refactor with ColorRect
This commit is contained in:
parent
d98ad5fd23
commit
8a720717e4
4 changed files with 73 additions and 11 deletions
|
@ -19,8 +19,8 @@ var pieces: Array = []
|
|||
var missing_piece: Vector2
|
||||
var rng = RandomNumberGenerator.new()
|
||||
|
||||
func _draw() -> void:
|
||||
draw_rect(Rect2(0, 0, width, height), Color.blue)
|
||||
#func _draw() -> void:
|
||||
# draw_rect(Rect2(0, 0, width, height), Color.blue)
|
||||
|
||||
func position_for_index(index: Vector2, size: int) -> Vector2:
|
||||
var padding_w = (width - (size * columns)) / (columns + 1)
|
||||
|
@ -29,6 +29,9 @@ func position_for_index(index: Vector2, size: int) -> Vector2:
|
|||
|
||||
|
||||
func _ready() -> void:
|
||||
$ColorRect.rect_size.x = width
|
||||
$ColorRect.rect_size.y = height
|
||||
|
||||
rng.randomize()
|
||||
var piece_size: int = compute_piece_size()
|
||||
|
||||
|
@ -46,7 +49,7 @@ func _ready() -> void:
|
|||
missing_piece.x = c
|
||||
missing_piece.y = r
|
||||
|
||||
add_child(piece)
|
||||
$ColorRect.add_child(piece)
|
||||
pieces_row.append(piece)
|
||||
|
||||
pieces.append(pieces_row)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue