add button sfx

master
Fabien Freling 2020-06-09 15:24:10 +02:00
parent 26c2272c1b
commit 6de5a943f6
6 changed files with 53 additions and 1 deletions

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/button_down.wav-42814080afc0d5a0c8dc6a3e923f8da2.sample"
[deps]
source_file="res://assets/sounds/button_down.wav"
dest_files=[ "res://.import/button_down.wav-42814080afc0d5a0c8dc6a3e923f8da2.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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assets/sounds/button_up.wav Normal file

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/button_up.wav-ec2800f415eaeb69cc2da5cd45fee5fc.sample"
[deps]
source_file="res://assets/sounds/button_up.wav"
dest_files=[ "res://.import/button_up.wav-ec2800f415eaeb69cc2da5cd45fee5fc.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -92,6 +92,7 @@ func set_pressed(value: bool) -> void:
#
func _on_Button_button_down():
button.rect_position.y = depth - _pressed_depth
$AudioDown.play()
emit_signal("button_down")
func _on_Button_button_up():
@ -99,6 +100,7 @@ func _on_Button_button_up():
button.rect_position.y = depth - _toggled_depth
else:
button.rect_position.y = 0
$AudioUp.play()
emit_signal("button_up")
func _on_Button_toggled(button_pressed):

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@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=1]
[ext_resource path="res://src/DepthButton.gd" type="Script" id=2]
[ext_resource path="res://assets/sounds/button_down.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/sounds/button_up.wav" type="AudioStream" id=4]
[node name="DepthButton" type="Control"]
anchor_right = 1.0
@ -33,6 +35,12 @@ text = "Press Me"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AudioDown" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="AudioUp" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]