add edit panel

master
Fabien Freling 2020-06-01 18:24:39 +02:00
parent 47234f1bc1
commit 89518f6aa5
7 changed files with 328 additions and 90 deletions

View File

@ -5,6 +5,7 @@ extends Control
signal pressed()
signal button_down()
signal button_up()
signal toggled()
export var text := ""
export(Styles.CornerType) var corner_type = Styles.CornerType.SINGLE
@ -35,7 +36,7 @@ func _ready():
# Styles
#
var background_style := Styles.get_stylebox_flat(background.get_stylebox("panel", "panel"), "button_background", corner_type)
background_style.set_bg_color(Color(1, 1, 1))
background_style.set_bg_color(Color(0.73, 0.35, 0.13))
background.set('custom_styles/panel', background_style)
match corner_type:
Styles.CornerType.SINGLE:
@ -105,6 +106,7 @@ func _on_Button_toggled(button_pressed):
button.rect_position.y -= depth - _toggled_depth
_toggled = button_pressed
emit_signal("toggled", _toggled)
func _on_Button_pressed():
emit_signal("pressed")

View File

@ -8,6 +8,7 @@ anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -734.0
margin_bottom = -464.0
rect_min_size = Vector2( 200, 80 )
theme = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {

View File

@ -68,6 +68,7 @@ rect_min_size = Vector2( 0, 70 )
text = "Hints"
[node name="NewGamePanel" parent="." instance=ExtResource( 3 )]
rect_pivot_offset = Vector2( 4, 4 )
[connection signal="state_changed" from="HSplitContainer/Taquin" to="." method="_on_Taquin_state_changed"]
[connection signal="pressed" from="HSplitContainer/VBoxContainer/New Game" to="." method="_on_New_game_pressed"]
[connection signal="button_down" from="HSplitContainer/VBoxContainer/Hints" to="HSplitContainer/Taquin" method="_on_Hints_button_down"]

View File

@ -4,25 +4,44 @@ extends PopupPanel
signal start_triggered(config)
const pref_path = "user://preferences.cfg"
const pref_path := "user://preferences.cfg"
const easy_columns := 3
const easy_rows := 3
const easy_iterations := 4
const normal_columns := 4
const normal_rows := 4
const normal_iterations := 10
const hard_columns := 5
const hard_rows := 5
const hard_iterations := 30
export var window_scale_factor = 0.9 # how big the popup will be compared to screen
var preferences = ConfigFile.new()
var fade_duration = 0.2
var fade_scale_factor = 0.9
var flip_duration = 0.4
onready var popup = $"."
onready var panel = $Panel
onready var edit_panel = $EditPanel
onready var tween = $Tween
onready var easy_button = $Panel/Difficulty/Easy
onready var normal_button = $Panel/Difficulty/Normal
onready var hard_button = $Panel/Difficulty/Hard
onready var custom_button = $Panel/Difficulty/Custom
onready var edit_button = $Panel/Edit
onready var columns_spinbox = $EditPanel/VBoxContainer/Columns/SpinBox
onready var rows_spinbox = $EditPanel/VBoxContainer/Rows/SpinBox
onready var iterations_spinbox = $EditPanel/VBoxContainer/Iterations/SpinBox
func _init():
var err = preferences.load(pref_path)
func _ready():
rect_pivot_offset = rect_size / 2
assert(popup.theme != null)
var popup_style : = popup.get_stylebox("panel", "PopupPanel") as StyleBoxFlat
assert(popup_style != null)
@ -34,26 +53,94 @@ func _ready():
modified_panel_style.corner_radius_top_left = popup_style.corner_radius_top_left
modified_panel_style.corner_radius_top_right = popup_style.corner_radius_top_right
panel.set("custom_styles/panel", modified_panel_style)
edit_panel.set("custom_styles/panel", modified_panel_style)
panel.show()
edit_panel.hide()
edit_button.hide()
func fade_in():
rect_pivot_offset = rect_size / 2
tween.remove_all()
tween.interpolate_property(self, "rect_scale", Vector2(fade_scale_factor, fade_scale_factor), Vector2.ONE, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "modulate:a", 0.0, 1.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.start()
func fade_out():
rect_pivot_offset = rect_size / 2
tween.remove_all()
tween.interpolate_property(self, "rect_scale", Vector2(1.0, 1.0), Vector2(fade_scale_factor, fade_scale_factor), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
var scaled_center_position: Vector2 = (OS.window_size - (rect_size * fade_scale_factor)) / 2
tween.interpolate_property(self, "rect_position", rect_position, scaled_center_position, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "rect_scale", Vector2.ONE, Vector2(fade_scale_factor, fade_scale_factor), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "modulate:a", 1.0, 0.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_callback(self, fade_duration, "hide")
tween.start()
func flip_over():
tween.remove_all()
var mid_duration = flip_duration / 2.0
tween.interpolate_property(self, "rect_scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_callback($Panel, mid_duration, "hide")
tween.interpolate_callback($EditPanel, mid_duration, "show")
tween.interpolate_property(self, "rect_scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.start()
func flip_back():
tween.remove_all()
var mid_duration = flip_duration / 2.0
tween.interpolate_property(self, "rect_scale:x", 1.0, 0.0, mid_duration)
tween.interpolate_callback($Panel, mid_duration, "show")
tween.interpolate_callback($EditPanel, mid_duration, "hide")
tween.interpolate_property(self, "rect_scale:x", 0.0, 1.0, mid_duration, Tween.TRANS_LINEAR, Tween.EASE_IN, mid_duration)
tween.start()
func _update_description():
var columns := 0
var rows := 0
var iterations := 0
if easy_button.pressed:
columns = easy_columns
rows = easy_rows
iterations = easy_iterations
