update to godot v4

This commit is contained in:
Fabien Freling 2024-09-02 13:13:14 +02:00
parent 95c7976f14
commit 67e71181f6
35 changed files with 795 additions and 494 deletions

View file

@ -1,4 +1,4 @@
tool
@tool
class_name DepthButton
extends Control
@ -7,37 +7,37 @@ signal button_down()
signal button_up()
signal toggled()
export var text := ""
export(Styles.CornerType) var corner_type = Styles.CornerType.SINGLE
export var corner_radius := 10
export var depth := 10
export var toggle_mode := false
export var group: ButtonGroup
@export var text := ""
@export var corner_type = Styles.CornerType.SINGLE # (Styles.CornerType)
@export var corner_radius := 10
@export var depth := 10
@export var toggle_mode := false
@export var group: ButtonGroup
var pressed setget set_pressed, is_pressed
var pressed : get = is_pressed, set = set_pressed
var _pressed_depth := 4
var _toggled := false
var _toggled_depth := _pressed_depth + 3
onready var background := $Background
onready var button: Button = $Button
@onready var background := $Background
@onready var button: Button = $Button
func _ready():
assert(_toggled_depth > _pressed_depth)
button.text = text
button.margin_bottom = -depth
button.offset_bottom = -depth
button.toggle_mode = toggle_mode
button.group = group
button.rect_size.y = rect_size.y - depth
button.size.y = size.y - depth
#
# Styles
#
var background_style := Styles.get_stylebox_flat(background.get_stylebox("panel", "panel"), "button_background", corner_type)
background_style.set_bg_color(Color(0.73, 0.35, 0.13))
background.set('custom_styles/panel', background_style)
background.set('theme_override_styles/panel', background_style)
match corner_type:
Styles.CornerType.SINGLE:
background_style.corner_radius_bottom_left = corner_radius
@ -91,15 +91,15 @@ func set_pressed(value: bool) -> void:
# Signals
#
func _on_Button_button_down():
button.rect_position.y = depth - _pressed_depth
button.position.y = depth - _pressed_depth
$AudioDown.play()
emit_signal("button_down")
func _on_Button_button_up():
if _toggled:
button.rect_position.y = depth - _toggled_depth
button.position.y = depth - _toggled_depth
else:
button.rect_position.y = 0
button.position.y = 0
$AudioUp.play()
emit_signal("button_up")
@ -108,9 +108,9 @@ func _on_Button_toggled(button_pressed):
return
if button_pressed:
button.rect_position.y = depth - _toggled_depth
button.position.y = depth - _toggled_depth
else:
button.rect_position.y = 0
button.position.y = 0
_toggled = button_pressed
emit_signal("toggled", _toggled)

View file

@ -8,9 +8,9 @@
[node name="DepthButton" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -732.0
margin_bottom = -452.0
rect_min_size = Vector2( 200, 80 )
offset_right = -732.0
offset_bottom = -452.0
custom_minimum_size = Vector2( 200, 80 )
theme = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
@ -30,7 +30,7 @@ __meta__ = {
[node name="Button" type="Button" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -10.0
offset_bottom = -10.0
text = "Press Me"
__meta__ = {
"_edit_use_anchors_": false

View file

@ -5,16 +5,16 @@ signal texture_selected(texture)
var _parent_display_name := "<parent directory>"
var _sep := "/"
var _dir := Directory.new()
var _dir := DirAccess.new()
export var root_dir: String
export var walkable := false
export var folder_texture: Texture = null
export var parent_folder_texture: Texture = null
@export var root_dir: String
@export var walkable := false
@export var folder_texture: Texture2D = null
@export var parent_folder_texture: Texture2D = null
func _ready():
print_debug("root dir: ", root_dir)
if root_dir != null and not root_dir.empty():
if root_dir != null and not root_dir.is_empty():
populate(root_dir)
func populate(dir: String) -> void:
@ -26,7 +26,7 @@ func populate(dir: String) -> void:
assert(false)
return
_dir.list_dir_begin()
_dir.list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547
var file_name := _dir.get_next()
while file_name != "":
if _dir.current_is_dir():

