="Label" type="Label" parent="ScriptProgress"]
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margin_left = -70.0
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margin_right = -10.0
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margin_bottom = 24.0
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text = "Script"
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align = 1
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valign = 1
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[node name="TestProgress" type="ProgressBar" parent="."]
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editor/display_folded = true
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 70.0
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margin_top = -70.0
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margin_right = 180.0
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margin_bottom = -40.0
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step = 1.0
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[node name="Label" type="Label" parent="TestProgress"]
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margin_left = -70.0
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margin_right = -10.0
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margin_bottom = 24.0
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text = "Tests"
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align = 1
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valign = 1
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[node name="TextDisplay" type="Panel" parent="."]
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editor/display_folded = true
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = 40.0
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margin_bottom = -107.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="RichTextLabel" type="TextEdit" parent="TextDisplay"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_default_cursor_shape = 0
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readonly = true
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syntax_highlighting = true
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smooth_scrolling = true
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[node name="FocusBlocker" type="Panel" parent="TextDisplay"]
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self_modulate = Color( 1, 1, 1, 0 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -10.0
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[node name="Navigation" type="Panel" parent="."]
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editor/display_folded = true
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self_modulate = Color( 1, 1, 1, 0 )
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_left = 220.0
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margin_top = -100.0
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margin_right = 580.0
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[node name="Previous" type="Button" parent="Navigation"]
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margin_left = -30.0
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margin_right = 50.0
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margin_bottom = 40.0
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text = "<"
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[node name="Next" type="Button" parent="Navigation"]
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margin_left = 230.0
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margin_right = 310.0
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margin_bottom = 40.0
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text = ">"
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[node name="Run" type="Button" parent="Navigation"]
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margin_left = 60.0
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margin_right = 220.0
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margin_bottom = 40.0
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text = "Run"
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|
||||
[node name="CurrentScript" type="Button" parent="Navigation"]
|
||||
margin_left = -30.0
|
||||
margin_top = 50.0
|
||||
margin_right = 310.0
|
||||
margin_bottom = 90.0
|
||||
text = "res://test/unit/test_gut.gd"
|
||||
clip_text = true
|
||||
|
||||
[node name="ShowScripts" type="Button" parent="Navigation"]
|
||||
margin_left = 320.0
|
||||
margin_top = 50.0
|
||||
margin_right = 360.0
|
||||
margin_bottom = 90.0
|
||||
text = "..."
|
||||
|
||||
[node name="LogLevelSlider" type="HSlider" parent="."]
|
||||
editor/display_folded = true
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 80.0
|
||||
margin_top = -40.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = -20.0
|
||||
rect_scale = Vector2( 2, 2 )
|
||||
max_value = 2.0
|
||||
tick_count = 3
|
||||
ticks_on_borders = true
|
||||
|
||||
[node name="Label" type="Label" parent="LogLevelSlider"]
|
||||
margin_left = -35.0
|
||||
margin_top = 5.0
|
||||
margin_right = 25.0
|
||||
margin_bottom = 25.0
|
||||
rect_scale = Vector2( 0.5, 0.5 )
|
||||
text = "Log Level"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="ScriptsList" type="ItemList" parent="."]
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 180.0
|
||||
margin_top = 40.0
|
||||
margin_right = 620.0
|
||||
margin_bottom = -108.0
|
||||
allow_reselect = true
|
||||
|
||||
[node name="ExtraOptions" type="Panel" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -210.0
|
||||
margin_top = -246.0
|
||||
margin_bottom = -106.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
|
||||
[node name="IgnorePause" type="CheckBox" parent="ExtraOptions"]
|
||||
margin_left = 10.0
|
||||
margin_top = 10.0
|
||||
margin_right = 128.0
|
||||
margin_bottom = 34.0
|
||||
rect_scale = Vector2( 1.5, 1.5 )
|
||||
text = "Ignore Pauses"
|
||||
|
||||
[node name="DisableBlocker" type="CheckBox" parent="ExtraOptions"]
|
||||
margin_left = 10.0
|
||||
margin_top = 50.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 74.0
|
||||
rect_scale = Vector2( 1.5, 1.5 )
|
||||
text = "Selectable"
|
||||
|
||||
[node name="Copy" type="Button" parent="ExtraOptions"]
|
||||
margin_left = 20.0
|
||||
margin_top = 90.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 130.0
|
||||
text = "Copy"
|
||||
|
||||
[node name="ResizeHandle" type="Control" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -40.0
|
||||
margin_top = -40.0
|
||||
|
||||
[node name="Continue" type="Panel" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -150.0
|
||||
margin_top = -100.0
|
||||
margin_right = -30.0
|
||||
margin_bottom = -10.0
|
||||
|
||||
[node name="Continue" type="Button" parent="Continue"]
|
||||
margin_top = 50.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 90.0
|
||||
disabled = true
|
||||
text = "Continue"
|
||||
|
||||
[node name="ShowExtras" type="Button" parent="Continue"]
|
||||
margin_left = 50.0
|
||||
margin_right = 120.0
|
||||
margin_bottom = 40.0
|
||||
rect_pivot_offset = Vector2( 35, 20 )
|
||||
toggle_mode = true
|
||||
text = "_"
|
||||
|
||||
[node name="Summary" type="Node2D" parent="."]
|
||||
editor/display_folded = true
|
||||
position = Vector2( 0, 3 )
|
||||
|
||||
[node name="Passing" type="Label" parent="Summary"]
|
||||
margin_top = 10.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 24.0
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
text = "0"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="Failing" type="Label" parent="Summary"]
|
||||
margin_left = 40.0
|
||||
margin_top = 10.0
|
||||
margin_right = 80.0
|
||||
margin_bottom = 24.0
|
||||
custom_colors/font_color = Color( 0, 0, 0, 1 )
|
||||
text = "0"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[connection signal="mouse_entered" from="TitleBar" to="." method="_on_TitleBar_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="TitleBar" to="." method="_on_TitleBar_mouse_exited"]
|
||||
[connection signal="draw" from="TitleBar/Maximize" to="." method="_on_Maximize_draw"]
|
||||
[connection signal="pressed" from="TitleBar/Maximize" to="." method="_on_Maximize_pressed"]
|
||||
[connection signal="gui_input" from="TextDisplay/RichTextLabel" to="." method="_on_RichTextLabel_gui_input"]
|
||||
[connection signal="gui_input" from="TextDisplay/FocusBlocker" to="." method="_on_FocusBlocker_gui_input"]
|
||||
[connection signal="pressed" from="Navigation/Previous" to="." method="_on_Previous_pressed"]
|
||||
[connection signal="pressed" from="Navigation/Next" to="." method="_on_Next_pressed"]
|
||||
[connection signal="pressed" from="Navigation/Run" to="." method="_on_Run_pressed"]
|
||||
[connection signal="pressed" from="Navigation/CurrentScript" to="." method="_on_CurrentScript_pressed"]
|
||||
[connection signal="pressed" from="Navigation/ShowScripts" to="." method="_on_ShowScripts_pressed"]
|
||||
[connection signal="value_changed" from="LogLevelSlider" to="." method="_on_LogLevelSlider_value_changed"]
|
||||
[connection signal="item_selected" from="ScriptsList" to="." method="_on_ScriptsList_item_selected"]
|
||||
[connection signal="pressed" from="ExtraOptions/IgnorePause" to="." method="_on_IgnorePause_pressed"]
|
||||
[connection signal="toggled" from="ExtraOptions/DisableBlocker" to="." method="_on_DisableBlocker_toggled"]
|
||||
[connection signal="pressed" from="ExtraOptions/Copy" to="." method="_on_Copy_pressed"]
|
||||
[connection signal="mouse_entered" from="ResizeHandle" to="." method="_on_ResizeHandle_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="ResizeHandle" to="." method="_on_ResizeHandle_mouse_exited"]
|
||||
[connection signal="pressed" from="Continue/Continue" to="." method="_on_Continue_pressed"]
|
||||
[connection signal="draw" from="Continue/ShowExtras" to="." method="_on_ShowExtras_draw"]
|
||||
[connection signal="toggled" from="Continue/ShowExtras" to="." method="_on_ShowExtras_toggled"]
|
|
@ -1,22 +0,0 @@
|
|||
The MIT License (MIT)
|
||||
=====================
|
||||
|
||||
Copyright (c) 2018 Tom "Butch" Wesley
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
|
@ -1,487 +0,0 @@
|
|||
# ------------------------------------------------------------------------------
|
||||
# Utility class to hold the local and built in methods separately. Add all local
|
||||
# methods FIRST, then add built ins.
|
||||
# ------------------------------------------------------------------------------
|
||||
class ScriptMethods:
|
||||
# List of methods that should not be overloaded when they are not defined
|
||||
# in the class being doubled. These either break things if they are
|
||||
# overloaded or do not have a "super" equivalent so we can't just pass
|
||||
# through.
|
||||
var _blacklist = [
|
||||
'has_method',
|
||||
'get_script',
|
||||
'get',
|
||||
'_notification',
|
||||
'get_path',
|
||||
'_enter_tree',
|
||||
'_exit_tree',
|
||||
'_process',
|
||||
'_draw',
|
||||
'_physics_process',
|
||||
'_input',
|
||||
'_unhandled_input',
|
||||
'_unhandled_key_input',
|
||||
'_set',
|
||||
'_get', # probably
|
||||
'emit_signal', # can't handle extra parameters to be sent with signal.
|
||||
'draw_mesh', # issue with one parameter, value is `Null((..), (..), (..))``
|
||||
'_to_string', # nonexistant function ._to_string
|
||||
]
|
||||
|
||||
var built_ins = []
|
||||
var local_methods = []
|
||||
var _method_names = []
|
||||
|
||||
func is_blacklisted(method_meta):
|
||||
return _blacklist.find(method_meta.name) != -1
|
||||
|
||||
func _add_name_if_does_not_have(method_name):
|
||||
var should_add = _method_names.find(method_name) == -1
|
||||
if(should_add):
|
||||
_method_names.append(method_name)
|
||||
return should_add
|
||||
|
||||
func add_built_in_method(method_meta):
|
||||
var did_add = _add_name_if_does_not_have(method_meta.name)
|
||||
if(did_add and !is_blacklisted(method_meta)):
|
||||
built_ins.append(method_meta)
|
||||
|
||||
func add_local_method(method_meta):
|
||||
var did_add = _add_name_if_does_not_have(method_meta.name)
|
||||
if(did_add):
|
||||
local_methods.append(method_meta)
|
||||
|
||||
func to_s():
|
||||
var text = "Locals\n"
|
||||
for i in range(local_methods.size()):
|
||||
text += str(" ", local_methods[i].name, "\n")
|
||||
text += "Built-Ins\n"
|
||||
for i in range(built_ins.size()):
|
||||
text += str(" ", built_ins[i].name, "\n")
|
||||
return text
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Helper class to deal with objects and inner classes.
|
||||
# ------------------------------------------------------------------------------
|
||||
class ObjectInfo:
|
||||
var _path = null
|
||||
var _subpaths = []
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
var _method_strategy = null
|
||||
var make_partial_double = false
|
||||
var scene_path = null
|
||||
var _native_class = null
|
||||
var _native_class_instance = null
|
||||
|
||||
func _init(path, subpath=null):
|
||||
_path = path
|
||||
if(subpath != null):
|
||||
_subpaths = _utils.split_string(subpath, '/')
|
||||
|
||||
# Returns an instance of the class/inner class
|
||||
func instantiate():
|
||||
var to_return = null
|
||||
if(is_native()):
|
||||
to_return = _native_class.new()
|
||||
else:
|
||||
to_return = get_loaded_class().new()
|
||||
return to_return
|
||||
|
||||
# Can't call it get_class because that is reserved so it gets this ugly name.
|
||||
# Loads up the class and then any inner classes to give back a reference to
|
||||
# the desired Inner class (if there is any)
|
||||
func get_loaded_class():
|
||||
var LoadedClass = load(_path)
|
||||
for i in range(_subpaths.size()):
|
||||
LoadedClass = LoadedClass.get(_subpaths[i])
|
||||
return LoadedClass
|
||||
|
||||
func to_s():
|
||||
return str(_path, '[', get_subpath(), ']')
|
||||
|
||||
func get_path():
|
||||
return _path
|
||||
|
||||
func get_subpath():
|
||||
return _utils.join_array(_subpaths, '/')
|
||||
|
||||
func has_subpath():
|
||||
return _subpaths.size() != 0
|
||||
|
||||
func get_extends_text():
|
||||
var extend = null
|
||||
if(is_native()):
|
||||
extend = str("extends ", get_native_class_name())
|
||||
else:
|
||||
extend = str("extends '", get_path(), '\'')
|
||||
|
||||
if(has_subpath()):
|
||||
extend += str('.', get_subpath().replace('/', '.'))