if normal_button.pressed:
columns = normal_columns
rows = normal_rows
iterations = normal_iterations
if hard_button.pressed:
columns = hard_columns
rows = hard_rows
iterations = hard_iterations
if custom_button.pressed:
columns = columns_spinbox.value as int
rows = rows_spinbox.value as int
iterations = iterations_spinbox.value as int
$Panel/Description.text = "Dimension: %d x %d\nIterations: %d" % [columns, rows, iterations]
#
# Signals
#
func _on_Cancel_pressed():
fade_out()
func _on_Start_pressed():
if easy_button.pressed:
preferences.set_value("game", "difficulty", "easy")
preferences.set_value("game", "columns", easy_columns)
preferences.set_value("game", "rows", easy_rows)
preferences.set_value("game", "shuffle_iterations", easy_iterations)
if normal_button.pressed:
preferences.set_value("game", "difficulty", "normal")
preferences.set_value("game", "columns", normal_columns)
preferences.set_value("game", "rows", normal_rows)
preferences.set_value("game", "shuffle_iterations", normal_iterations)
if hard_button.pressed:
preferences.set_value("game", "difficulty", "hard")
preferences.set_value("game", "columns", hard_columns)
preferences.set_value("game", "rows", hard_rows)
preferences.set_value("game", "shuffle_iterations", hard_iterations)
if custom_button.pressed:
preferences.set_value("game", "difficulty", "custom")
preferences.set_value("game", "columns", columns_spinbox.value)
preferences.set_value("game", "rows", rows_spinbox.value)
preferences.set_value("game", "shuffle_iterations", iterations_spinbox.value)
preferences.save(pref_path)
@ -65,13 +152,47 @@ func _on_NewGamePanel_about_to_show():
easy_button.pressed = difficulty == "easy"
normal_button.pressed = difficulty == "normal"
hard_button.pressed = difficulty == "hard"
custom_button.pressed = difficulty == "custom"
columns_spinbox.value = preferences.get_value("game", "custom_columns", normal_columns)
rows_spinbox.value = preferences.get_value("game", "custom_rows", normal_rows)
iterations_spinbox.value = preferences.get_value("game", "custom_shuffle_iterations", normal_iterations)
if custom_button.pressed:
edit_button.show()
_update_description()
$Panel/Start.grab_focus()
# $Panel/Start.grab_focus()
fade_in()
var size = OS.window_size * window_scale_factor
tween.interpolate_property(self, "rect_scale", Vector2(fade_scale_factor, fade_scale_factor), Vector2(1.0, 1.0), fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
var original_position: Vector2 = (OS.window_size - size) / 2
var scaled_center_position: Vector2 = (OS.window_size - (size * fade_scale_factor)) / 2
tween.interpolate_property(self, "rect_position", scaled_center_position, original_position, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.interpolate_property(self, "modulate:a", 0.0, 1.0, fade_duration, Tween.TRANS_LINEAR, Tween.EASE_IN)
tween.start()
func _on_Edit_pressed():
flip_over()
func _on_Edit_Cancel_pressed():
columns_spinbox.value = preferences.get_value("game", "custom_columns", normal_columns)
rows_spinbox.value = preferences.get_value("game", "custom_rows", normal_rows)
iterations_spinbox.value = preferences.get_value("game", "custom_shuffle_iterations", normal_iterations)
flip_back()
func _on_Edit_Save_pressed():
preferences.set_value("game", "custom_columns", columns_spinbox.value) as int
preferences.set_value("game", "custom_rows", rows_spinbox.value) as int
preferences.set_value("game", "custom_shuffle_iterations", iterations_spinbox.value) as int
flip_back()
func _on_Custom_toggled(value: bool):
if value:
edit_button.show()
_update_description()
else:
edit_button.hide()
func _on_Easy_pressed():
_update_description()
func _on_Normal_pressed():
_update_description()
func _on_Hard_pressed():
_update_description()

