remove game/ directory
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73116da632
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48 changed files with 1 additions and 1 deletions
89
src/Taquin.tscn
Normal file
89
src/Taquin.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/Taquin.gd" type="Script" id=1]
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[ext_resource path="res://src/Piece.tscn" type="PackedScene" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "MovingPiece"
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length = 0.2
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step = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimationPlayer/MockPiece:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 15, 15 ), Vector2( 175, 15 ) ]
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}
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 1, 1, 1, 1, 1, 0.140625, 0.140625, 1 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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[sub_resource type="ParticlesMaterial" id=4]
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emission_shape = 2
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emission_box_extents = Vector3( 10, 5, 1 )
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 10, 0 )
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initial_velocity = 50.0
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angular_velocity = 28.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 1.0
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damping = 22.0
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angle = 45.0
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angle_random = 1.0
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scale = 5.0
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color_ramp = SubResource( 3 )
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[node name="Taquin" type="Control"]
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rect_min_size = Vector2( 540, 540 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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rows = 3
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columns = 3
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difficulty = 0
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[node name="Background" type="ColorRect" parent="."]
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margin_right = 512.0
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margin_bottom = 512.0
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color = Color( 0.254902, 0.329412, 0.45098, 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/MovingPiece = SubResource( 1 )
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[node name="MockPiece" parent="AnimationPlayer" instance=ExtResource( 2 )]
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visible = false
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position = Vector2( 175, 15 )
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size = 160
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[node name="PlaceholderTexture" type="ColorRect" parent="AnimationPlayer/MockPiece"]
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margin_right = 160.0
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margin_bottom = 160.0
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color = Color( 0.137255, 0.976471, 0.0196078, 1 )
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[node name="Particles2D" type="Particles2D" parent="."]
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position = Vector2( 253, 262 )
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rotation = -1.5708
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emitting = false
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amount = 30
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lifetime = 1.6
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preprocess = 0.25
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speed_scale = 1.25
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explosiveness = 1.0
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local_coords = false
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process_material = SubResource( 4 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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