View file

@ -1,8 +1,8 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/FileList.gd" type="Script" id=1]
[ext_resource path="res://assets/icon_parent_folder.png" type="Texture" id=2]
[ext_resource path="res://assets/icon_folder.png" type="Texture" id=3]
[ext_resource path="res://assets/icon_parent_folder.png" type="Texture2D" id=2]
[ext_resource path="res://assets/icon_folder.png" type="Texture2D" id=3]
[node name="FileList" type="ItemList"]
anchor_right = 1.0

View file

@ -1,4 +1,4 @@
tool
@tool
class_name ImagePicker
extends Panel
@ -8,7 +8,7 @@ signal canceled()
var _fs_tab_index := 1
onready var fs_list := $VBoxContainer/TabContainer/Filesystem/FileList
@onready var fs_list := $VBoxContainer/TabContainer/Filesystem/FileList
func _ready():
# TODO: fix Android

View file

@ -2,9 +2,9 @@
[ext_resource path="res://src/ImagePicker.gd" type="Script" id=1]
[ext_resource path="res://src/FileList.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/artworks/hokusai.jpg" type="Texture" id=3]
[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture" id=4]
[ext_resource path="res://assets/artworks/escher_lizards.jpg" type="Texture" id=5]
[ext_resource path="res://assets/artworks/hokusai.jpg" type="Texture2D" id=3]
[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture2D" id=4]
[ext_resource path="res://assets/artworks/escher_lizards.jpg" type="Texture2D" id=5]
[node name="ImagePicker" type="Panel"]
anchor_right = 1.0
@ -17,29 +17,29 @@ __meta__ = {
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
rect_clip_content = true
clip_contents = true
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
margin_right = 1024.0
margin_bottom = 512.0
offset_right = 1024.0
offset_bottom = 512.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="App" type="Tabs" parent="VBoxContainer/TabContainer"]
[node name="App" type="TabBar" parent="VBoxContainer/TabContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 61.0
margin_right = -8.0
margin_bottom = -8.0
rect_clip_content = true
offset_left = 8.0
offset_top = 61.0
offset_right = -8.0
offset_bottom = -8.0
clip_contents = true
[node name="FileList" parent="VBoxContainer/TabContainer/App" instance=ExtResource( 2 )]
items = [ "", ExtResource( 4 ), false, "", ExtResource( 5 ), false, "", ExtResource( 3 ), false ]
@ -47,24 +47,24 @@ root_dir = ""
folder_texture = null
parent_folder_texture = null
[node name="Filesystem" type="Tabs" parent="VBoxContainer/TabContainer"]
[node name="Filesystem" type="TabBar" parent="VBoxContainer/TabContainer"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 8.0
margin_top = 61.0
margin_right = -8.0
margin_bottom = -8.0
offset_left = 8.0
offset_top = 61.0
offset_right = -8.0
offset_bottom = -8.0
[node name="FileList" parent="VBoxContainer/TabContainer/Filesystem" instance=ExtResource( 2 )]
root_dir = ""
walkable = true
[node name="Cancel" type="Button" parent="VBoxContainer"]
margin_top = 520.0
margin_right = 1024.0
margin_bottom = 600.0
rect_min_size = Vector2( 0, 80 )
offset_top = 520.0
offset_right = 1024.0
offset_bottom = 600.0
custom_minimum_size = Vector2( 0, 80 )
text = "Cancel"
flat = true
__meta__ = {