|
||||
|
||||
return extend
|
||||
|
||||
func get_method_strategy():
|
||||
return _method_strategy
|
||||
|
||||
func set_method_strategy(method_strategy):
|
||||
_method_strategy = method_strategy
|
||||
|
||||
func is_native():
|
||||
return _native_class != null
|
||||
|
||||
func set_native_class(native_class):
|
||||
_native_class = native_class
|
||||
_native_class_instance = native_class.new()
|
||||
_path = _native_class_instance.get_class()
|
||||
|
||||
func get_native_class_name():
|
||||
return _native_class_instance.get_class()
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# START Doubler
|
||||
# ------------------------------------------------------------------------------
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
|
||||
var _output_dir = null
|
||||
var _double_count = 0 # used in making files names unique
|
||||
var _use_unique_names = true
|
||||
var _spy = null
|
||||
var _ignored_methods = _utils.OneToMany.new()
|
||||
|
||||
var _stubber = _utils.Stubber.new()
|
||||
var _lgr = _utils.get_logger()
|
||||
var _method_maker = _utils.MethodMaker.new()
|
||||
var _strategy = null
|
||||
|
||||
|
||||
func _init(strategy=_utils.DOUBLE_STRATEGY.PARTIAL):
|
||||
# make sure _method_maker gets logger too
|
||||
set_logger(_utils.get_logger())
|
||||
_strategy = strategy
|
||||
|
||||
# ###############
|
||||
# Private
|
||||
# ###############
|
||||
func _get_indented_line(indents, text):
|
||||
var to_return = ''
|
||||
for i in range(indents):
|
||||
to_return += "\t"
|
||||
return str(to_return, text, "\n")
|
||||
|
||||
|
||||
func _stub_to_call_super(obj_info, method_name):
|
||||
var path = obj_info.get_path()
|
||||
if(obj_info.scene_path != null):
|
||||
path = obj_info.scene_path
|
||||
var params = _utils.StubParams.new(path, method_name, obj_info.get_subpath())
|
||||
params.to_call_super()
|
||||
_stubber.add_stub(params)
|
||||
|
||||
|
||||
func _write_file(obj_info, dest_path, override_path=null):
|
||||
var script_methods = _get_methods(obj_info)
|
||||
|
||||
var metadata = _get_stubber_metadata_text(obj_info)
|
||||
if(override_path):
|
||||
metadata = _get_stubber_metadata_text(obj_info, override_path)
|
||||
|
||||
var f = File.new()
|
||||
var f_result = f.open(dest_path, f.WRITE)
|
||||
|
||||
if(f_result != OK):
|
||||
print('Error creating file ', dest_path)
|
||||
print('Could not create double for :', obj_info.to_s())
|
||||
return
|
||||
|
||||
f.store_string(str(obj_info.get_extends_text(), "\n"))
|
||||
f.store_string(metadata)
|
||||
|
||||
for i in range(script_methods.local_methods.size()):
|
||||
if(obj_info.make_partial_double):
|
||||
_stub_to_call_super(obj_info, script_methods.local_methods[i].name)
|
||||
f.store_string(_get_func_text(script_methods.local_methods[i]))
|
||||
|
||||
for i in range(script_methods.built_ins.size()):
|
||||
_stub_to_call_super(obj_info, script_methods.built_ins[i].name)
|
||||
f.store_string(_get_func_text(script_methods.built_ins[i]))
|
||||
|
||||
f.close()
|
||||
|
||||
|
||||
func _double_scene_and_script(scene_info, dest_path):
|
||||
var dir = Directory.new()
|
||||
dir.copy(scene_info.get_path(), dest_path)
|
||||
|
||||
var inst = load(scene_info.get_path()).instance()
|
||||
var script_path = null
|
||||
if(inst.get_script()):
|
||||
script_path = inst.get_script().get_path()
|
||||
inst.free()
|
||||
|
||||
if(script_path):
|
||||
var oi = ObjectInfo.new(script_path)
|
||||
oi.set_method_strategy(scene_info.get_method_strategy())
|
||||
oi.make_partial_double = scene_info.make_partial_double
|
||||
oi.scene_path = scene_info.get_path()
|
||||
var double_path = _double(oi, scene_info.get_path())
|
||||
var dq = '"'
|
||||
|
||||
var f = File.new()
|
||||
f.open(dest_path, f.READ)
|
||||
var source = f.get_as_text()
|
||||
f.close()
|
||||
|
||||
source = source.replace(dq + script_path + dq, dq + double_path + dq)
|
||||
|
||||
f.open(dest_path, f.WRITE)
|
||||
f.store_string(source)
|
||||
f.close()
|
||||
|
||||
return script_path
|
||||
|
||||
func _get_methods(object_info):
|
||||
var obj = object_info.instantiate()
|
||||
# any method in the script or super script
|
||||
var script_methods = ScriptMethods.new()
|
||||
var methods = obj.get_method_list()
|
||||
|
||||
# first pass is for local methods only
|
||||
for i in range(methods.size()):
|
||||
# 65 is a magic number for methods in script, though documentation
|
||||
# says 64. This picks up local overloads of base class methods too.
|
||||
if(methods[i].flags == 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
|
||||
script_methods.add_local_method(methods[i])
|
||||
|
||||
|
||||
if(object_info.get_method_strategy() == _utils.DOUBLE_STRATEGY.FULL):
|
||||
# second pass is for anything not local
|
||||
for i in range(methods.size()):
|
||||
# 65 is a magic number for methods in script, though documentation
|
||||
# says 64. This picks up local overloads of base class methods too.
|
||||
if(methods[i].flags != 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
|
||||
script_methods.add_built_in_method(methods[i])
|
||||
|
||||
return script_methods
|
||||
|
||||
func _get_inst_id_ref_str(inst):
|
||||
var ref_str = 'null'
|
||||
if(inst):
|
||||
ref_str = str('instance_from_id(', inst.get_instance_id(),')')
|
||||
return ref_str
|
||||
|
||||
func _get_stubber_metadata_text(obj_info, override_path = null):
|
||||
var path = obj_info.get_path()
|
||||
if(override_path != null):
|
||||
path = override_path
|
||||
return "var __gut_metadata_ = {\n" + \
|
||||
"\tpath='" + path + "',\n" + \
|
||||
"\tsubpath='" + obj_info.get_subpath() + "',\n" + \
|
||||
"\tstubber=" + _get_inst_id_ref_str(_stubber) + ",\n" + \
|
||||
"\tspy=" + _get_inst_id_ref_str(_spy) + "\n" + \
|
||||
"}\n"
|
||||
|
||||
func _get_spy_text(method_hash):
|
||||
var txt = ''
|
||||
if(_spy):
|
||||
var called_with = _method_maker.get_spy_call_parameters_text(method_hash)
|
||||
txt += "\t__gut_metadata_.spy.add_call(self, '" + method_hash.name + "', " + called_with + ")\n"
|
||||
return txt
|
||||
|
||||
func _get_func_text(method_hash):
|
||||
var ftxt = _method_maker.get_decleration_text(method_hash) + "\n"
|
||||
|
||||
var called_with = _method_maker.get_spy_call_parameters_text(method_hash)
|
||||
ftxt += _get_spy_text(method_hash)
|
||||
|
||||
if(_stubber and method_hash.name != '_init'):
|
||||
var call_method = _method_maker.get_super_call_text(method_hash)
|
||||
ftxt += "\tif(__gut_metadata_.stubber.should_call_super(self, '" + method_hash.name + "', " + called_with + ")):\n"
|
||||
ftxt += "\t\treturn " + call_method + "\n"
|
||||
ftxt += "\telse:\n"
|
||||
ftxt += "\t\treturn __gut_metadata_.stubber.get_return(self, '" + method_hash.name + "', " + called_with + ")\n"
|
||||
else:
|
||||
ftxt += "\tpass\n"
|
||||
|
||||
return ftxt
|
||||
|
||||
func _get_super_func_text(method_hash):
|
||||
var call_method = _method_maker.get_super_call_text(method_hash)
|
||||
|
||||
var call_super_text = str("return ", call_method, "\n")
|
||||
|
||||
var ftxt = _method_maker.get_decleration_text(method_hash) + "\n"
|
||||
ftxt += _get_spy_text(method_hash)
|
||||
|
||||
ftxt += _get_indented_line(1, call_super_text)
|
||||
|
||||
return ftxt
|
||||
|
||||
# returns the path to write the double file to
|
||||
func _get_temp_path(object_info):
|
||||
var file_name = null
|
||||
var extension = null
|
||||
if(object_info.is_native()):
|
||||
file_name = object_info.get_native_class_name()
|
||||
extension = 'gd'
|
||||
else:
|
||||
file_name = object_info.get_path().get_file().get_basename()
|
||||
extension = object_info.get_path().get_extension()
|
||||
|
||||
if(object_info.has_subpath()):
|
||||
file_name += '__' + object_info.get_subpath().replace('/', '__')
|
||||
|
||||
if(_use_unique_names):
|
||||
file_name += str('__dbl', _double_count, '__.', extension)
|
||||
else:
|
||||
file_name += '.' + extension
|
||||
|
||||
var to_return = _output_dir.plus_file(file_name)
|
||||
return to_return
|
||||
|
||||
func _double(obj_info, override_path=null):
|
||||
var temp_path = _get_temp_path(obj_info)
|
||||
_write_file(obj_info, temp_path, override_path)
|
||||
_double_count += 1
|
||||
return temp_path
|
||||
|
||||
|
||||
func _double_script(path, make_partial, strategy):
|
||||
var oi = ObjectInfo.new(path)
|
||||
oi.make_partial_double = make_partial
|
||||
oi.set_method_strategy(strategy)
|
||||
var to_return = load(_double(oi))
|
||||
|
||||
return to_return
|
||||
|
||||
func _double_inner(path, subpath, make_partial, strategy):
|
||||
var oi = ObjectInfo.new(path, subpath)
|
||||
oi.set_method_strategy(strategy)
|
||||
oi.make_partial_double = make_partial
|
||||
var to_return = load(_double(oi))
|
||||
|
||||
return to_return
|
||||
|
||||
func _double_scene(path, make_partial, strategy):
|
||||
var oi = ObjectInfo.new(path)
|
||||
oi.set_method_strategy(strategy)
|
||||
oi.make_partial_double = make_partial
|
||||
var temp_path = _get_temp_path(oi)
|
||||
_double_scene_and_script(oi, temp_path)
|
||||
|
||||
return load(temp_path)
|
||||
|
||||
func _double_gdnative(native_class, make_partial, strategy):
|
||||
var oi = ObjectInfo.new(null)
|
||||
oi.set_native_class(native_class)
|
||||
oi.set_method_strategy(strategy)
|
||||
oi.make_partial_double = make_partial
|
||||
var to_return = load(_double(oi))
|
||||
|
||||
return to_return
|
||||
|
||||
|
||||
|
||||
# ###############
|
||||
# Public
|
||||
# ###############
|
||||
func get_output_dir():
|
||||
return _output_dir
|
||||
|
||||
func set_output_dir(output_dir):
|
||||
_output_dir = output_dir
|
||||
var d = Directory.new()
|
||||
d.make_dir_recursive(output_dir)
|
||||
|
||||
func get_spy():
|
||||
return _spy
|
||||
|
||||
func set_spy(spy):
|
||||
_spy = spy
|
||||
|
||||
func get_stubber():
|
||||
return _stubber
|
||||
|
||||
func set_stubber(stubber):
|
||||
_stubber = stubber
|
||||
|
||||
func get_logger():
|
||||
return _lgr
|
||||
|
||||
func set_logger(logger):
|
||||
_lgr = logger
|
||||
_method_maker.set_logger(logger)
|
||||
|
||||
func get_strategy():
|
||||
return _strategy
|
||||
|
||||
func set_strategy(strategy):
|
||||
_strategy = strategy
|
||||
|
||||
func partial_double_scene(path, strategy=_strategy):
|
||||
return _double_scene(path, true, strategy)
|
||||
|
||||
# double a scene
|
||||
func double_scene(path, strategy=_strategy):
|
||||
return _double_scene(path, false, strategy)
|
||||
|
||||
# double a script/object
|
||||
func double(path, strategy=_strategy):
|
||||
return _double_script(path, false, strategy)
|
||||
|
||||
func partial_double(path, strategy=_strategy):
|
||||
return _double_script(path, true, strategy)
|
||||
|
||||
func partial_double_inner(path, subpath, strategy=_strategy):
|
||||
return _double_inner(path, subpath, true, strategy)
|
||||
|
||||
# double an inner class in a script
|
||||
func double_inner(path, subpath, strategy=_strategy):
|
||||
return _double_inner(path, subpath, false, strategy)
|
||||
|
||||
# must always use FULL strategy since this is a native class and you won't get
|
||||
# any methods if you don't use FULL
|
||||
func double_gdnative(native_class):
|
||||
return _double_gdnative(native_class, false, _utils.DOUBLE_STRATEGY.FULL)
|
||||
|
||||
# must always use FULL strategy since this is a native class and you won't get
|
||||
# any methods if you don't use FULL
|
||||
func partial_double_gdnative(native_class):
|
||||
return _double_gdnative(native_class, true, _utils.DOUBLE_STRATEGY.FULL)
|
||||
|
||||
func clear_output_directory():
|
||||
var did = false
|
||||
if(_output_dir.find('user://') == 0):
|
||||
var d = Directory.new()
|
||||
var result = d.open(_output_dir)
|
||||
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
|
||||
# directory becomes res:// and things go on normally and gut clears out
|
||||
# out res:// which is SUPER BAD.
|
||||
if(result == OK):
|
||||
d.list_dir_begin(true)
|
||||
var f = d.get_next()
|
||||
while(f != ''):
|
||||
d.remove(f)
|
||||
f = d.get_next()
|
||||
did = true
|
||||
return did
|
||||
|
||||
func delete_output_directory():
|
||||
var did = clear_output_directory()
|
||||
if(did):
|
||||
var d = Directory.new()
|
||||
d.remove(_output_dir)
|
||||
|
||||
# When creating doubles a unique name is used that each double can be its own
|
||||
# thing. Sometimes, for testing, we do not want to do this so this allows
|
||||
# you to turn off creating unique names for each double class.
|
||||
#
|
||||
# THIS SHOULD NEVER BE USED OUTSIDE OF INTERNAL GUT TESTING. It can cause
|
||||
# weird, hard to track down problems.
|
||||
func set_use_unique_names(should):
|
||||
_use_unique_names = should
|
||||
|
||||
func add_ignored_method(path, method_name):
|
||||
_ignored_methods.add(path, method_name)
|
||||
|
||||
func get_ignored_methods():
|
||||
return _ignored_methods
|
1334
addons/gut/gut.gd
1334
addons/gut/gut.gd
File diff suppressed because it is too large
Load diff
|
@ -1,356 +0,0 @@
|
|||
################################################################################
|
||||
#(G)odot (U)nit (T)est class
|
||||
#
|
||||
################################################################################
|
||||
#The MIT License (MIT)
|
||||
#=====================
|
||||
#
|
||||
#Copyright (c) 2019 Tom "Butch" Wesley
|
||||
#
|
||||
#Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
#of this software and associated documentation files (the "Software"), to deal
|
||||
#in the Software without restriction, including without limitation the rights
|
||||
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
#copies of the Software, and to permit persons to whom the Software is
|
||||
#furnished to do so, subject to the following conditions:
|
||||
#
|
||||
#The above copyright notice and this permission notice shall be included in
|
||||
#all copies or substantial portions of the Software.
