load custom artwork
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parent
8cc55513b7
commit
5e1e27b2cb
10 changed files with 225 additions and 47 deletions
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@ -15,6 +15,9 @@ const normal_iterations := 10
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const hard_columns := 5
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const hard_rows := 5
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const hard_iterations := 30
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const default_artwork_path := "res://assets/hokusai.jpg"
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const Utils = preload("res://src/Utils.gd")
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export var window_scale_factor = 0.9 # how big the popup will be compared to screen
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@ -23,6 +26,8 @@ var fade_duration = 0.2
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var fade_scale_factor = 0.9
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var flip_duration = 0.4
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var _artwork_path: String = default_artwork_path
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onready var popup = $"."
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onready var panel = $Panel
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onready var edit_panel = $EditPanel
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@ -34,6 +39,8 @@ onready var normal_button = $Panel/VBoxContainer/Difficulty/Normal
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onready var hard_button = $Panel/VBoxContainer/Difficulty/Hard
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onready var custom_button = $Panel/VBoxContainer/HBoxContainer/Custom
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onready var preview = $Panel/VBoxContainer/ArtworkSource/Preview
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onready var columns_spinbox = $EditPanel/VBoxContainer/Columns/SpinBox
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onready var rows_spinbox = $EditPanel/VBoxContainer/Rows/SpinBox
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onready var iterations_spinbox = $EditPanel/VBoxContainer/Iterations/SpinBox
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@ -173,6 +180,8 @@ func _on_Start_pressed():
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preferences.set_value("game", "columns", columns_spinbox.value)
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preferences.set_value("game", "rows", rows_spinbox.value)
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preferences.set_value("game", "shuffle_iterations", iterations_spinbox.value)
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preferences.set_value("game", "artwork_path", _artwork_path)
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preferences.save(pref_path)
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@ -191,6 +200,10 @@ func _on_NewGamePanel_about_to_show():
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iterations_spinbox.value = preferences.get_value("game", "custom_shuffle_iterations", normal_iterations)
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_update_description()
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_artwork_path = preferences.get_value("game", "artwork_path", default_artwork_path)
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print_debug("artwork path: ", _artwork_path)
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preview.texture = Utils.load_texture_from_path(_artwork_path)
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# $Panel/Start.grab_focus()
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fade_in()
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@ -223,3 +236,23 @@ func _on_Hard_pressed():
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func _on_Custom_pressed():
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_update_description()
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flip_over()
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func _on_LoadImage_pressed():
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$FileDialog.popup_centered(rect_size)
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func _on_FileDialog_file_selected(path: String):
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var texture := load(path)
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if texture == null:
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print_debug("Cannot load image from path: ", path)
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return
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preview.texture = texture
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var directory = Directory.new()
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# TODO: remove previous artwork.png, artwork.jpg files
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var cached_artwork_path := "user://artwork.%s" % [path.get_extension()]
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var error = directory.copy(path, cached_artwork_path)
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if error != OK:
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print_debug("Cannot cache image")
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_artwork_path = path
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else:
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_artwork_path = cached_artwork_path
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