View File

@ -13,8 +13,10 @@ corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
[node name="NewGamePanel" type="PopupPanel"]
visible = true
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 512, 300 )
theme = ExtResource( 1 )
popup_exclusive = true
script = ExtResource( 3 )
@ -34,45 +36,6 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="HBoxContainer" type="HBoxContainer" parent="Panel"]
visible = false
anchor_left = 0.5
anchor_right = 0.5
margin_left = -304.0
margin_top = 30.0
margin_right = 304.0
margin_bottom = 70.0
rect_min_size = Vector2( 0, 70 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Easy" type="Button" parent="Panel/HBoxContainer"]
margin_right = 200.0
margin_bottom = 70.0
rect_min_size = Vector2( 200, 70 )
toggle_mode = true
group = ExtResource( 2 )
text = "Easy"
[node name="Normal" type="Button" parent="Panel/HBoxContainer"]
margin_left = 208.0
margin_right = 408.0
margin_bottom = 70.0
rect_min_size = Vector2( 200, 70 )
toggle_mode = true
group = ExtResource( 2 )
text = "Normal"
[node name="Hard" type="Button" parent="Panel/HBoxContainer"]
margin_left = 416.0
margin_right = 616.0
margin_bottom = 70.0
rect_min_size = Vector2( 200, 70 )
toggle_mode = true
group = ExtResource( 2 )
text = "Hard"
[node name="Difficulty" type="HBoxContainer" parent="Panel"]
anchor_right = 1.0
margin_top = 20.0
@ -85,10 +48,9 @@ __meta__ = {
[node name="Easy" parent="Panel/Difficulty" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 200.0
margin_right = 400.0
margin_left = 96.0
margin_right = 296.0
margin_bottom = 80.0
rect_min_size = Vector2( 200, 80 )
text = "Easy"
corner_type = 1
toggle_mode = true
@ -97,10 +59,9 @@ group = ExtResource( 2 )
[node name="Normal" parent="Panel/Difficulty" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 408.0
margin_right = 608.0
margin_left = 304.0
margin_right = 504.0
margin_bottom = 80.0
rect_min_size = Vector2( 200, 80 )
text = "Normal"
corner_type = 2
toggle_mode = true
@ -109,11 +70,21 @@ group = ExtResource( 2 )
[node name="Hard" parent="Panel/Difficulty" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 616.0
margin_right = 816.0
margin_left = 512.0
margin_right = 712.0
margin_bottom = 80.0
rect_min_size = Vector2( 200, 80 )
text = "Hard"
corner_type = 2
toggle_mode = true
group = ExtResource( 2 )
[node name="Custom" parent="Panel/Difficulty" instance=ExtResource( 4 )]
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 720.0
margin_right = 920.0
margin_bottom = 80.0
text = "Custom"
corner_type = 3
toggle_mode = true
group = ExtResource( 2 )
@ -141,7 +112,161 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Description" type="Label" parent="Panel"]
margin_left = 95.676
margin_top = 144.404
margin_right = 135.676
margin_bottom = 189.404
text = "Dimension: 4x4
Iterations: 5"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Edit" parent="Panel" instance=ExtResource( 4 )]
visible = false
margin_left = 651.0
margin_top = 126.0
margin_right = -148.0
margin_bottom = -350.0
text = "Edit"
[node name="EditPanel" type="Panel" parent="."]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 4.0
margin_top = 4.0
margin_right = -4.0
margin_bottom = -4.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Save" parent="EditPanel" instance=ExtResource( 4 )]
anchor_left = 1.0
anchor_top = 1.0
margin_left = -235.0
margin_top = -138.0
margin_right = -20.0
margin_bottom = -20.0
text = "Save"
[node name="Cancel" type="Button" parent="EditPanel"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 20.0
margin_top = -90.0
margin_right = 220.0
margin_bottom = -20.0
rect_min_size = Vector2( 200, 70 )
text = "Cancel"
flat = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="EditPanel"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_bottom = -150.0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Columns" type="HBoxContainer" parent="EditPanel/VBoxContainer"]
margin_top = 115.0
margin_right = 1016.0
margin_bottom = 180.0
alignment = 1
[node name="Label" type="Label" parent="EditPanel/VBoxContainer/Columns"]
margin_left = 183.0
margin_top = 10.0
margin_right = 533.0
margin_bottom = 55.0
rect_min_size = Vector2( 350, 0 )
text = "Columns"
align = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SpinBox" type="SpinBox" parent="EditPanel/VBoxContainer/Columns"]
margin_left = 541.0
margin_right = 833.0
margin_bottom = 65.0
min_value = 2.0
value = 4.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Rows" type="HBoxContainer" parent="EditPanel/VBoxContainer"]
margin_top = 188.0
margin_right = 1016.0
margin_bottom = 253.0
alignment = 1
[node name="Label" type="Label" parent="EditPanel/VBoxContainer/Rows"]
margin_left = 183.0
margin_top = 10.0
margin_right = 533.0
margin_bottom = 55.0
rect_min_size = Vector2( 350, 0 )
text = "Rows"
align = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SpinBox" type="SpinBox" parent="EditPanel/VBoxContainer/Rows"]
margin_left = 541.0
margin_right = 833.0
margin_bottom = 65.0
min_value = 2.0
value = 4.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Iterations" type="HBoxContainer" parent="EditPanel/VBoxContainer"]
margin_top = 261.0
margin_right = 1016.0
margin_bottom = 326.0
alignment = 1
[node name="Label" type="Label" parent="EditPanel/VBoxContainer/Iterations"]
margin_left = 183.0
margin_top = 10.0
margin_right = 533.0
margin_bottom = 55.0
rect_min_size = Vector2( 350, 0 )
text = "Shuffle iterations"
align = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SpinBox" type="SpinBox" parent="EditPanel/VBoxContainer/Iterations"]
margin_left = 541.0
margin_right = 833.0
margin_bottom = 65.0
value = 10.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tween" type="Tween" parent="."]
[connection signal="about_to_show" from="." to="." method="_on_NewGamePanel_about_to_show"]
[connection signal="pressed" from="Panel/Difficulty/Easy" to="." method="_on_Easy_pressed"]
[connection signal="pressed" from="Panel/Difficulty/Normal" to="." method="_on_Normal_pressed"]
[connection signal="pressed" from="Panel/Difficulty/Hard" to="." method="_on_Hard_pressed"]
[connection signal="toggled" from="Panel/Difficulty/Custom" to="." method="_on_Custom_toggled"]
[connection signal="pressed" from="Panel/Start" to="." method="_on_Start_pressed"]
[connection signal="pressed" from="Panel/Cancel" to="." method="_on_Cancel_pressed"]
[connection signal="pressed" from="Panel/Edit" to="." method="_on_Edit_pressed"]
[connection signal="pressed" from="EditPanel/Save" to="." method="_on_Edit_Save_pressed"]
[connection signal="pressed" from="EditPanel/Cancel" to="." method="_on_Edit_Cancel_pressed"]