View file

@ -1,12 +1,12 @@
extends Control
onready var container = $GridContainer
onready var taquin = $GridContainer/Taquin
@onready var container = $GridContainer
@onready var taquin = $GridContainer/Taquin
var _first_popup_call := true
func _ready():
taquin.rect_min_size = get_viewport().get_visible_rect().size * (2.0 / 3.0)
taquin.custom_minimum_size = get_viewport().get_visible_rect().size * (2.0 / 3.0)
layout_reflow()
if not load_game():
start_fresh()
@ -25,7 +25,7 @@ func layout_reflow():
if container == null:
return
if container.rect_size.x < container.rect_size.y:
if container.size.x < container.size.y:
# portrait
container.columns = 1
else:
@ -51,7 +51,7 @@ func save_game():
node_data["path"] = node.get_path()
# Store the save dictionary as a new line in the save file
save_game.store_line(to_json(node_data))
save_game.store_line(JSON.new().stringify(node_data))
save_game.close()
func load_game():
@ -62,9 +62,11 @@ func load_game():
# Load the file line by line and process that dictionary to restore
# the object it represents.
save_game.open("user://savegame.save", File.READ)
while save_game.get_position() < save_game.get_len():
while save_game.get_position() < save_game.get_length():
# Get the saved dictionary from the next line in the save file
var node_data = parse_json(save_game.get_line())
var test_json_conv = JSON.new()
test_json_conv.parse(save_game.get_line())
var node_data = test_json_conv.get_data()
# Call the node's save function
var node = get_node(node_data["path"])
@ -92,7 +94,7 @@ func _on_Taquin_state_changed(previous, new):
pass
func _on_New_game_pressed():
$NewGamePanel.rect_position = Vector2.ZERO
$NewGamePanel.position = Vector2.ZERO
if _first_popup_call:
# We only call popup_centered() once, otherwise the popup shifts to the
# bottom right after each call.

View file

@ -1,85 +1,64 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=6 format=3 uid="uid://cj4uqgtnylppu"]
[ext_resource path="res://src/Main.gd" type="Script" id=1]
[ext_resource path="res://src/Taquin.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/NewGamePanel.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/DepthButton.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=5]
[ext_resource type="Script" path="res://src/Main.gd" id="1"]
[ext_resource type="PackedScene" path="res://src/Taquin.tscn" id="2"]
[ext_resource type="PackedScene" path="res://src/NewGamePanel.tscn" id="3"]
[ext_resource type="PackedScene" path="res://src/DepthButton.tscn" id="4"]
[ext_resource type="Theme" path="res://assets/taqin_theme.tres" id="5"]
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
script = ExtResource( 1 )
theme = ExtResource("5")
script = ExtResource("1")
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Background" type="Panel" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
theme = ExtResource("5")
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = 20.0
margin_right = -20.0
margin_bottom = -20.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/vseparation = 10
custom_constants/hseparation = 10
theme_override_constants/h_separation = 10
theme_override_constants/v_separation = 10
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Taquin" parent="GridContainer" groups=[
"Persist",
] instance=ExtResource( 2 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 540.0
margin_bottom = 560.0
[node name="Taquin" parent="GridContainer" groups=["Persist"] instance=ExtResource("2")]
layout_mode = 2
autoload_fresh_game = false
[node name="VBoxContainer" type="VBoxContainer" parent="GridContainer"]
margin_left = 550.0
margin_right = 984.0
margin_bottom = 560.0
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
alignment = 1
[node name="New Game" parent="GridContainer/VBoxContainer" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 206.0
margin_right = 434.0
margin_bottom = 276.0
rect_min_size = Vector2( 0, 70 )
[node name="New Game" parent="GridContainer/VBoxContainer" instance=ExtResource("4")]
custom_minimum_size = Vector2(0, 70)
layout_mode = 2
text = "New Game"
[node name="Hints" parent="GridContainer/VBoxContainer" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 284.0
margin_right = 434.0
margin_bottom = 354.0
rect_min_size = Vector2( 0, 70 )
[node name="Hints" parent="GridContainer/VBoxContainer" instance=ExtResource("4")]
custom_minimum_size = Vector2(0, 70)
layout_mode = 2
text = "Hints"
[node name="NewGamePanel" parent="." instance=ExtResource( 3 )]
rect_pivot_offset = Vector2( 4, 4 )
[connection signal="state_changed" from="GridContainer/Taquin" to="." method="_on_Taquin_state_changed"]
[connection signal="pressed" from="GridContainer/VBoxContainer/New Game" to="." method="_on_New_game_pressed"]
[connection signal="button_down" from="GridContainer/VBoxContainer/Hints" to="GridContainer/Taquin" method="_on_Hints_button_down"]
[connection signal="button_up" from="GridContainer/VBoxContainer/Hints" to="GridContainer/Taquin" method="_on_Hints_button_up"]
[connection signal="about_to_show" from="NewGamePanel" to="." method="_on_NewGamePanel_about_to_show"]
[node name="NewGamePanel" parent="." instance=ExtResource("3")]
pivot_offset = Vector2(4, 4)
[connection signal="about_to_popup" from="NewGamePanel" to="." method="_on_NewGamePanel_about_to_show"]
[connection signal="popup_hide" from="NewGamePanel" to="." method="_on_NewGamePanel_popup_hide"]
[connection signal="start_triggered" from="NewGamePanel" to="GridContainer/Taquin" method="_on_NewGamePanel_start_triggered"]