|
||||
#
|
||||
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
#THE SOFTWARE.
|
||||
#
|
||||
################################################################################
|
||||
# Description
|
||||
# -----------
|
||||
# Command line interface for the GUT unit testing tool. Allows you to run tests
|
||||
# from the command line instead of running a scene. Place this script along with
|
||||
# gut.gd into your scripts directory at the root of your project. Once there you
|
||||
# can run this script (from the root of your project) using the following command:
|
||||
# godot -s -d test/gut/gut_cmdln.gd
|
||||
#
|
||||
# See the readme for a list of options and examples. You can also use the -gh
|
||||
# option to get more information about how to use the command line interface.
|
||||
#
|
||||
# Version 6.8.1
|
||||
################################################################################
|
||||
extends SceneTree
|
||||
|
||||
|
||||
var Optparse = load('res://addons/gut/optparse.gd')
|
||||
var Gut = load('res://addons/gut/gut.gd')
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Helper class to resolve the various different places where an option can
|
||||
# be set. Using the get_value method will enforce the order of precedence of:
|
||||
# 1. command line value
|
||||
# 2. config file value
|
||||
# 3. default value
|
||||
#
|
||||
# The idea is that you set the base_opts. That will get you a copies of the
|
||||
# hash with null values for the other types of values. Lower precedented hashes
|
||||
# will punch through null values of higher precedented hashes.
|
||||
#-------------------------------------------------------------------------------
|
||||
class OptionResolver:
|
||||
var base_opts = null
|
||||
var cmd_opts = null
|
||||
var config_opts = null
|
||||
|
||||
|
||||
func get_value(key):
|
||||
return _nvl(cmd_opts[key], _nvl(config_opts[key], base_opts[key]))
|
||||
|
||||
func set_base_opts(opts):
|
||||
base_opts = opts
|
||||
cmd_opts = _null_copy(opts)
|
||||
config_opts = _null_copy(opts)
|
||||
|
||||
# creates a copy of a hash with all values null.
|
||||
func _null_copy(h):
|
||||
var new_hash = {}
|
||||
for key in h:
|
||||
new_hash[key] = null
|
||||
return new_hash
|
||||
|
||||
func _nvl(a, b):
|
||||
if(a == null):
|
||||
return b
|
||||
else:
|
||||
return a
|
||||
func _string_it(h):
|
||||
var to_return = ''
|
||||
for key in h:
|
||||
to_return += str('(',key, ':', _nvl(h[key], 'NULL'), ')')
|
||||
return to_return
|
||||
|
||||
func to_s():
|
||||
return str("base:\n", _string_it(base_opts), "\n", \
|
||||
"config:\n", _string_it(config_opts), "\n", \
|
||||
"cmd:\n", _string_it(cmd_opts), "\n", \
|
||||
"resolved:\n", _string_it(get_resolved_values()))
|
||||
|
||||
func get_resolved_values():
|
||||
var to_return = {}
|
||||
for key in base_opts:
|
||||
to_return[key] = get_value(key)
|
||||
return to_return
|
||||
|
||||
func to_s_verbose():
|
||||
var to_return = ''
|
||||
var resolved = get_resolved_values()
|
||||
for key in base_opts:
|
||||
to_return += str(key, "\n")
|
||||
to_return += str(' default: ', _nvl(base_opts[key], 'NULL'), "\n")
|
||||
to_return += str(' config: ', _nvl(config_opts[key], ' --'), "\n")
|
||||
to_return += str(' cmd: ', _nvl(cmd_opts[key], ' --'), "\n")
|
||||
to_return += str(' final: ', _nvl(resolved[key], 'NULL'), "\n")
|
||||
|
||||
return to_return
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Here starts the actual script that uses the Options class to kick off Gut
|
||||
# and run your tests.
|
||||
#-------------------------------------------------------------------------------
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
# instance of gut
|
||||
var _tester = null
|
||||
# array of command line options specified
|
||||
var _opts = []
|
||||
# Hash for easier access to the options in the code. Options will be
|
||||
# extracted into this hash and then the hash will be used afterwards so
|
||||
# that I don't make any dumb typos and get the neat code-sense when I
|
||||
# type a dot.
|
||||
var options = {
|
||||
config_file = 'res://.gutconfig.json',
|
||||
dirs = [],
|
||||
double_strategy = 'partial',
|
||||
ignore_pause = false,
|
||||
include_subdirs = false,
|
||||
inner_class = '',
|
||||
log_level = 1,
|
||||
opacity = 100,
|
||||
prefix = 'test_',
|
||||
selected = '',
|
||||
should_exit = false,
|
||||
should_exit_on_success = false,
|
||||
should_maximize = false,
|
||||
show_help = false,
|
||||
suffix = '.gd',
|
||||
tests = [],
|
||||
unit_test_name = '',
|
||||
pre_run_script = '',
|
||||
post_run_script = ''
|
||||
}
|
||||
|
||||
# flag to indicate if only a single script should be run.
|
||||
var _run_single = false
|
||||
|
||||
func setup_options():
|
||||
var opts = Optparse.new()
|
||||
opts.set_banner(('This is the command line interface for the unit testing tool Gut. With this ' +
|
||||
'interface you can run one or more test scripts from the command line. In order ' +
|
||||
'for the Gut options to not clash with any other godot options, each option starts ' +
|
||||
'with a "g". Also, any option that requires a value will take the form of ' +
|
||||
'"-g<name>=<value>". There cannot be any spaces between the option, the "=", or ' +
|
||||
'inside a specified value or godot will think you are trying to run a scene.'))
|
||||
opts.add('-gtest', [], 'Comma delimited list of full paths to test scripts to run.')
|
||||
opts.add('-gdir', [], 'Comma delimited list of directories to add tests from.')
|
||||
opts.add('-gprefix', 'test_', 'Prefix used to find tests when specifying -gdir. Default "[default]"')
|
||||
opts.add('-gsuffix', '.gd', 'Suffix used to find tests when specifying -gdir. Default "[default]"')
|
||||
opts.add('-gmaximize', false, 'Maximizes test runner window to fit the viewport.')
|
||||
opts.add('-gexit', false, 'Exit after running tests. If not specified you have to manually close the window.')
|
||||
opts.add('-gexit_on_success', false, 'Only exit if all tests pass.')
|
||||
opts.add('-glog', 1, 'Log level. Default [default]')
|
||||
opts.add('-gignore_pause', false, 'Ignores any calls to gut.pause_before_teardown.')
|
||||
opts.add('-gselect', '', ('Select a script to run initially. The first script that ' +
|
||||
'was loaded using -gtest or -gdir that contains the specified ' +
|
||||
'string will be executed. You may run others by interacting ' +
|
||||
'with the GUI.'))
|
||||
opts.add('-gunit_test_name', '', ('Name of a test to run. Any test that contains the specified ' +
|
||||
'text will be run, all others will be skipped.'))
|
||||
opts.add('-gh', false, 'Print this help, then quit')
|
||||
opts.add('-gconfig', 'res://.gutconfig.json', 'A config file that contains configuration information. Default is res://.gutconfig.json')
|
||||
opts.add('-ginner_class', '', 'Only run inner classes that contain this string')
|
||||
opts.add('-gopacity', 100, 'Set opacity of test runner window. Use range 0 - 100. 0 = transparent, 100 = opaque.')
|
||||
opts.add('-gpo', false, 'Print option values from all sources and the value used, then quit.')
|
||||
opts.add('-ginclude_subdirs', false, 'Include subdirectories of -gdir.')
|
||||
opts.add('-gdouble_strategy', 'partial', 'Default strategy to use when doubling. Valid values are [partial, full]. Default "[default]"')
|
||||
opts.add('-gpre_run_script', '', 'pre-run hook script path')
|
||||
opts.add('-gpost_run_script', '', 'post-run hook script path')
|
||||
opts.add('-gprint_gutconfig_sample', false, 'Print out json that can be used to make a gutconfig file then quit.')
|
||||
return opts
|
||||
|
||||
|
||||
# Parses options, applying them to the _tester or setting values
|
||||
# in the options struct.
|
||||
func extract_command_line_options(from, to):
|
||||
to.tests = from.get_value('-gtest')
|
||||
to.dirs = from.get_value('-gdir')
|
||||
to.should_exit = from.get_value('-gexit')
|
||||
to.should_exit_on_success = from.get_value('-gexit_on_success')
|
||||
to.should_maximize = from.get_value('-gmaximize')
|
||||
to.log_level = from.get_value('-glog')
|
||||
to.ignore_pause = from.get_value('-gignore_pause')
|
||||
to.selected = from.get_value('-gselect')
|
||||
to.prefix = from.get_value('-gprefix')
|
||||
to.suffix = from.get_value('-gsuffix')
|
||||
to.unit_test_name = from.get_value('-gunit_test_name')
|
||||
to.config_file = from.get_value('-gconfig')
|
||||
to.inner_class = from.get_value('-ginner_class')
|
||||
to.opacity = from.get_value('-gopacity')
|
||||
to.include_subdirs = from.get_value('-ginclude_subdirs')
|
||||
to.double_strategy = from.get_value('-gdouble_strategy')
|
||||
to.pre_run_script = from.get_value('-gpre_run_script')
|
||||
to.post_run_script = from.get_value('-gpost_run_script')
|
||||
|
||||
|
||||
func load_options_from_config_file(file_path, into):
|
||||
# SHORTCIRCUIT
|
||||
var f = File.new()
|
||||
if(!f.file_exists(file_path)):
|
||||
if(file_path != 'res://.gutconfig.json'):
|
||||
print('ERROR: Config File "', file_path, '" does not exist.')
|
||||
return -1
|
||||
else:
|
||||
return 1
|
||||
|
||||
f.open(file_path, f.READ)
|
||||
var json = f.get_as_text()
|
||||
f.close()
|
||||
|
||||
var results = JSON.parse(json)
|
||||
# SHORTCIRCUIT
|
||||
if(results.error != OK):
|
||||
print("\n\n",'!! ERROR parsing file: ', file_path)
|
||||
print(' at line ', results.error_line, ':')
|
||||
print(' ', results.error_string)
|
||||
return -1
|
||||
|
||||
# Get all the options out of the config file using the option name. The
|
||||
# options hash is now the default source of truth for the name of an option.
|
||||
for key in into:
|
||||
if(results.result.has(key)):
|
||||
into[key] = results.result[key]
|
||||
|
||||
return 1
|
||||
|
||||
# Apply all the options specified to _tester. This is where the rubber meets
|
||||
# the road.
|
||||
func apply_options(opts):
|
||||
_tester = Gut.new()
|
||||
get_root().add_child(_tester)
|
||||
_tester.connect('tests_finished', self, '_on_tests_finished', [opts.should_exit, opts.should_exit_on_success])
|
||||
_tester.set_yield_between_tests(true)
|
||||
_tester.set_modulate(Color(1.0, 1.0, 1.0, min(1.0, float(opts.opacity) / 100)))
|
||||
_tester.show()
|
||||
|
||||
_tester.set_include_subdirectories(opts.include_subdirs)
|
||||
|
||||
if(opts.should_maximize):
|
||||
_tester.maximize()
|
||||
|
||||
if(opts.inner_class != ''):
|
||||
_tester.set_inner_class_name(opts.inner_class)
|
||||
_tester.set_log_level(opts.log_level)
|
||||
_tester.set_ignore_pause_before_teardown(opts.ignore_pause)
|
||||
|
||||
for i in range(opts.dirs.size()):
|
||||
_tester.add_directory(opts.dirs[i], opts.prefix, opts.suffix)
|
||||
|
||||
for i in range(opts.tests.size()):
|
||||
_tester.add_script(opts.tests[i])
|
||||
|
||||
if(opts.selected != ''):
|
||||
_tester.select_script(opts.selected)
|
||||
_run_single = true
|
||||
|
||||
if(opts.double_strategy == 'full'):
|
||||
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.FULL)
|
||||
elif(opts.double_strategy == 'partial'):
|
||||
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.PARTIAL)
|
||||
|
||||
_tester.set_unit_test_name(opts.unit_test_name)
|
||||
_tester.set_pre_run_script(opts.pre_run_script)
|
||||
_tester.set_post_run_script(opts.post_run_script)
|
||||
|
||||
func _print_gutconfigs(values):
|
||||
var header = """Here is a sample of a full .gutconfig.json file.
|
||||
You do not need to specify all values in your own file. The values supplied in
|
||||
this sample are what would be used if you ran gut w/o the -gprint_gutconfig_sample
|
||||
option (the resolved values where default < .gutconfig < command line)."""
|
||||
print("\n", header.replace("\n", ' '), "\n\n")
|
||||
var resolved = values
|
||||
|
||||
# remove some options that don't make sense to be in config
|
||||
resolved.erase("config_file")
|
||||
resolved.erase("show_help")
|
||||
|
||||
print("Here's a config with all the properties set based off of your current command and config.")
|
||||
var text = JSON.print(resolved)
|
||||
print(text.replace(',', ",\n"))
|
||||
|
||||
for key in resolved:
|
||||
resolved[key] = null
|
||||
|
||||
print("\n\nAnd here's an empty config for you fill in what you want.")