View File

@ -21,7 +21,7 @@ float dist_thick = length(max(d_thick, 0.0)) + min(max(d_thick.x, d_thick.y), 0.
is_thickness = rel_p.y > 0.0 && dist_thick > (0.5 - box_size);"
[sub_resource type="VisualShaderNodeColorConstant" id=2]
constant = Color( 0.734375, 0.347832, 0.0657608, 1 )
constant = Color( 0.733333, 0.34902, 0.0666667, 1 )
[sub_resource type="VisualShaderNodeSwitch" id=3]
output_port_for_preview = 0
@ -109,7 +109,7 @@ void fragment() {
}
// Color:15
vec3 n_out15p0 = vec3(0.734375, 0.347832, 0.065761);
vec3 n_out15p0 = vec3(0.733333, 0.349020, 0.066667);
float n_out15p1 = 1.000000;
// BooleanUniform:24

View File

@ -18,9 +18,9 @@ const _state_transitions = {
}
const Piece = preload("res://src/Piece.tscn")
export var rows: int = 4
export var columns: int = 4
export var difficulty: int = 10
export var rows: int = NewGamePanel.normal_rows
export var columns: int = NewGamePanel.normal_columns
export var shuffle_iterations: int = NewGamePanel.normal_iterations
export(State) var current_state = State.MAIN
var board_size := Vector2.ZERO
@ -80,7 +80,7 @@ func _ready() -> void:
rng.randomize()
new_game("normal")
new_game(NewGamePanel.normal_columns, NewGamePanel.normal_rows, NewGamePanel.normal_iterations)
func _input(event):
if $AnimationPlayer.is_playing():
@ -404,33 +404,17 @@ func init(pieces_order: Array, hidden_piece: int) -> void:
pieces.append(pieces_row)
assert(missing_piece != null)
func new_game(difficulty_mode: String) -> void:
print_debug("difficulty mode: ", difficulty_mode)
match difficulty_mode:
"easy":
rows = 3
columns = 3
difficulty = 4
"normal":
rows = 4
columns = 4
difficulty = 10
"hard":
rows = 5
columns = 5
difficulty = 30
_:
assert("Invalid value")
rows = 4
columns = 4
difficulty = 10
func new_game(columns: int, rows: int, shuffle_iterations: int) -> void:
self.columns = columns
self.rows = rows
self.shuffle_iterations = shuffle_iterations
print_debug("%d x %d with %d shuffles" % [columns, rows, shuffle_iterations])
var pieces_order: Array = []
for order in range(1, rows * columns + 1):
pieces_order.append(order)
var hidden_piece = rows * columns # Last piece is hidden
init(pieces_order, hidden_piece)
shuffle(difficulty, 0.0)
shuffle(shuffle_iterations, 0.0)
#
# Hints
@ -469,7 +453,11 @@ func _on_AnimationPlayer_animation_finished(anim_name):
func _on_NewGamePanel_start_triggered(preferences):
var difficulty_mode = preferences.get_value("game", "difficulty", "normal")
new_game(difficulty_mode)
print_debug("difficulty mode: ", difficulty_mode)
var columns = preferences.get_value("game", "columns", NewGamePanel.normal_columns)
var rows = preferences.get_value("game", "rows", NewGamePanel.normal_rows)
var shuffle_iterations = preferences.get_value("game", "shuffle_iterations", NewGamePanel.normal_iterations)
new_game(columns, rows, shuffle_iterations)
func _on_Hints_button_down():