View file

@ -1,4 +1,4 @@
tool
@tool
class_name NewGamePanel
extends PopupPanel
@ -19,36 +19,36 @@ const hard_iterations := 30
const Utils = preload("res://src/Utils.gd")
export var window_scale_factor = 0.9 # how big the popup will be compared to screen
export var default_artwork_texture: Texture
@export var window_scale_factor = 0.9 # how big the popup will be compared to screen
@export var default_artwork_texture: Texture2D
var preferences = ConfigFile.new()
var fade_duration = 0.2
var fade_scale_factor = 0.9
var flip_duration = 0.4
onready var popup = $"."
onready var panel = $Panel
onready var edit_panel = $EditPanel
onready var tween = $Tween
@onready var popup = $"."
@onready var panel = $Panel
@onready var edit_panel = $EditPanel
@onready var tween = $Tween
onready var difficulty_container = $Panel/VBoxContainer/Difficulty
onready var easy_button = $Panel/VBoxContainer/Difficulty/Easy
onready var normal_button = $Panel/VBoxContainer/Difficulty/Normal
onready var hard_button = $Panel/VBoxContainer/Difficulty/Hard
onready var custom_button = $Panel/VBoxContainer/HBoxContainer/Custom
@onready var difficulty_container = $Panel/VBoxContainer/Difficulty
@onready var easy_button = $Panel/VBoxContainer/Difficulty/Easy
@onready var normal_button = $Panel/VBoxContainer/Difficulty/Normal
@onready var hard_button = $Panel/VBoxContainer/Difficulty/Hard
@onready var custom_button = $Panel/VBoxContainer/HBoxContainer/Custom
onready var preview = $Panel/VBoxContainer/ArtworkSource/Preview
@onready var preview = $Panel/VBoxContainer/ArtworkSource/Preview
onready var columns_spinbox = $EditPanel/VBoxContainer/Columns/SpinBox
onready var rows_spinbox = $EditPanel/VBoxContainer/Rows/SpinBox
onready var iterations_spinbox = $EditPanel/VBoxContainer/Iterations/SpinBox
@onready var columns_spinbox = $EditPanel/VBoxContainer/Columns/SpinBox
@onready var rows_spinbox = $EditPanel/VBoxContainer/Rows/SpinBox
@onready var iterations_spinbox = $EditPanel/VBoxContainer/Iterations/SpinBox
func _init():
var err = preferences.load(pref_path)
func _ready():
rect_pivot_offset = rect_size / 2
pivot_offset = size / 2
assert(popup.theme != null)
var popup_style : = popup.get_stylebox("panel", "PopupPanel") as StyleBoxFlat
@ -60,29 +60,29 @@ func _ready():
modified_panel_style.corner_radius_bottom_right = popup_style.corner_radius_bottom_right
modified_panel_style.corner_radius_top_left = popup_style.corner_radius_top_left
modified_panel_style.corner_radius_top_right = popup_style.corner_radius_top_right
panel.set("custom_styles/panel", modified_panel_style)
edit_panel.set("custom_styles/panel", modified_panel_style)
panel.set("theme_override_styles/panel", modified_panel_style)
edit_panel.set("theme_override_styles/panel", modified_panel_style)
panel.show()
edit_panel.hide()
edit_panel.hide()
var button_max_width: int = $EditPanel/VBoxContainer.rect_size.x / 3.5
var button_max_width: int = $EditPanel/VBoxContainer.size.x / 3.5
var button_width := min(200, button_max_width)
print_debug("button max width = ", button_max_width)
easy_button.rect_min_size.x = button_width
normal_button.rect_min_size.x = button_width
hard_button.rect_min_size.x = button_width
custom_button.rect_min_size.x = button_width
easy_button.custom_minimum_size.x = button_width
normal_button.custom_minimum_size.x = button_width
hard_button.custom_minimum_size.x = button_width
custom_button.custom_minimum_size.x = button_width
func fade_in():
tween.remove_all()
tween.interpolate_property(self, "rect_scale", Vector2(fade_scale_factor, fade_scale_factor), Vector2.ONE, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "scale", Vector2(fade_scale_factor, fade_scale_factor), Vector2.ONE, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "modulate:a", 0.0, 1.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.start()
func fade_out():
tween.remove_all()
tween.interpolate_property(self, "rect_scale", Vector2.ONE, Vector2(fade_scale_factor, fade_scale_factor), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "scale", Vector2.ONE, Vector2(fade_scale_factor, fade_scale_factor), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "modulate:a", 1.0, 0.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_callback(self, fade_duration, "hide")
tween.start()
@ -90,20 +90,20 @@ func fade_out():
func flip_over(new_panel: Panel) -> void:
tween.remove_all()
var mid_duration = flip_duration / 2.0
tween.interpolate_property(self, "rect_scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_property(self, "scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_callback($Panel, mid_duration, "hide")
tween.interpolate_callback(new_panel, mid_duration, "show")
tween.interpolate_property(self, "rect_scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.interpolate_property(self, "scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.start()
func flip_back(previous_panel: Panel) -> void:
_update_description()
tween.remove_all()
var mid_duration = flip_duration / 2.0
tween.interpolate_property(self, "rect_scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_property(self, "scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_callback($Panel, mid_duration, "show")
tween.interpolate_callback(previous_panel, mid_duration, "hide")
tween.interpolate_property(self, "rect_scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.interpolate_property(self, "scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.start()
func _update_description():
@ -131,7 +131,7 @@ func _update_description():
# $Panel/Description.text = "Dimension: %d x %d\nIterations: %d" % [columns, rows, iterations]
desc.clear()
desc.push_align(RichTextLabel.ALIGN_CENTER)
desc.push_align(RichTextLabel.ALIGNMENT_CENTER)
desc.add_text("Board: ")
desc.push_bold()
@ -152,7 +152,7 @@ func _update_description():
desc.add_text("%d" % [iterations])
desc.pop()
func _set_artwork(tex: Texture) -> void:
func _set_artwork(tex: Texture2D) -> void:
preview.texture = tex
var file = File.new()
@ -196,10 +196,10 @@ func _on_Start_pressed():
func _on_NewGamePanel_about_to_show():
var difficulty = preferences.get_value("game", "difficulty", "normal")
easy_button.pressed = difficulty == "easy"
normal_button.pressed = difficulty == "normal"
hard_button.pressed = difficulty == "hard"
custom_button.pressed = difficulty == "custom"
easy_button.button_pressed = difficulty == "easy"
normal_button.button_pressed = difficulty == "normal"
hard_button.button_pressed = difficulty == "hard"
custom_button.button_pressed = difficulty == "custom"
columns_spinbox.value = preferences.get_value("game", "custom_columns", normal_columns)
rows_spinbox.value = preferences.get_value("game", "custom_rows", normal_rows)

View file

@ -1,9 +1,9 @@
tool
@tool
class_name Piece
extends Node2D
export var size: int = 160
export var texture: Texture
@export var size: int = 160
@export var texture: Texture2D
var order: int = 0
var taquin_original_index := Vector2.ZERO
@ -17,21 +17,21 @@ var taquin_original_normalized_position := Vector2.ZERO
var piece_scale := Vector2(0.25, 0.25)
func _ready() -> void:
$ColorRect.rect_size = Vector2(size, size)
$ColorRect.size = Vector2(size, size)
$ColorRect/Label.text = str(order)
# We need a dedicated material to have separate uniform,
# otherwise uniforms will be shared.
var mat = $ColorRect.material.duplicate() as ShaderMaterial
mat.set_shader_param("artwork", texture) # TODO: make it common to all pieces
mat.set_shader_param("scale", Vector3(piece_scale.x, piece_scale.y, 1.0))
mat.set_shader_param("offset", Vector3(taquin_original_normalized_position.x, taquin_original_normalized_position.y, 0.0))
mat.set_shader_param("reflection", false)
mat.set_shader_parameter("artwork", texture) # TODO: make it common to all pieces
mat.set_shader_parameter("scale", Vector3(piece_scale.x, piece_scale.y, 1.0))
mat.set_shader_parameter("offset", Vector3(taquin_original_normalized_position.x, taquin_original_normalized_position.y, 0.0))
mat.set_shader_parameter("reflection", false)
$ColorRect.material = mat
func set_reflection(value: bool) -> void:
var mat = $ColorRect.material as ShaderMaterial
mat.set_shader_param("reflection", value)
mat.set_shader_parameter("reflection", value)
func debug_print(name: String):
print("%s order: %s" % [name, order])

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=19 format=2]
[ext_resource path="res://src/Piece.gd" type="Script" id=1]
[ext_resource path="res://assets/artworks/escher_lizards.jpg" type="Texture" id=3]
[ext_resource path="res://assets/artworks/escher_lizards.jpg" type="Texture2D" id=3]
[sub_resource type="VisualShaderNodeExpression" id=1]
output_port_for_preview = 0
@ -44,10 +44,10 @@ input_name = "time"
[sub_resource type="VisualShaderNodeSwitch" id=7]
[sub_resource type="VisualShaderNodeBooleanUniform" id=8]
[sub_resource type="VisualShaderNodeBooleanParameter" id=8]
uniform_name = "reflection"
[sub_resource type="VisualShaderNodeTextureUniform" id=9]
[sub_resource type="VisualShaderNodeTexture2DParameter" id=9]
output_port_for_preview = 0
uniform_name = "artwork"
texture_type = 1
@ -64,10 +64,10 @@ operator = 2
[sub_resource type="VisualShaderNodeVectorOp" id=12]
default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
[sub_resource type="VisualShaderNodeVec3Uniform" id=13]
[sub_resource type="VisualShaderNodeVec3Parameter" id=13]
uniform_name = "scale"
[sub_resource type="VisualShaderNodeVec3Uniform" id=14]
[sub_resource type="VisualShaderNodeVec3Parameter" id=14]
uniform_name = "offset"
[sub_resource type="VisualShader" id=15]
@ -75,7 +75,7 @@ code = "shader_type canvas_item;
uniform bool reflection;
uniform vec3 scale;
uniform vec3 offset;
uniform sampler2D artwork : hint_albedo;
uniform sampler2D artwork : source_color;
@ -246,7 +246,7 @@ nodes/fragment/24/node = SubResource( 8 )
nodes/fragment/24/position = Vector2( 1200, -60 )
nodes/fragment/25/node = SubResource( 9 )
nodes/fragment/25/position = Vector2( 840, 20 )
nodes/fragment/connections = PoolIntArray( 5, 0, 6, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 21, 0, 23, 1, 23, 0, 17, 2, 6, 0, 25, 0, 25, 0, 23, 2, 25, 0, 21, 0 )
nodes/fragment/connections = PackedInt32Array( 5, 0, 6, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 21, 0, 23, 1, 23, 0, 17, 2, 6, 0, 25, 0, 25, 0, 23, 2, 25, 0, 21, 0 )
[sub_resource type="ShaderMaterial" id=16]
shader = SubResource( 15 )
@ -263,8 +263,8 @@ texture = ExtResource( 3 )
material = SubResource( 16 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = 160.0
margin_bottom = 160.0
offset_right = 160.0
offset_bottom = 160.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
@ -272,14 +272,14 @@ __meta__ = {
[node name="Label" type="Label" parent="ColorRect"]
visible = false
margin_left = 10.0
margin_top = 10.0
margin_right = 50.0
margin_bottom = 50.0
rect_scale = Vector2( 3, 3 )
rect_clip_content = true
offset_left = 10.0
offset_top = 10.0
offset_right = 50.0
offset_bottom = 50.0
scale = Vector2( 3, 3 )
clip_contents = true
size_flags_vertical = 1
custom_colors/font_color = Color( 0, 0, 0, 1 )
theme_override_colors/font_color = Color( 0, 0, 0, 1 )
text = "0"
__meta__ = {
"_edit_use_anchors_": false

View file

@ -1,4 +1,4 @@
tool
@tool
class_name Taquin
extends Control
@ -19,12 +19,12 @@ const _state_transitions = {
const Piece = preload("res://src/Piece.tscn")
const Utils = preload("res://src/Utils.gd")
export var rows: int = NewGamePanel.normal_rows
export var columns: int = NewGamePanel.normal_columns
export var shuffle_iterations: int = NewGamePanel.normal_iterations
export var artwork_texture: Texture
export(State) var current_state = State.MAIN
export var autoload_fresh_game := true
@export var rows: int = NewGamePanel.normal_rows
@export var columns: int = NewGamePanel.normal_columns
@export var shuffle_iterations: int = NewGamePanel.normal_iterations
@export var artwork_texture: Texture2D
@export var current_state: State = State.MAIN
@export var autoload_fresh_game := true
var board_size := Vector2.ZERO
var interpiece := 4
@ -50,11 +50,11 @@ var current_touch_slide := Vector2.ZERO
var local_min_position := Vector2.ZERO
var local_max_position := Vector2.ZERO
var hint_active := false setget set_hint_active, get_hint_active
var hint_active := false: get = get_hint_active, set = set_hint_active
#var _artwork_path := NewGamePanel.default_artwork_path
onready var hint_tween = $HintTween
@onready var hint_tween = $HintTween
func position_for_index(index: Vector2, size: int) -> Vector2:
return padding + Vector2(index.x * (size + interpiece), index.y * (size + interpiece))
@ -73,13 +73,13 @@ func compute_padding(piece_size: int) -> Vector2:
func _ready() -> void:
$AnimationPlayer/MockPiece.visible = false
$Particles2D.emitting = false
$GPUParticles2D.emitting = false
board_size.x = min(rect_size.x, rect_size.y)
board_size.x = min(size.x, size.y)
board_size.y = board_size.x
$Background.rect_size = board_size
$Background.rect_position = (rect_size - $Background.rect_size) / 2
$Background.size = board_size
$Background.position = (size - $Background.size) / 2
$Background.set_anchors_preset(Control.PRESET_CENTER)
rng.randomize()
@ -347,11 +347,11 @@ func transition_to(state):
current_state = state
match current_state:
State.WINNING:
$Particles2D.emitting = true
$GPUParticles2D.emitting = true
set_pieces_reflection(true)
$Timer.start(-1)
State.GAME_OVER:
$Particles2D.emitting = false
$GPUParticles2D.emitting = false
$Timer.stop()
emit_signal("state_changed", previous_state, current_state)
@ -388,7 +388,7 @@ func load(saved_state) -> bool:
init(saved_state["pieces"], saved_state["hidden_piece"], artwork_texture)
return true
func init(pieces_order: Array, hidden_piece: int, artwork: Texture) -> void:
func init(pieces_order: Array, hidden_piece: int, artwork: Texture2D) -> void:
var piece_size: int = compute_piece_size()
padding = compute_padding(piece_size)
print("piece size: ", piece_size)
@ -403,7 +403,7 @@ func init(pieces_order: Array, hidden_piece: int, artwork: Texture) -> void:
for c in range(columns):
var pieces_row: Array = []
for r in range(rows):
var piece = Piece.instance()
var piece = Piece.instantiate()
# Uniforms
piece.size = piece_size
@ -433,7 +433,7 @@ func init(pieces_order: Array, hidden_piece: int, artwork: Texture) -> void:
pieces.append(pieces_row)
assert(missing_piece != null)
func new_game(columns: int, rows: int, shuffle_iterations: int, artwork_texture: Texture) -> void:
func new_game(columns: int, rows: int, shuffle_iterations: int, artwork_texture: Texture2D) -> void:
self.columns = columns
self.rows = rows
self.shuffle_iterations = shuffle_iterations

View file

@ -4,7 +4,7 @@
[ext_resource path="res://src/Piece.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/sounds/PM_BBI_Bullet_Impact_Hit_Body_Flesh_2.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=4]
[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture" id=5]
[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture2D" id=5]
[sub_resource type="Animation" id=1]
resource_name = "MovingPiece"
@ -17,19 +17,19 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PackedFloat32Array( 0, 0.2 ),
"transitions": PackedFloat32Array( 1, 1 ),
"update": 0,
"values": [ Vector2( 15, 15 ), Vector2( 175, 15 ) ]
}
[sub_resource type="Gradient" id=2]
colors = PoolColorArray( 1, 1, 1, 1, 1, 0.140625, 0.140625, 1 )
colors = PackedColorArray( 1, 1, 1, 1, 1, 0.140625, 0.140625, 1 )
[sub_resource type="GradientTexture" id=3]
[sub_resource type="GradientTexture2D" id=3]
gradient = SubResource( 2 )
[sub_resource type="ParticlesMaterial" id=4]
[sub_resource type="ParticleProcessMaterial" id=4]
emission_shape = 2
emission_box_extents = Vector3( 10, 5, 1 )
flag_disable_z = true
@ -49,7 +49,7 @@ color_ramp = SubResource( 3 )
[node name="Taquin" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_min_size = Vector2( 540, 540 )
custom_minimum_size = Vector2( 540, 540 )
theme = ExtResource( 4 )
script = ExtResource( 1 )
__meta__ = {
@ -62,10 +62,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -300.0
margin_top = -300.0
margin_right = 300.0
margin_bottom = 300.0
offset_left = -300.0
offset_top = -300.0
offset_right = 300.0
offset_bottom = 300.0
mouse_filter = 2
color = Color( 0.12549, 0.235294, 0.337255, 1 )
__meta__ = {
@ -80,11 +80,11 @@ visible = false
position = Vector2( 15, 15 )
[node name="PlaceholderTexture" type="ColorRect" parent="AnimationPlayer/MockPiece"]
margin_right = 160.0
margin_bottom = 160.0
offset_right = 160.0
offset_bottom = 160.0
color = Color( 0.137255, 0.976471, 0.0196078, 1 )
[node name="Particles2D" type="Particles2D" parent="."]
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2( 253, 262 )
rotation = -1.5708
emitting = false

View file

@ -1,4 +1,4 @@
static func load_texture_from_path(path: String) -> Texture:
static func load_texture_from_path(path: String) -> Texture2D:
var img = Image.new()
var texture = ImageTexture.new()
if img.load(path) != OK:
@ -7,7 +7,7 @@ static func load_texture_from_path(path: String) -> Texture:
texture.create_from_image(img)
return texture
static func deserialize_texture(path: String) -> Texture:
static func deserialize_texture(path: String) -> Texture2D:
var file := File.new()
if file.open(path, File.READ) != OK:
return null