|
||||
text = JSON.print(resolved)
|
||||
print(text.replace(',', ",\n"))
|
||||
|
||||
|
||||
# parse options and run Gut
|
||||
func _init():
|
||||
var opt_resolver = OptionResolver.new()
|
||||
opt_resolver.set_base_opts(options)
|
||||
|
||||
print("\n\n", ' --- Gut ---')
|
||||
var o = setup_options()
|
||||
|
||||
var all_options_valid = o.parse()
|
||||
extract_command_line_options(o, opt_resolver.cmd_opts)
|
||||
var load_result = \
|
||||
load_options_from_config_file(opt_resolver.get_value('config_file'), opt_resolver.config_opts)
|
||||
|
||||
if(load_result == -1): # -1 indicates json parse error
|
||||
quit()
|
||||
else:
|
||||
if(!all_options_valid):
|
||||
quit()
|
||||
elif(o.get_value('-gh')):
|
||||
var v_info = Engine.get_version_info()
|
||||
print(str('Godot version: ', v_info.major, '.', v_info.minor, '.', v_info.patch))
|
||||
print(str('GUT version: ', Gut.new().get_version()))
|
||||
|
||||
o.print_help()
|
||||
quit()
|
||||
elif(o.get_value('-gpo')):
|
||||
print('All command line options and where they are specified. ' +
|
||||
'The "final" value shows which value will actually be used ' +
|
||||
'based on order of precedence (default < .gutconfig < cmd line).' + "\n")
|
||||
print(opt_resolver.to_s_verbose())
|
||||
quit()
|
||||
elif(o.get_value('-gprint_gutconfig_sample')):
|
||||
_print_gutconfigs(opt_resolver.get_resolved_values())
|
||||
quit()
|
||||
else:
|
||||
apply_options(opt_resolver.get_resolved_values())
|
||||
_tester.test_scripts(!_run_single)
|
||||
|
||||
# exit if option is set.
|
||||
func _on_tests_finished(should_exit, should_exit_on_success):
|
||||
if(_tester.get_fail_count()):
|
||||
OS.exit_code = 1
|
||||
|
||||
# Overwrite the exit code with the post_script
|
||||
var post_inst = _tester.get_post_run_script_instance()
|
||||
if(post_inst != null and post_inst.get_exit_code() != null):
|
||||
OS.exit_code = post_inst.get_exit_code()
|
||||
|
||||
if(should_exit or (should_exit_on_success and _tester.get_fail_count() == 0)):
|
||||
quit()
|
||||
else:
|
||||
print("Tests finished, exit manually")
|
|
@ -1,12 +0,0 @@
|
|||
tool
|
||||
extends EditorPlugin
|
||||
|
||||
func _enter_tree():
|
||||
# Initialization of the plugin goes here
|
||||
# Add the new type with a name, a parent type, a script and an icon
|
||||
add_custom_type("Gut", "Control", preload("gut.gd"), preload("icon.png"))
|
||||
|
||||
func _exit_tree():
|
||||
# Clean-up of the plugin goes here
|
||||
# Always remember to remove it from the engine when deactivated
|
||||
remove_custom_type("Gut")
|
|
@ -1,35 +0,0 @@
|
|||
# ------------------------------------------------------------------------------
|
||||
# This script is the base for custom scripts to be used in pre and post
|
||||
# run hooks.
|
||||
# ------------------------------------------------------------------------------
|
||||
|
||||
# This is the instance of GUT that is running the tests. You can get
|
||||
# information about the run from this object. This is set by GUT when the
|
||||
# script is instantiated.
|
||||
var gut = null
|
||||
|
||||
# the exit code to be used by gut_cmdln. See set method.
|
||||
var _exit_code = null
|
||||
|
||||
var _should_abort = false
|
||||
# Virtual method that will be called by GUT after instantiating
|
||||
# this script.
|
||||
func run():
|
||||
pass
|
||||
|
||||
# Set the exit code when running from the command line. If not set then the
|
||||
# default exit code will be returned (0 when no tests fail, 1 when any tests
|
||||
# fail).
|
||||
func set_exit_code(code):
|
||||
_exit_code = code
|
||||
|
||||
func get_exit_code():
|
||||
return _exit_code
|
||||
|
||||
# Usable by pre-run script to cause the run to end AFTER the run() method
|
||||
# finishes. post-run script will not be ran.
|
||||
func abort():
|
||||
_should_abort = true
|
||||
|
||||
func should_abort():
|
||||
return _should_abort
|
Binary file not shown.
Before Width: | Height: | Size: 320 B |
|
@ -1,34 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-91b084043b8aaf2f1c906e7b9fa92969.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/gut/icon.png"
|
||||
dest_files=[ "res://.import/icon.png-91b084043b8aaf2f1c906e7b9fa92969.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
|
@ -1,105 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
var _gut = null
|
||||
|
||||
var types = {
|
||||
warn = 'WARNING',
|
||||
error = 'ERROR',
|
||||
info = 'INFO',
|
||||
debug = 'DEBUG',
|
||||
deprecated = 'DEPRECATED'
|
||||
}
|
||||
|
||||
var _logs = {
|
||||
types.warn: [],
|
||||
types.error: [],
|
||||
types.info: [],
|
||||
types.debug: [],
|
||||
types.deprecated: []
|
||||
}
|
||||
|
||||
var _suppress_output = false
|
||||
|
||||
func _gut_log_level_for_type(log_type):
|
||||
if(log_type == types.warn or log_type == types.error or log_type == types.deprecated):
|
||||
return 0
|
||||
else:
|
||||
return 2
|
||||
|
||||
func _log(type, text):
|
||||
_logs[type].append(text)
|
||||
var formatted = str('[', type, '] ', text)
|
||||
if(!_suppress_output):
|
||||
if(_gut):
|
||||
# this will keep the text indented under test for readability
|
||||
_gut.p(formatted, _gut_log_level_for_type(type))
|
||||
# IDEA! We could store the current script and test that generated
|
||||
# this output, which could be useful later if we printed out a summary.
|
||||
else:
|
||||
print(formatted)
|
||||
return formatted
|
||||
|
||||
# ---------------
|
||||
# Get Methods
|
||||
# ---------------
|
||||
func get_warnings():
|
||||
return get_log_entries(types.warn)
|
||||
|
||||
func get_errors():
|
||||
return get_log_entries(types.error)
|
||||
|
||||
func get_infos():
|
||||
return get_log_entries(types.info)
|
||||
|
||||
func get_debugs():
|
||||
return get_log_entries(types.debug)
|
||||
|
||||
func get_deprecated():
|
||||
return get_log_entries(types.deprecated)
|
||||
|
||||
func get_count(log_type=null):
|
||||
var count = 0
|
||||
if(log_type == null):
|
||||
for key in _logs:
|
||||
count += _logs[key].size()
|
||||
else:
|
||||
count = _logs[log_type].size()
|
||||
return count
|
||||
|
||||
func get_log_entries(log_type):
|
||||
return _logs[log_type]
|
||||
|
||||
# ---------------
|
||||
# Log methods
|
||||
# ---------------
|
||||
func warn(text):
|
||||
return _log(types.warn, text)
|
||||
|
||||
func error(text):
|
||||
return _log(types.error, text)
|
||||
|
||||
func info(text):
|
||||
return _log(types.info, text)
|
||||
|
||||
func debug(text):
|
||||
return _log(types.debug, text)
|
||||
|
||||
# supply some text or the name of the deprecated method and the replacement.
|
||||
func deprecated(text, alt_method=null):
|
||||
var msg = text
|
||||
if(alt_method):
|
||||
msg = str('The method ', text, ' is deprecated, use ', alt_method , ' instead.')
|
||||
return _log(types.deprecated, msg)
|
||||
|
||||
# ---------------
|
||||
# Misc
|
||||
# ---------------
|
||||
func get_gut():
|
||||
return _gut
|
||||
|
||||
func set_gut(gut):
|
||||
_gut = gut
|
||||
|
||||
func clear():
|
||||
for key in _logs:
|
||||
_logs[key].clear()
|
|
@ -1,200 +0,0 @@
|
|||
# This class will generate method declaration lines based on method meta
|
||||
# data. It will create defaults that match the method data.
|
||||
#
|
||||
# --------------------
|
||||
# function meta data
|
||||
# --------------------
|
||||
# name:
|
||||
# flags:
|
||||
# args: [{
|
||||
# (class_name:),
|
||||
# (hint:0),
|
||||
# (hint_string:),
|
||||
# (name:),
|
||||
# (type:4),
|
||||
# (usage:7)
|
||||
# }]
|
||||
# default_args []
|
||||
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
var _lgr = _utils.get_logger()
|
||||
const PARAM_PREFIX = 'p_'
|
||||
|
||||
# ------------------------------------------------------
|
||||
# _supported_defaults
|
||||
#
|
||||
# This array contains all the data types that are supported for default values.
|
||||
# If a value is supported it will contain either an empty string or a prefix
|
||||
# that should be used when setting the parameter default value.
|
||||
# For example int, real, bool do not need anything func(p1=1, p2=2.2, p3=false)
|
||||
# but things like Vectors and Colors do since only the parameters to create a
|
||||
# new Vector or Color are included in the metadata.
|
||||
# ------------------------------------------------------
|
||||
# TYPE_NIL = 0 — Variable is of type nil (only applied for null).
|
||||
# TYPE_BOOL = 1 — Variable is of type bool.
|
||||
# TYPE_INT = 2 — Variable is of type int.
|
||||
# TYPE_REAL = 3 — Variable is of type float/real.
|
||||
# TYPE_STRING = 4 — Variable is of type String.
|
||||
# TYPE_VECTOR2 = 5 — Variable is of type Vector2.
|
||||
# TYPE_RECT2 = 6 — Variable is of type Rect2.
|
||||
# TYPE_VECTOR3 = 7 — Variable is of type Vector3.
|
||||
# TYPE_COLOR = 14 — Variable is of type Color.
|
||||
# TYPE_OBJECT = 17 — Variable is of type Object.
|
||||
# TYPE_DICTIONARY = 18 — Variable is of type Dictionary.
|
||||
# TYPE_ARRAY = 19 — Variable is of type Array.
|
||||
# TYPE_VECTOR2_ARRAY = 24 — Variable is of type PoolVector2Array.
|
||||
|
||||
|
||||
|
||||
# TYPE_TRANSFORM2D = 8 — Variable is of type Transform2D.
|
||||
# TYPE_PLANE = 9 — Variable is of type Plane.
|
||||
# TYPE_QUAT = 10 — Variable is of type Quat.
|
||||
# TYPE_AABB = 11 — Variable is of type AABB.
|
||||
# TYPE_BASIS = 12 — Variable is of type Basis.
|
||||
# TYPE_TRANSFORM = 13 — Variable is of type Transform.
|
||||
# TYPE_NODE_PATH = 15 — Variable is of type NodePath.
|
||||
# TYPE_RID = 16 — Variable is of type RID.
|
||||
# TYPE_RAW_ARRAY = 20 — Variable is of type PoolByteArray.
|
||||
# TYPE_INT_ARRAY = 21 — Variable is of type PoolIntArray.
|
||||
# TYPE_REAL_ARRAY = 22 — Variable is of type PoolRealArray.
|
||||
# TYPE_STRING_ARRAY = 23 — Variable is of type PoolStringArray.
|
||||
# TYPE_VECTOR3_ARRAY = 25 — Variable is of type PoolVector3Array.
|
||||
# TYPE_COLOR_ARRAY = 26 — Variable is of type PoolColorArray.
|
||||
# TYPE_MAX = 27 — Marker for end of type constants.
|
||||
# ------------------------------------------------------
|
||||
var _supported_defaults = []
|
||||
|
||||
func _init():
|
||||
for i in range(TYPE_MAX):
|
||||
_supported_defaults.append(null)
|
||||
|
||||
# These types do not require a prefix for defaults
|
||||
_supported_defaults[TYPE_NIL] = ''
|
||||
_supported_defaults[TYPE_BOOL] = ''
|
||||
_supported_defaults[TYPE_INT] = ''
|
||||
_supported_defaults[TYPE_REAL] = ''
|
||||
_supported_defaults[TYPE_OBJECT] = ''
|
||||
_supported_defaults[TYPE_ARRAY] = ''
|
||||
_supported_defaults[TYPE_STRING] = ''
|
||||
_supported_defaults[TYPE_DICTIONARY] = ''
|
||||
_supported_defaults[TYPE_VECTOR2_ARRAY] = ''
|
||||
|
||||
# These require a prefix for whatever default is provided
|
||||
_supported_defaults[TYPE_VECTOR2] = 'Vector2'
|
||||
_supported_defaults[TYPE_RECT2] = 'Rect2'
|
||||
_supported_defaults[TYPE_VECTOR3] = 'Vector3'
|
||||
_supported_defaults[TYPE_COLOR] = 'Color'
|
||||
|
||||
# ###############
|
||||
# Private
|
||||
# ###############
|
||||
|
||||
func _is_supported_default(type_flag):
|
||||
return type_flag >= 0 and type_flag < _supported_defaults.size() and [type_flag] != null
|
||||
|
||||
# Creates a list of parameters with defaults of null unless a default value is
|
||||
# found in the metadata. If a default is found in the meta then it is used if
|
||||
# it is one we know how support.
|
||||
#
|
||||
# If a default is found that we don't know how to handle then this method will
|
||||
# return null.
|
||||
func _get_arg_text(method_meta):
|
||||
var text = ''
|
||||
var args = method_meta.args
|
||||
var defaults = []
|
||||
var has_unsupported_defaults = false
|
||||
|
||||
# fill up the defaults with null defaults for everything that doesn't have
|
||||
# a default in the meta data. default_args is an array of default values
|
||||
# for the last n parameters where n is the size of default_args so we only
|
||||
# add nulls for everything up to the first parameter with a default.
|
||||
for i in range(args.size() - method_meta.default_args.size()):
|
||||
defaults.append('null')
|
||||
|
||||
# Add meta-data defaults.
|
||||
for i in range(method_meta.default_args.size()):
|
||||
var t = args[defaults.size()]['type']
|
||||
var value = ''
|
||||
if(_is_supported_default(t)):
|
||||
# strings are special, they need quotes around the value
|
||||
if(t == TYPE_STRING):
|
||||
value = str("'", str(method_meta.default_args[i]), "'")
|
||||
# Colors need the parens but things like Vector2 and Rect2 don't
|
||||
elif(t == TYPE_COLOR):
|
||||
value = str(_supported_defaults[t], '(', str(method_meta.default_args[i]), ')')
|
||||
elif(t == TYPE_OBJECT):
|
||||
if(str(method_meta.default_args[i]) == "[Object:null]"):
|
||||
value = str(_supported_defaults[t], 'null')
|
||||
else:
|
||||
value = str(_supported_defaults[t], str(method_meta.default_args[i]).to_lower())
