add button sfx

This commit is contained in:
Fabien Freling 2020-06-09 15:24:10 +02:00
parent 26c2272c1b
commit 6de5a943f6
6 changed files with 53 additions and 1 deletions

View file

@ -92,6 +92,7 @@ func set_pressed(value: bool) -> void:
#
func _on_Button_button_down():
button.rect_position.y = depth - _pressed_depth
$AudioDown.play()
emit_signal("button_down")
func _on_Button_button_up():
@ -99,6 +100,7 @@ func _on_Button_button_up():
button.rect_position.y = depth - _toggled_depth
else:
button.rect_position.y = 0
$AudioUp.play()
emit_signal("button_up")
func _on_Button_toggled(button_pressed):

View file

@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=1]
[ext_resource path="res://src/DepthButton.gd" type="Script" id=2]
[ext_resource path="res://assets/sounds/button_down.wav" type="AudioStream" id=3]
[ext_resource path="res://assets/sounds/button_up.wav" type="AudioStream" id=4]
[node name="DepthButton" type="Control"]
anchor_right = 1.0
@ -33,6 +35,12 @@ text = "Press Me"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AudioDown" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="AudioUp" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
[connection signal="button_down" from="Button" to="." method="_on_Button_button_down"]
[connection signal="button_up" from="Button" to="." method="_on_Button_button_up"]
[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]