|
||||
|
||||
# Everything else puts the prefix (if one is there) form _supported_defaults
|
||||
# in front. The to_lower is used b/c for some reason the defaults for
|
||||
# null, true, false are all "Null", "True", "False".
|
||||
else:
|
||||
value = str(_supported_defaults[t], str(method_meta.default_args[i]).to_lower())
|
||||
else:
|
||||
_lgr.warn(str(
|
||||
'Unsupported default param type: ',method_meta.name, '-', args[defaults.size()].name, ' ', t, ' = ', method_meta.default_args[i]))
|
||||
value = str('unsupported=',t)
|
||||
has_unsupported_defaults = true
|
||||
|
||||
defaults.append(value)
|
||||
|
||||
# construct the string of parameters
|
||||
for i in range(args.size()):
|
||||
text += str(PARAM_PREFIX, args[i].name, '=', defaults[i])
|
||||
if(i != args.size() -1):
|
||||
text += ', '
|
||||
|
||||
# if we don't know how to make a default then we have to return null b/c
|
||||
# it will cause a runtime error and it's one thing we could return to let
|
||||
# callers know it didn't work.
|
||||
if(has_unsupported_defaults):
|
||||
text = null
|
||||
|
||||
return text
|
||||
|
||||
# ###############
|
||||
# Public
|
||||
# ###############
|
||||
|
||||
# Creates a delceration for a function based off of function metadata. All
|
||||
# types whose defaults are supported will have their values. If a datatype
|
||||
# is not supported and the parameter has a default, a warning message will be
|
||||
# printed and the declaration will return null.
|
||||
func get_decleration_text(meta):
|
||||
var param_text = _get_arg_text(meta)
|
||||
var text = null
|
||||
if(param_text != null):
|
||||
text = str('func ', meta.name, '(', param_text, '):')
|
||||
return text
|
||||
|
||||
# creates a call to the function in meta in the super's class.
|
||||
func get_super_call_text(meta):
|
||||
var params = ''
|
||||
var all_supported = true
|
||||
|
||||
for i in range(meta.args.size()):
|
||||
params += PARAM_PREFIX + meta.args[i].name
|
||||
if(meta.args.size() > 1 and i != meta.args.size() -1):
|
||||
params += ', '
|
||||
|
||||
return str('.', meta.name, '(', params, ')')
|
||||
|
||||
func get_spy_call_parameters_text(meta):
|
||||
var called_with = 'null'
|
||||
if(meta.args.size() > 0):
|
||||
called_with = '['
|
||||
for i in range(meta.args.size()):
|
||||
called_with += str(PARAM_PREFIX, meta.args[i].name)
|
||||
if(i < meta.args.size() - 1):
|
||||
called_with += ', '
|
||||
called_with += ']'
|
||||
return called_with
|
||||
|
||||
func get_logger():
|
||||
return _lgr
|
||||
|
||||
func set_logger(logger):
|
||||
_lgr = logger
|
|
@ -1,38 +0,0 @@
|
|||
# ------------------------------------------------------------------------------
|
||||
# This datastructure represents a simple one-to-many relationship. It manages
|
||||
# a dictionary of value/array pairs. It ignores duplicates of both the "one"
|
||||
# and the "many".
|
||||
# ------------------------------------------------------------------------------
|
||||
var _items = {}
|
||||
|
||||
# return the size of _items or the size of an element in _items if "one" was
|
||||
# specified.
|
||||
func size(one=null):
|
||||
var to_return = 0
|
||||
if(one == null):
|
||||
to_return = _items.size()
|
||||
elif(_items.has(one)):
|
||||
to_return = _items[one].size()
|
||||
return to_return
|
||||
|
||||
# Add an element to "one" if it does not already exist
|
||||
func add(one, many_item):
|
||||
if(_items.has(one) and !_items[one].has(many_item)):
|
||||
_items[one].append(many_item)
|
||||
else:
|
||||
_items[one] = [many_item]
|
||||
|
||||
func clear():
|
||||
_items.clear()
|
||||
|
||||
func has(one, many_item):
|
||||
var to_return = false
|
||||
if(_items.has(one)):
|
||||
to_return = _items[one].has(many_item)
|
||||
return to_return
|
||||
|
||||
func to_s():
|
||||
var to_return = ''
|
||||
for key in _items:
|
||||
to_return += str(key, ": ", _items[key], "\n")
|
||||
return to_return
|
|
@ -1,250 +0,0 @@
|
|||
################################################################################
|
||||
#(G)odot (U)nit (T)est class
|
||||
#
|
||||
################################################################################
|
||||
#The MIT License (MIT)
|
||||
#=====================
|
||||
#
|
||||
#Copyright (c) 2019 Tom "Butch" Wesley
|
||||
#
|
||||
#Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
#of this software and associated documentation files (the "Software"), to deal
|
||||
#in the Software without restriction, including without limitation the rights
|
||||
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
#copies of the Software, and to permit persons to whom the Software is
|
||||
#furnished to do so, subject to the following conditions:
|
||||
#
|
||||
#The above copyright notice and this permission notice shall be included in
|
||||
#all copies or substantial portions of the Software.
|
||||
#
|
||||
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
#THE SOFTWARE.
|
||||
#
|
||||
################################################################################
|
||||
# Description
|
||||
# -----------
|
||||
# Command line interface for the GUT unit testing tool. Allows you to run tests
|
||||
# from the command line instead of running a scene. Place this script along with
|
||||
# gut.gd into your scripts directory at the root of your project. Once there you
|
||||
# can run this script (from the root of your project) using the following command:
|
||||
# godot -s -d test/gut/gut_cmdln.gd
|
||||
#
|
||||
# See the readme for a list of options and examples. You can also use the -gh
|
||||
# option to get more information about how to use the command line interface.
|
||||
#
|
||||
# Version 6.8.1
|
||||
################################################################################
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Parses the command line arguments supplied into an array that can then be
|
||||
# examined and parsed based on how the gut options work.
|
||||
#-------------------------------------------------------------------------------
|
||||
class CmdLineParser:
|
||||
var _used_options = []
|
||||
# an array of arrays. Each element in this array will contain an option
|
||||
# name and if that option contains a value then it will have a sedond
|
||||
# element. For example:
|
||||
# [[-gselect, test.gd], [-gexit]]
|
||||
var _opts = []
|
||||
|
||||
func _init():
|
||||
for i in range(OS.get_cmdline_args().size()):
|
||||
var opt_val = OS.get_cmdline_args()[i].split('=')
|
||||
_opts.append(opt_val)
|
||||
|
||||
# Parse out multiple comma delimited values from a command line
|
||||
# option. Values are separated from option name with "=" and
|
||||
# additional values are comma separated.
|
||||
func _parse_array_value(full_option):
|
||||
var value = _parse_option_value(full_option)
|
||||
var split = value.split(',')
|
||||
return split
|
||||
|
||||
# Parse out the value of an option. Values are separated from
|
||||
# the option name with "="
|
||||
func _parse_option_value(full_option):
|
||||
if(full_option.size() > 1):
|
||||
return full_option[1]
|
||||
else:
|
||||
return null
|
||||
|
||||
# Search _opts for an element that starts with the option name
|
||||
# specified.
|
||||
func find_option(name):
|
||||
var found = false
|
||||
var idx = 0
|
||||
|
||||
while(idx < _opts.size() and !found):
|
||||
if(_opts[idx][0] == name):
|
||||
found = true
|
||||
else:
|
||||
idx += 1
|
||||
|
||||
if(found):
|
||||
return idx
|
||||
else:
|
||||
return -1
|
||||
|
||||
func get_array_value(option):
|
||||
_used_options.append(option)
|
||||
var to_return = []
|
||||
var opt_loc = find_option(option)
|
||||
if(opt_loc != -1):
|
||||
to_return = _parse_array_value(_opts[opt_loc])
|
||||
_opts.remove(opt_loc)
|
||||
|
||||
return to_return
|
||||
|
||||
# returns the value of an option if it was specified, null otherwise. This
|
||||
# used to return the default but that became problemnatic when trying to
|
||||
# punch through the different places where values could be specified.
|
||||
func get_value(option):
|
||||
_used_options.append(option)
|
||||
var to_return = null
|
||||
var opt_loc = find_option(option)
|
||||
if(opt_loc != -1):
|
||||
to_return = _parse_option_value(_opts[opt_loc])
|
||||
_opts.remove(opt_loc)
|
||||
|
||||
return to_return
|
||||
|
||||
# returns true if it finds the option, false if not.
|
||||
func was_specified(option):
|
||||
_used_options.append(option)
|
||||
return find_option(option) != -1
|
||||
|
||||
# Returns any unused command line options. I found that only the -s and
|
||||
# script name come through from godot, all other options that godot uses
|
||||
# are not sent through OS.get_cmdline_args().
|
||||
#
|
||||
# This is a onetime thing b/c i kill all items in _used_options
|
||||
func get_unused_options():
|
||||
var to_return = []
|
||||
for i in range(_opts.size()):
|
||||
to_return.append(_opts[i][0])
|
||||
|
||||
var script_option = to_return.find('-s')
|
||||
if script_option != -1:
|
||||
to_return.remove(script_option + 1)
|
||||
to_return.remove(script_option)
|
||||
|
||||
while(_used_options.size() > 0):
|
||||
var index = to_return.find(_used_options[0].split("=")[0])
|
||||
if(index != -1):
|
||||
to_return.remove(index)
|
||||
_used_options.remove(0)
|
||||
|
||||
return to_return
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Simple class to hold a command line option
|
||||
#-------------------------------------------------------------------------------
|
||||
class Option:
|
||||
var value = null
|
||||
var option_name = ''
|
||||
var default = null
|
||||
var description = ''
|
||||
|
||||
func _init(name, default_value, desc=''):
|
||||
option_name = name
|
||||
default = default_value
|
||||
description = desc
|
||||
value = null#default_value
|
||||
|
||||
func pad(value, size, pad_with=' '):
|
||||
var to_return = value
|
||||
for i in range(value.length(), size):
|
||||
to_return += pad_with
|
||||
|
||||
return to_return
|
||||
|
||||
func to_s(min_space=0):
|
||||
var subbed_desc = description
|
||||
if(subbed_desc.find('[default]') != -1):
|
||||
subbed_desc = subbed_desc.replace('[default]', str(default))
|
||||
return pad(option_name, min_space) + subbed_desc
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# The high level interface between this script and the command line options
|
||||
# supplied. Uses Option class and CmdLineParser to extract information from
|
||||
# the command line and make it easily accessible.
|
||||
#-------------------------------------------------------------------------------
|
||||
var options = []
|
||||
var _opts = []
|
||||
var _banner = ''
|
||||
|
||||
func add(name, default, desc):
|
||||
options.append(Option.new(name, default, desc))
|
||||
|
||||
func get_value(name):
|
||||
var found = false
|
||||
var idx = 0
|
||||
|
||||
while(idx < options.size() and !found):
|
||||
if(options[idx].option_name == name):
|
||||
found = true
|
||||
else:
|
||||
idx += 1
|
||||
|
||||
if(found):
|
||||
return options[idx].value
|
||||
else:
|
||||
print("COULD NOT FIND OPTION " + name)
|
||||
return null
|
||||
|
||||
func set_banner(banner):
|
||||
_banner = banner
|
||||
|
||||
func print_help():
|
||||
var longest = 0
|
||||
for i in range(options.size()):
|
||||
if(options[i].option_name.length() > longest):
|
||||
longest = options[i].option_name.length()
|
||||
|
||||
print('---------------------------------------------------------')
|
||||
print(_banner)
|
||||
|
||||
print("\nOptions\n-------")
|
||||
for i in range(options.size()):
|
||||
print(' ' + options[i].to_s(longest + 2))
|
||||
print('---------------------------------------------------------')
|
||||
|
||||
func print_options():
|
||||
for i in range(options.size()):
|
||||
print(options[i].option_name + '=' + str(options[i].value))
|
||||
|
||||
func parse():
|
||||
var parser = CmdLineParser.new()
|
||||
|
||||
for i in range(options.size()):
|
||||
var t = typeof(options[i].default)
|
||||
# only set values that were specified at the command line so that
|
||||
# we can punch through default and config values correctly later.
|
||||
# Without this check, you can't tell the difference between the
|
||||
# defaults and what was specified, so you can't punch through
|
||||
# higher level options.
|
||||
if(parser.was_specified(options[i].option_name)):
|
||||
if(t == TYPE_INT):
|
||||
options[i].value = int(parser.get_value(options[i].option_name))
|
||||
elif(t == TYPE_STRING):
|
||||
options[i].value = parser.get_value(options[i].option_name)
|
||||
elif(t == TYPE_ARRAY):
|
||||
options[i].value = parser.get_array_value(options[i].option_name)
|
||||
elif(t == TYPE_BOOL):
|
||||
options[i].value = parser.was_specified(options[i].option_name)
|
||||
elif(t == TYPE_NIL):
|
||||
print(options[i].option_name + ' cannot be processed, it has a nil datatype')
|
||||
else:
|
||||
print(options[i].option_name + ' cannot be processed, it has unknown datatype:' + str(t))
|
||||
|
||||
var unused = parser.get_unused_options()
|
||||
if(unused.size() > 0):
|
||||
print("Unrecognized options: ", unused)
|
||||
return false
|
||||
|
||||
return true
|
|
@ -1,7 +0,0 @@
|
|||
[plugin]
|
||||
|
||||
name="Gut"
|
||||
description="Unit Testing tool for Godot."
|
||||
author="Butch Wesley"
|
||||
version="6.8.1"
|
||||
script="gut_plugin.gd"
|
|
@ -1,166 +0,0 @@
|
|||
################################################################################
|
||||
#The MIT License (MIT)
|
||||
#=====================
|
||||
#
|
||||
#Copyright (c) 2019 Tom "Butch" Wesley
|
||||
#
|
||||
#Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
#of this software and associated documentation files (the "Software"), to deal
|
||||
#in the Software without restriction, including without limitation the rights
|
||||
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
#copies of the Software, and to permit persons to whom the Software is
|
||||
#furnished to do so, subject to the following conditions:
|
||||
#
|
||||
#The above copyright notice and this permission notice shall be included in
|
||||
#all copies or substantial portions of the Software.
|
||||
#
|
||||
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
#THE SOFTWARE.
|
||||
#
|
||||
################################################################################
|
||||
|
||||
# Some arbitrary string that should never show up by accident. If it does, then
|
||||
# shame on you.
|
||||
const ARG_NOT_SET = '_*_argument_*_is_*_not_set_*_'
|
||||
|
||||
# This hash holds the objects that are being watched, the signals that are being
|
||||
# watched, and an array of arrays that contains arguments that were passed
|
||||
# each time the signal was emitted.
|
||||
#
|
||||
# For example:
|
||||
# _watched_signals => {
|
||||
# ref1 => {
|
||||
# 'signal1' => [[], [], []],
|
||||
# 'signal2' => [[p1, p2]],
|
||||
# 'signal3' => [[p1]]
|
||||
# },
|
||||
# ref2 => {
|
||||
# 'some_signal' => [],
|
||||
# 'other_signal' => [[p1, p2, p3], [p1, p2, p3], [p1, p2, p3]]
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# In this sample:
|
||||
# - signal1 on the ref1 object was emitted 3 times and each time, zero
|
||||
# parameters were passed.
|
||||
# - signal3 on ref1 was emitted once and passed a single parameter
|
||||
# - some_signal on ref2 was never emitted.
|
||||
# - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
|
||||
var _watched_signals = {}
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
|
||||
func _add_watched_signal(obj, name):
|
||||
# SHORTCIRCUIT - ignore dupes
|
||||
if(_watched_signals.has(obj) and _watched_signals[obj].has(name)):
|
||||
return
|
||||
|
||||
if(!_watched_signals.has(obj)):
|
||||
_watched_signals[obj] = {name:[]}
|
||||
else:
|
||||
_watched_signals[obj][name] = []
|
||||
obj.connect(name, self, '_on_watched_signal', [obj, name])
|
||||
|
||||
# This handles all the signals that are watched. It supports up to 9 parameters
|
||||
# which could be emitted by the signal and the two parameters used when it is
|
||||
# connected via watch_signal. I chose 9 since you can only specify up to 9
|
||||
# parameters when dynamically calling a method via call (per the Godot
|
||||
# documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
|
||||
#
|
||||
# Based on the documentation of emit_signal, it appears you can only pass up
|
||||
# to 4 parameters when firing a signal. I haven't verified this, but this should
|
||||
# future proof this some if the value ever grows.
|
||||
func _on_watched_signal(arg1=ARG_NOT_SET, arg2=ARG_NOT_SET, arg3=ARG_NOT_SET, \
|
||||
arg4=ARG_NOT_SET, arg5=ARG_NOT_SET, arg6=ARG_NOT_SET, \
|
||||
arg7=ARG_NOT_SET, arg8=ARG_NOT_SET, arg9=ARG_NOT_SET, \
|
||||
arg10=ARG_NOT_SET, arg11=ARG_NOT_SET):
|
||||
var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
|
||||
|
||||
# strip off any unused vars.
|
||||
var idx = args.size() -1
|
||||
while(str(args[idx]) == ARG_NOT_SET):
|
||||
args.remove(idx)
|
||||
idx -= 1
|
||||
|
||||
# retrieve object and signal name from the array and remove them. These
|
||||
# will always be at the end since they are added when the connect happens.
|
||||
var signal_name = args[args.size() -1]
|
||||
args.pop_back()
|
||||
var object = args[args.size() -1]
|
||||
args.pop_back()
|
||||
|
||||
_watched_signals[object][signal_name].append(args)
|
||||
|
||||
func does_object_have_signal(object, signal_name):
|
||||
var signals = object.get_signal_list()
|
||||
for i in range(signals.size()):
|
||||
if(signals[i]['name'] == signal_name):
|
||||
return true
|
||||
return false
|
||||
|
||||
func watch_signals(object):
|
||||
var signals = object.get_signal_list()
|
||||
for i in range(signals.size()):
|
||||
_add_watched_signal(object, signals[i]['name'])
|
||||
|
||||
func watch_signal(object, signal_name):
|
||||
var did = false
|
||||
if(does_object_have_signal(object, signal_name)):
|
||||
_add_watched_signal(object, signal_name)
|
||||
did = true
|
||||
return did
|
||||
|
||||
func get_emit_count(object, signal_name):
|
||||
var to_return = -1
|
||||
if(is_watching(object, signal_name)):
|
||||
to_return = _watched_signals[object][signal_name].size()
|
||||
return to_return
|
||||
|
||||
func did_emit(object, signal_name):
|
||||
var did = false
|
||||
if(is_watching(object, signal_name)):
|
||||
did = get_emit_count(object, signal_name) != 0
|
||||
return did
|
||||
|
||||
func print_object_signals(object):
|
||||
var list = object.get_signal_list()
|
||||
for i in range(list.size()):
|
||||
print(list[i].name, "\n ", list[i])
|
||||
|
||||
func get_signal_parameters(object, signal_name, index=-1):
|
||||
var params = null
|
||||
if(is_watching(object, signal_name)):
|
||||
var all_params = _watched_signals[object][signal_name]
|
||||
if(all_params.size() > 0):
|
||||
if(index == -1):
|
||||
index = all_params.size() -1
|
||||
params = all_params[index]
|
||||
return params
|
||||
|
||||
func is_watching_object(object):
|
||||
return _watched_signals.has(object)
|
||||
|
||||
func is_watching(object, signal_name):
|
||||
return _watched_signals.has(object) and _watched_signals[object].has(signal_name)
|
||||
|
||||
func clear():
|
||||
for obj in _watched_signals:
|
||||
for signal_name in _watched_signals[obj]:
|
||||
if(_utils.is_not_freed(obj)):
|
||||
obj.disconnect(signal_name, self, '_on_watched_signal')
|
||||
_watched_signals.clear()
|
||||
|
||||
# Returns a list of all the signal names that were emitted by the object.
|
||||
# If the object is not being watched then an empty list is returned.
|
||||
func get_signals_emitted(obj):
|
||||
var emitted = []
|
||||
if(is_watching_object(obj)):
|
||||
for signal_name in _watched_signals[obj]:
|
||||
if(_watched_signals[obj][signal_name].size() > 0):
|
||||
emitted.append(signal_name)
|
||||
|
||||
return emitted
|
Binary file not shown.
|
@ -1,96 +0,0 @@
|
|||
# {
|
||||
# instance_id_or_path1:{
|
||||
# method1:[ [p1, p2], [p1, p2] ],
|
||||
# method2:[ [p1, p2], [p1, p2] ]
|
||||
# },
|
||||
# instance_id_or_path1:{
|
||||
# method1:[ [p1, p2], [p1, p2] ],
|
||||
# method2:[ [p1, p2], [p1, p2] ]
|
||||
# },
|
||||
# }
|
||||
var _calls = {}
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
var _lgr = _utils.get_logger()
|
||||
|
||||
func _get_params_as_string(params):
|
||||
var to_return = ''
|
||||
if(params == null):
|
||||
return ''
|
||||
|
||||
for i in range(params.size()):
|
||||
if(params[i] == null):
|
||||
to_return += 'null'
|
||||
else:
|
||||
if(typeof(params[i]) == TYPE_STRING):
|
||||
to_return += str('"', params[i], '"')
|
||||
else:
|
||||
to_return += str(params[i])
|
||||
if(i != params.size() -1):
|
||||
to_return += ', '
|
||||
return to_return
|
||||
|
||||
func add_call(variant, method_name, parameters=null):
|
||||
if(!_calls.has(variant)):
|
||||
_calls[variant] = {}
|
||||
|
||||
if(!_calls[variant].has(method_name)):
|
||||
_calls[variant][method_name] = []
|
||||
|
||||
_calls[variant][method_name].append(parameters)
|
||||
|
||||
func was_called(variant, method_name, parameters=null):
|
||||
var to_return = false
|
||||
if(_calls.has(variant) and _calls[variant].has(method_name)):
|
||||
if(parameters):
|
||||
to_return = _calls[variant][method_name].has(parameters)
|
||||
else:
|
||||
to_return = true
|
||||
return to_return
|
||||
|
||||
func get_call_parameters(variant, method_name, index=-1):
|
||||
var to_return = null
|
||||
var get_index = -1
|
||||
|
||||
if(_calls.has(variant) and _calls[variant].has(method_name)):
|
||||
var call_size = _calls[variant][method_name].size()
|
||||
if(index == -1):
|
||||
# get the most recent call by default
|
||||
get_index = call_size -1
|
||||
else:
|
||||
get_index = index
|
||||
|
||||
if(get_index < call_size):
|
||||
to_return = _calls[variant][method_name][get_index]
|
||||
else:
|
||||
_lgr.error(str('Specified index ', index, ' is outside range of the number of registered calls: ', call_size))
|
||||
|
||||
return to_return
|
||||
|
||||
func call_count(instance, method_name, parameters=null):
|
||||
var to_return = 0
|
||||
|
||||
if(was_called(instance, method_name)):
|
||||
if(parameters):
|
||||
for i in range(_calls[instance][method_name].size()):
|
||||
if(_calls[instance][method_name][i] == parameters):
|
||||
to_return += 1
|
||||
else:
|
||||
to_return = _calls[instance][method_name].size()
|
||||
return to_return
|
||||
|
||||
func clear():
|
||||
_calls = {}
|
||||
|
||||
func get_call_list_as_string(instance):
|
||||
var to_return = ''
|
||||
if(_calls.has(instance)):
|
||||
for method in _calls[instance]:
|
||||
for i in range(_calls[instance][method].size()):
|
||||
to_return += str(method, '(', _get_params_as_string(_calls[instance][method][i]), ")\n")
|
||||
return to_return
|
||||
|
||||
func get_logger():
|
||||
return _lgr
|
||||
|
||||
func set_logger(logger):
|
||||
_lgr = logger
|
|
@ -1,43 +0,0 @@
|
|||
var return_val = null
|
||||
var stub_target = null
|
||||
var target_subpath = null
|
||||
var parameters = null
|
||||
var stub_method = null
|
||||
var call_super = false
|
||||
|
||||
const NOT_SET = '|_1_this_is_not_set_1_|'
|
||||
|
||||
func _init(target=null, method=null, subpath=null):
|
||||
stub_target = target
|
||||
stub_method = method
|
||||
target_subpath = subpath
|
||||
|
||||
func to_return(val):
|
||||
return_val = val
|
||||
call_super = false
|
||||
return self
|
||||
|
||||
func to_do_nothing():
|
||||
return to_return(null)
|
||||
|
||||
func to_call_super():
|
||||
call_super = true
|
||||
return self
|
||||
|
||||
func when_passed(p1=NOT_SET,p2=NOT_SET,p3=NOT_SET,p4=NOT_SET,p5=NOT_SET,p6=NOT_SET,p7=NOT_SET,p8=NOT_SET,p9=NOT_SET,p10=NOT_SET):
|
||||
parameters = [p1,p2,p3,p4,p5,p6,p7,p8,p9,p10]
|
||||
var idx = 0
|
||||
while(idx < parameters.size()):
|
||||
if(str(parameters[idx]) == NOT_SET):
|
||||
parameters.remove(idx)
|
||||
else:
|
||||
idx += 1
|
||||
return self
|
||||
|
||||
func to_s():
|
||||
var base_string = str(stub_target, '[', target_subpath, '].', stub_method)
|
||||
if(call_super):
|
||||
base_string += " to call SUPER"
|
||||
else:
|
||||
base_string += str(' with (', parameters, ') = ', return_val)
|
||||
return base_string
|
|
@ -1,162 +0,0 @@
|
|||
# {
|
||||
# inst_id_or_path1:{
|
||||
# method_name1: [StubParams, StubParams],
|
||||
# method_name2: [StubParams, StubParams]
|
||||
# },
|
||||
# inst_id_or_path2:{
|
||||
# method_name1: [StubParams, StubParams],
|
||||
# method_name2: [StubParams, StubParams]
|
||||
# }
|
||||
# }
|
||||
var returns = {}
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
var _lgr = _utils.get_logger()
|
||||
|
||||
func _is_instance(obj):
|
||||
return typeof(obj) == TYPE_OBJECT and !obj.has_method('new')
|
||||
|
||||
func _make_key_from_metadata(doubled):
|
||||
var to_return = doubled.__gut_metadata_.path
|
||||
if(doubled.__gut_metadata_.subpath != ''):
|
||||
to_return += str('-', doubled.__gut_metadata_.subpath)
|
||||
return to_return
|
||||
|
||||
# Creates they key for the returns hash based on the type of object passed in
|
||||
# obj could be a string of a path to a script with an optional subpath or
|
||||
# it could be an instance of a doubled object.
|
||||
func _make_key_from_variant(obj, subpath=null):
|
||||
var to_return = null
|
||||
|
||||
match typeof(obj):
|
||||
TYPE_STRING:
|
||||
# this has to match what is done in _make_key_from_metadata
|
||||
to_return = obj
|
||||
if(subpath != null and subpath != ''):
|
||||
to_return += str('-', subpath)
|
||||
TYPE_OBJECT:
|
||||
if(_is_instance(obj)):
|
||||
to_return = _make_key_from_metadata(obj)
|
||||
elif(_utils.is_native_class(obj)):
|
||||
to_return = _utils.get_native_class_name(obj)
|
||||
else:
|
||||
to_return = obj.resource_path
|
||||
return to_return
|
||||
|
||||
func _add_obj_method(obj, method, subpath=null):
|
||||
var key = _make_key_from_variant(obj, subpath)
|
||||
if(_is_instance(obj)):
|
||||
key = obj
|
||||
|
||||
if(!returns.has(key)):
|
||||
returns[key] = {}
|
||||
if(!returns[key].has(method)):
|
||||
returns[key][method] = []
|
||||
|
||||
return key
|
||||
|
||||
# ##############
|
||||
# Public
|
||||
# ##############
|
||||
|
||||
# TODO: This method is only used in tests and should be refactored out. It
|
||||
# does not support inner classes and isn't helpful.
|
||||
func set_return(obj, method, value, parameters=null):
|
||||
var key = _add_obj_method(obj, method)
|
||||
var sp = _utils.StubParams.new(key, method)
|
||||
sp.parameters = parameters
|
||||
sp.return_val = value
|
||||
returns[key][method].append(sp)
|
||||
|
||||
func add_stub(stub_params):
|
||||
var key = _add_obj_method(stub_params.stub_target, stub_params.stub_method, stub_params.target_subpath)
|
||||
returns[key][stub_params.stub_method].append(stub_params)
|
||||
|
||||
# Searches returns for an entry that matches the instance or the class that
|
||||
# passed in obj is.
|
||||
#
|
||||
# obj can be an instance, class, or a path.
|
||||
func _find_stub(obj, method, parameters=null):
|
||||
var key = _make_key_from_variant(obj)
|
||||
var to_return = null
|
||||
|
||||
if(_is_instance(obj)):
|
||||
if(returns.has(obj) and returns[obj].has(method)):
|
||||
key = obj
|
||||
elif(obj.get('__gut_metadata_')):
|
||||
key = _make_key_from_metadata(obj)
|
||||
|
||||
if(returns.has(key) and returns[key].has(method)):
|
||||
var param_idx = -1
|
||||
var null_idx = -1
|
||||
|
||||
for i in range(returns[key][method].size()):
|
||||
if(returns[key][method][i].parameters == parameters):
|
||||
param_idx = i
|
||||
if(returns[key][method][i].parameters == null):
|
||||
null_idx = i
|
||||
|
||||
# We have matching parameter values so return the stub value for that
|
||||
if(param_idx != -1):
|
||||
to_return = returns[key][method][param_idx]
|
||||
# We found a case where the parameters were not specified so return
|
||||
# parameters for that
|
||||
elif(null_idx != -1):
|
||||
to_return = returns[key][method][null_idx]
|
||||
else:
|
||||
_lgr.warn(str('Call to [', method, '] was not stubbed for the supplied parameters ', parameters, '. Null was returned.'))
|
||||
|
||||
return to_return
|
||||
|
||||
# Gets a stubbed return value for the object and method passed in. If the
|
||||
# instance was stubbed it will use that, otherwise it will use the path and
|
||||
# subpath of the object to try to find a value.
|
||||
#
|
||||
# It will also use the optional list of parameter values to find a value. If
|
||||
# the object was stubbed with no parameters than any parameters will match.
|
||||
# If it was stubbed with specific parameter values then it will try to match.
|
||||
# If the parameters do not match BUT there was also an empty parameter list stub
|
||||
# then it will return those.
|
||||
# If it cannot find anything that matches then null is returned.for
|
||||
#
|
||||
# Parameters
|
||||
# obj: this should be an instance of a doubled object.
|
||||
# method: the method called
|
||||
# parameters: optional array of parameter vales to find a return value for.
|
||||
func get_return(obj, method, parameters=null):
|
||||
var stub_info = _find_stub(obj, method, parameters)
|
||||
|
||||
if(stub_info != null):
|
||||
return stub_info.return_val
|
||||
else:
|
||||
return null
|
||||
|
||||
func should_call_super(obj, method, parameters=null):
|
||||
var stub_info = _find_stub(obj, method, parameters)
|
||||
if(stub_info != null):
|
||||
return stub_info.call_super
|
||||
else:
|
||||
# this log message is here because of how the generated doubled scripts
|
||||
# are structured. With this log msg here, you will only see one
|
||||
# "unstubbed" info instead of multiple.
|
||||
_lgr.info('Unstubbed call to ' + method + '::' + str(obj))
|
||||
return false
|
||||
|
||||
|
||||
func clear():
|
||||
returns.clear()
|
||||
|
||||
func get_logger():
|
||||
return _lgr
|
||||
|
||||
func set_logger(logger):
|
||||
_lgr = logger
|
||||
|
||||
func to_s():
|
||||
var text = ''
|
||||
for thing in returns:
|
||||
text += str(thing) + "\n"
|
||||
for method in returns[thing]:
|
||||
text += str("\t", method, "\n")
|
||||
for i in range(returns[thing][method].size()):
|
||||
text += "\t\t" + returns[thing][method][i].to_s() + "\n"
|
||||
return text
|
|
@ -1,153 +0,0 @@
|
|||
# ------------------------------------------------------------------------------
|
||||
# Contains all the results of a single test. Allows for multiple asserts results
|
||||
# and pending calls.
|
||||
# ------------------------------------------------------------------------------
|
||||
class Test:
|
||||
var pass_texts = []
|
||||
var fail_texts = []
|
||||
var pending_texts = []
|
||||
|
||||
func to_s():
|
||||
var pad = ' '
|
||||
var to_return = ''
|
||||
for i in range(fail_texts.size()):
|
||||
to_return += str(pad, 'FAILED: ', fail_texts[i], "\n")
|
||||
for i in range(pending_texts.size()):
|
||||
to_return += str(pad, 'Pending: ', pending_texts[i], "\n")
|
||||
return to_return
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Contains all the results for a single test-script/inner class. Persists the
|
||||
# names of the tests and results and the order in which the tests were run.
|
||||
# ------------------------------------------------------------------------------
|
||||
class TestScript:
|
||||
var name = 'NOT_SET'
|
||||
#
|
||||
var _tests = {}
|
||||
var _test_order = []
|
||||
|
||||
func _init(script_name):
|
||||
name = script_name
|
||||
|
||||
func get_pass_count():
|
||||
var count = 0
|
||||
for key in _tests:
|
||||
count += _tests[key].pass_texts.size()
|
||||
return count
|
||||
|
||||
func get_fail_count():
|
||||
var count = 0
|
||||
for key in _tests:
|
||||
count += _tests[key].fail_texts.size()
|
||||
return count
|
||||
|
||||
func get_pending_count():
|
||||
var count = 0
|
||||
for key in _tests:
|
||||
count += _tests[key].pending_texts.size()
|
||||
return count
|
||||
|
||||
func get_test_obj(name):
|
||||
if(!_tests.has(name)):
|
||||
_tests[name] = Test.new()
|
||||
_test_order.append(name)
|
||||
return _tests[name]
|
||||
|
||||
func add_pass(test_name, reason):
|
||||
var t = get_test_obj(test_name)
|
||||
t.pass_texts.append(reason)
|
||||
|
||||
func add_fail(test_name, reason):
|
||||
var t = get_test_obj(test_name)
|
||||
t.fail_texts.append(reason)
|
||||
|
||||
func add_pending(test_name, reason):
|
||||
var t = get_test_obj(test_name)
|
||||
t.pending_texts.append(reason)
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Summary Class
|
||||
#
|
||||
# This class holds the results of all the test scripts and Inner Classes that
|
||||
# were run.
|
||||
# -------------------------------------------d-----------------------------------
|
||||
var _scripts = []
|
||||
|
||||
func add_script(name):
|
||||
_scripts.append(TestScript.new(name))
|
||||
|
||||
func get_scripts():
|
||||
return _scripts
|
||||
|
||||
func get_current_script():
|
||||
return _scripts[_scripts.size() - 1]
|
||||
|
||||
func add_test(test_name):
|
||||
get_current_script().get_test_obj(test_name)
|
||||
|
||||
func add_pass(test_name, reason = ''):
|
||||
get_current_script().add_pass(test_name, reason)
|
||||
|
||||
func add_fail(test_name, reason = ''):
|
||||
get_current_script().add_fail(test_name, reason)
|
||||
|
||||
func add_pending(test_name, reason = ''):
|
||||
get_current_script().add_pending(test_name, reason)
|
||||
|
||||
func get_test_text(test_name):
|
||||
return test_name + "\n" + get_current_script().get_test_obj(test_name).to_s()
|
||||
|
||||
# Gets the count of unique script names minus the .<Inner Class Name> at the
|
||||
# end. Used for displaying the number of scripts without including all the
|
||||
# Inner Classes.
|
||||
func get_non_inner_class_script_count():
|
||||
var count = 0
|
||||
var unique_scripts = {}
|
||||
for i in range(_scripts.size()):
|
||||
var ext_loc = _scripts[i].name.find_last('.gd.')
|
||||
if(ext_loc == -1):
|
||||
unique_scripts[_scripts[i].name] = 1
|
||||
else:
|
||||
unique_scripts[_scripts[i].name.substr(0, ext_loc + 3)] = 1
|
||||
return unique_scripts.keys().size()
|
||||
|
||||
func get_totals():
|
||||
var totals = {
|
||||
passing = 0,
|
||||
pending = 0,
|
||||
failing = 0,
|
||||
tests = 0,
|
||||
scripts = 0
|
||||
}
|
||||
|
||||
for s in range(_scripts.size()):
|
||||
totals.passing += _scripts[s].get_pass_count()
|
||||
totals.pending += _scripts[s].get_pending_count()
|
||||
totals.failing += _scripts[s].get_fail_count()
|
||||
totals.tests += _scripts[s]._test_order.size()
|
||||
|
||||
totals.scripts = get_non_inner_class_script_count()
|
||||
|
||||
return totals
|
||||
|
||||
func get_summary_text():
|
||||
var _totals = get_totals()
|
||||
|
||||
var to_return = ''
|
||||
for s in range(_scripts.size()):
|
||||
if(_scripts[s].get_fail_count() > 0 or _scripts[s].get_pending_count() > 0):
|
||||
to_return += _scripts[s].name + "\n"
|
||||
for t in range(_scripts[s]._test_order.size()):
|
||||
var tname = _scripts[s]._test_order[t]
|
||||
var test = _scripts[s].get_test_obj(tname)
|
||||
if(test.fail_texts.size() > 0 or test.pending_texts.size() > 0):
|
||||
to_return += str(' - ', tname, "\n", test.to_s())
|
||||
|
||||
var header = "*** Totals ***\n"
|
||||
header += str(' scripts: ', get_non_inner_class_script_count(), "\n")
|
||||
header += str(' tests: ', _totals.tests, "\n")
|
||||
header += str(' passing asserts: ', _totals.passing, "\n")
|
||||
header += str(' failing asserts: ',_totals.failing, "\n")
|
||||
header += str(' pending: ', _totals.pending, "\n")
|
||||
|
||||
return to_return + "\n" + header
|
1088
addons/gut/test.gd
1088
addons/gut/test.gd
File diff suppressed because it is too large
Load diff
|
@ -1,241 +0,0 @@
|
|||
# ------------------------------------------------------------------------------
|
||||
# Used to keep track of info about each test ran.
|
||||
# ------------------------------------------------------------------------------
|
||||
class Test:
|
||||
# indicator if it passed or not. defaults to true since it takes only
|
||||
# one failure to make it not pass. _fail in gut will set this.
|
||||
var passed = true
|
||||
# the name of the function
|
||||
var name = ""
|
||||
# flag to know if the name has been printed yet.
|
||||
var has_printed_name = false
|
||||
# the line number the test is on
|
||||
var line_number = -1
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# ------------------------------------------------------------------------------
|
||||
class TestScript:
|
||||
var inner_class_name = null
|
||||
var tests = []
|
||||
var path = null
|
||||
var _utils = null
|
||||
var _lgr = null
|
||||
|
||||
func _init(utils=null, logger=null):
|
||||
_utils = utils
|
||||
_lgr = logger
|
||||
|
||||
func to_s():
|
||||
var to_return = path
|
||||
if(inner_class_name != null):
|
||||
to_return += str('.', inner_class_name)
|
||||
to_return += "\n"
|
||||
for i in range(tests.size()):
|
||||
to_return += str(' ', tests[i].name, "\n")
|
||||
return to_return
|
||||
|
||||
func get_new():
|
||||
var TheScript = load(path)
|
||||
var inst = null
|
||||
if(inner_class_name != null):
|
||||
inst = TheScript.get(inner_class_name).new()
|
||||
else:
|
||||
inst = TheScript.new()
|
||||
return inst
|
||||
|
||||
func get_full_name():
|
||||
var to_return = path
|
||||
if(inner_class_name != null):
|
||||
to_return += '.' + inner_class_name
|
||||
return to_return
|
||||
|
||||
func get_filename():
|
||||
return path.get_file()
|
||||
|
||||
func has_inner_class():
|
||||
return inner_class_name != null
|
||||
|
||||
func export_to(config_file, section):
|
||||
config_file.set_value(section, 'path', path)
|
||||
config_file.set_value(section, 'inner_class', inner_class_name)
|
||||
var names = []
|
||||
for i in range(tests.size()):
|
||||
names.append(tests[i].name)
|
||||
config_file.set_value(section, 'tests', names)
|
||||
|
||||
func _remap_path(path):
|
||||
var to_return = path
|
||||
if(!_utils.file_exists(path)):
|
||||
_lgr.debug('Checking for remap for: ' + path)
|
||||
var remap_path = path.get_basename() + '.gd.remap'
|
||||
if(_utils.file_exists(remap_path)):
|
||||
var cf = ConfigFile.new()
|
||||
cf.load(remap_path)
|
||||
to_return = cf.get_value('remap', 'path')
|
||||
else:
|
||||
_lgr.warn('Could not find remap file ' + remap_path)
|
||||
return to_return
|
||||
|
||||
func import_from(config_file, section):
|
||||
path = config_file.get_value(section, 'path')
|
||||
path = _remap_path(path)
|
||||
var test_names = config_file.get_value(section, 'tests')
|
||||
for i in range(test_names.size()):
|
||||
var t = Test.new()
|
||||
t.name = test_names[i]
|
||||
tests.append(t)
|
||||
# Null is an acceptable value, but you can't pass null as a default to
|
||||
# get_value since it thinks you didn't send a default...then it spits
|
||||
# out red text. This works around that.
|
||||
var inner_name = config_file.get_value(section, 'inner_class', 'Placeholder')
|
||||
if(inner_name != 'Placeholder'):
|
||||
inner_class_name = inner_name
|
||||
else: # just being explicit
|
||||
inner_class_name = null
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# start test_collector, I don't think I like the name.
|
||||
# ------------------------------------------------------------------------------
|
||||
var scripts = []
|
||||
var _test_prefix = 'test_'
|
||||
var _test_class_prefix = 'Test'
|
||||
|
||||
var _utils = load('res://addons/gut/utils.gd').new()
|
||||
var _lgr = _utils.get_logger()
|
||||
|
||||
func _parse_script(script):
|
||||
var file = File.new()
|
||||
var line = ""
|
||||
var line_count = 0
|
||||
var inner_classes = []
|
||||
var scripts_found = []
|
||||
|
||||
file.open(script.path, 1)
|
||||
while(!file.eof_reached()):
|
||||
line_count += 1
|
||||
line = file.get_line()
|
||||
#Add a test
|
||||
if(line.begins_with("func " + _test_prefix)):
|
||||
var from = line.find(_test_prefix)
|
||||
var line_len = line.find("(") - from
|
||||
var new_test = Test.new()
|
||||
new_test.name = line.substr(from, line_len)
|
||||
new_test.line_number = line_count
|
||||
script.tests.append(new_test)
|
||||
|
||||
if(line.begins_with('class ')):
|
||||
var iclass_name = line.replace('class ', '')
|
||||
iclass_name = iclass_name.replace(':', '')
|
||||
if(iclass_name.begins_with(_test_class_prefix)):
|
||||
inner_classes.append(iclass_name)
|
||||
|
||||
scripts_found.append(script.path)
|
||||
|
||||
for i in range(inner_classes.size()):
|
||||
var ts = TestScript.new(_utils, _lgr)
|
||||
ts.path = script.path
|
||||
ts.inner_class_name = inner_classes[i]
|
||||
if(_parse_inner_class_tests(ts)):
|
||||
scripts.append(ts)
|
||||
scripts_found.append(script.path + '[' + inner_classes[i] +']')
|
||||
|
||||
file.close()
|
||||
return scripts_found
|
||||
|
||||
func _parse_inner_class_tests(script):
|
||||
var inst = script.get_new()
|
||||
|
||||
if(!inst is _utils.Test):
|
||||
_lgr.warn('Ignoring ' + script.inner_class_name + ' because it starts with "' + _test_class_prefix + '" but does not extend addons/gut/test.gd')
|
||||
return false
|
||||
|
||||
var methods = inst.get_method_list()
|
||||
for i in range(methods.size()):
|
||||
var name = methods[i]['name']
|
||||
if(name.begins_with(_test_prefix) and methods[i]['flags'] == 65):
|
||||
var t = Test.new()
|
||||
t.name = name
|
||||
script.tests.append(t)
|
||||
|
||||
return true
|
||||
# -----------------
|
||||
# Public
|
||||
# -----------------
|
||||
func add_script(path):
|
||||
# SHORTCIRCUIT
|
||||
if(has_script(path)):
|
||||
return []
|
||||
|
||||
var f = File.new()
|
||||
# SHORTCIRCUIT
|
||||
if(!f.file_exists(path)):
|
||||
_lgr.error('Could not find script: ' + path)
|
||||
return
|
||||
|
||||
var ts = TestScript.new(_utils, _lgr)
|
||||
ts.path = path
|
||||
scripts.append(ts)
|
||||
return _parse_script(ts)
|
||||
|
||||
func to_s():
|
||||
var to_return = ''
|
||||
for i in range(scripts.size()):
|
||||
to_return += scripts[i].to_s() + "\n"
|
||||
return to_return
|
||||
func get_logger():
|
||||
return _lgr
|
||||
|
||||
func set_logger(logger):
|
||||
_lgr = logger
|
||||
|
||||
func get_test_prefix():
|
||||
return _test_prefix
|
||||
|
||||
func set_test_prefix(test_prefix):
|
||||
_test_prefix = test_prefix
|
||||
|
||||
func get_test_class_prefix():
|
||||
return _test_class_prefix
|
||||
|
||||
func set_test_class_prefix(test_class_prefix):
|
||||
_test_class_prefix = test_class_prefix
|
||||
|
||||
func clear():
|
||||
scripts.clear()
|
||||
|
||||
func has_script(path):
|
||||
var found = false
|
||||
var idx = 0
|
||||
while(idx < scripts.size() and !found):
|
||||
if(scripts[idx].path == path):
|
||||
found = true
|
||||
else:
|
||||
idx += 1
|
||||
return found
|
||||
|
||||
func export_tests(path):
|
||||
var success = true
|
||||
var f = ConfigFile.new()
|
||||
for i in range(scripts.size()):
|
||||
scripts[i].export_to(f, str('TestScript-', i))
|
||||
var result = f.save(path)
|
||||
if(result != OK):
|
||||
_lgr.error(str('Could not save exported tests to [', path, ']. Error code: ', result))
|
||||
success = false
|
||||
return success
|
||||
|
||||
func import_tests(path):
|
||||
var success = false
|
||||
var f = ConfigFile.new()
|
||||
var result = f.load(path)
|
||||
if(result != OK):
|
||||
_lgr.error(str('Could not load exported tests from [', path, ']. Error code: ', result))
|
||||
else:
|
||||
var sections = f.get_sections()
|
||||
for key in sections:
|
||||
var ts = TestScript.new(_utils, _lgr)
|
||||
ts.import_from(f, key)
|
||||
scripts.append(ts)
|
||||
success = true
|
||||
return success
|
|
@ -1,43 +0,0 @@
|
|||
var things = {}
|
||||
|
||||
func get_unique_count():
|
||||
return things.size()
|
||||
|
||||
func add(thing):
|
||||
if(things.has(thing)):
|
||||
things[thing] += 1
|
||||
else:
|
||||
things[thing] = 1
|
||||
|
||||
func has(thing):
|
||||
return things.has(thing)
|
||||
|
||||
func get(thing):
|
||||
var to_return = 0
|
||||
if(things.has(thing)):
|
||||
to_return = things[thing]
|
||||
return to_return
|
||||
|
||||
func sum():
|
||||
var count = 0
|
||||
for key in things:
|
||||
count += things[key]
|
||||
return count
|
||||
|
||||
func to_s():
|
||||
var to_return = ""
|
||||
for key in things:
|
||||
to_return += str(key, ": ", things[key], "\n")
|
||||
to_return += str("sum: ", sum())
|
||||
return to_return
|
||||
|
||||
func get_max_count():
|
||||
var max_val = null
|
||||
for key in things:
|
||||
if(max_val == null or things[key] > max_val):
|
||||
max_val = things[key]
|
||||
return max_val
|
||||
|
||||
func add_array_items(array):
|
||||
for i in range(array.size()):
|
||||
add(array[i])
|
|
@ -1,122 +0,0 @@
|
|||
var _Logger = load('res://addons/gut/logger.gd') # everything should use get_logger
|
||||
|
||||
var Doubler = load('res://addons/gut/doubler.gd')
|
||||
var HookScript = load('res://addons/gut/hook_script.gd')
|
||||
var MethodMaker = load('res://addons/gut/method_maker.gd')
|
||||
var Spy = load('res://addons/gut/spy.gd')
|
||||
var Stubber = load('res://addons/gut/stubber.gd')
|
||||
var StubParams = load('res://addons/gut/stub_params.gd')
|
||||
var Summary = load('res://addons/gut/summary.gd')
|
||||
var Test = load('res://addons/gut/test.gd')
|
||||
var TestCollector = load('res://addons/gut/test_collector.gd')
|
||||
var ThingCounter = load('res://addons/gut/thing_counter.gd')
|
||||
var OneToMany = load('res://addons/gut/one_to_many.gd')
|
||||
|
||||
const GUT_METADATA = '__gut_metadata_'
|
||||
|
||||
enum DOUBLE_STRATEGY{
|
||||
FULL,
|
||||
PARTIAL
|
||||
}
|
||||
|
||||
var _file_checker = File.new()
|
||||
|
||||
func is_version_30():
|
||||
var info = Engine.get_version_info()
|
||||
return info.major == 3 and info.minor == 0
|
||||
|
||||
func is_version_31():
|
||||
var info = Engine.get_version_info()
|
||||
return info.major == 3 and info.minor == 1
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Everything should get a logger through this.
|
||||
#
|
||||
# Eventually I want to make this get a single instance of a logger but I'm not
|
||||
# sure how to do that without everything having to be in the tree which I
|
||||
# DO NOT want to to do. I'm thinking of writings some instance ids to a file
|
||||
# and loading them in the _init for this.
|
||||
# ------------------------------------------------------------------------------
|
||||
func get_logger():
|
||||
return _Logger.new()
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Returns an array created by splitting the string by the delimiter
|
||||
# ------------------------------------------------------------------------------
|
||||
func split_string(to_split, delim):
|
||||
var to_return = []
|
||||
|
||||
var loc = to_split.find(delim)
|
||||
while(loc != -1):
|
||||
to_return.append(to_split.substr(0, loc))
|
||||
to_split = to_split.substr(loc + 1, to_split.length() - loc)
|
||||
loc = to_split.find(delim)
|
||||
to_return.append(to_split)
|
||||
return to_return
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# Returns a string containing all the elements in the array separated by delim
|
||||
# ------------------------------------------------------------------------------
|
||||
func join_array(a, delim):
|
||||
var to_return = ''
|
||||
for i in range(a.size()):
|
||||
to_return += str(a[i])
|
||||
if(i != a.size() -1):
|
||||
to_return += str(delim)
|
||||
return to_return
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# return if_null if value is null otherwise return value
|
||||
# ------------------------------------------------------------------------------
|
||||
func nvl(value, if_null):
|
||||
if(value == null):
|
||||
return if_null
|
||||
else:
|
||||
return value
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
# returns true if the object has been freed, false if not
|
||||
#
|
||||
# From what i've read, the weakref approach should work. It seems to work most
|
||||
# of the time but sometimes it does not catch it. The str comparison seems to
|
||||
# fill in the gaps. I've not seen any errors after adding that check.
|
||||
# ------------------------------------------------------------------------------
|
||||
func is_freed(obj):
|
||||
var wr = weakref(obj)
|
||||
return !(wr.get_ref() and str(obj) != '[Deleted Object]')
|
||||
|
||||
func is_not_freed(obj):
|
||||
return !is_freed(obj)
|
||||
|
||||
func is_double(obj):
|
||||
return obj.get(GUT_METADATA) != null
|
||||
|
||||
func extract_property_from_array(source, property):
|
||||
var to_return = []
|
||||
for i in (source.size()):
|
||||
to_return.append(source[i].get(property))
|
||||
return to_return
|
||||
|
||||
func file_exists(path):
|
||||
return _file_checker.file_exists(path)
|
||||
|
||||
func write_file(path, content):
|
||||
var f = File.new()
|
||||
f.open(path, f.WRITE)
|
||||
f.store_string(content)
|
||||
f.close()
|
||||
|
||||
func is_null_or_empty(text):
|
||||
return text == null or text == ''
|
||||
|
||||
func get_native_class_name(thing):
|
||||
var to_return = null
|
||||
if(is_native_class(thing)):
|
||||
to_return = thing.new().get_class()
|
||||
return to_return
|
||||
|
||||
func is_native_class(thing):
|
||||
var it_is = false
|
||||
if(typeof(thing) == TYPE_OBJECT):
|
||||
it_is = str(thing).begins_with("[GDScriptNativeClass:")
|
||||
return it_is
|
3
justfile
3
justfile
|
@ -5,9 +5,6 @@ itchio := "damantisshrimp/taqin"
|
|||
edit:
|
||||
godot --editor --quiet &
|
||||
|
||||
test:
|
||||
godot --debug --script {{src_dir}}/addons/gut/gut_cmdln.gd
|
||||
|
||||
export-android:
|
||||
mkdir -p {{build_dir}}/android
|
||||
godot --export "Android" {{build_dir}}/android
|
||||
|
|
|
@ -40,10 +40,6 @@ window/size/height.mobile=1200
|
|||
window/stretch/mode.mobile="2d"
|
||||
window/stretch/aspect.mobile="expand"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PoolStringArray( "gut" )
|
||||
|
||||
[input_devices]
|
||||
|
||||
pointing/emulate_touch_from_mouse=true
|
||||
|
|
|
@ -1,38 +0,0 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/gut/gut.gd" type="Script" id=1]
|
||||
|
||||
[node name="Gut" type="Control"]
|
||||
self_modulate = Color( 1, 1, 1, 0 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_min_size = Vector2( 740, 250 )
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
_select_script = ""
|
||||
_tests_like = ""
|
||||
_inner_class_name = ""
|
||||
_run_on_load = false
|
||||
_should_maximize = false
|
||||
_should_print_to_console = true
|
||||
_log_level = 1
|
||||
_yield_between_tests = false
|
||||
_disable_strict_datatype_checks = false
|
||||
_test_prefix = "test_"
|
||||
_file_prefix = "test_"
|
||||
_file_extension = ".gd"
|
||||
_inner_class_prefix = "Test"
|
||||
_temp_directory = "user://gut_temp_directory"
|
||||
_export_path = ""
|
||||
_include_subdirectories = false
|
||||
_directory1 = "res://test/unit"
|
||||
_directory2 = ""
|
||||
_directory3 = ""
|
||||
_directory4 = ""
|
||||
_directory5 = ""
|
||||
_directory6 = ""
|
||||
_double_strategy = 1
|
||||
_pre_run_script = ""
|
||||
_post_run_script = ""
|
|
@ -1,27 +0,0 @@
|
|||
extends "res://addons/gut/test.gd"
|
||||
func before_each():
|
||||
gut.p("ran setup", 2)
|
||||
|
||||
func after_each():
|
||||
gut.p("ran teardown", 2)
|
||||
|
||||
func before_all():
|
||||
gut.p("ran run setup", 2)
|
||||
|
||||
func after_all():
|
||||
gut.p("ran run teardown", 2)
|
||||
|
||||
func test_assert_eq_number_not_equal():
|
||||
assert_eq(1, 2, "Should fail. 1 != 2")
|
||||
|
||||
func test_assert_eq_number_equal():
|
||||
assert_eq('asdf', 'asdf', "Should pass")
|
||||
|
||||
func test_assert_true_with_true():
|
||||
assert_true(true, "Should pass, true is true")
|
||||
|
||||
func test_assert_true_with_false():
|
||||
assert_true(false, "Should fail")
|
||||
|
||||
func test_something_else():
|
||||
assert_true(false, "didn't work")
|
Loading…
Reference in a new issue