update to godot v4

This commit is contained in:
Fabien Freling 2025-12-03 15:35:13 +01:00
parent 95c7976f14
commit 8e8823fb0c
35 changed files with 795 additions and 494 deletions

View file

@ -6,46 +6,13 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Control",
"class": "DepthButton",
"language": "GDScript",
"path": "res://src/DepthButton.gd"
}, {
"base": "Panel",
"class": "ImagePicker",
"language": "GDScript",
"path": "res://src/ImagePicker.gd"
}, {
"base": "PopupPanel",
"class": "NewGamePanel",
"language": "GDScript",
"path": "res://src/NewGamePanel.gd"
}, {
"base": "Node2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Control",
"class": "Taquin",
"language": "GDScript",
"path": "res://src/Taquin.gd"
} ]
_global_script_class_icons={
"DepthButton": "",
"ImagePicker": "",
"NewGamePanel": "",
"Piece": "",
"Taquin": ""
}
config_version=5
[application]
config/name="Taqin"
run/main_scene="res://src/Main.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://assets/logo/logo_512.png"
[autoload]
@ -55,13 +22,12 @@ Styles="*res://src/Styles.gd"
[display]
window/size/resizable=false
window/size/test_width=600
window/size/test_height=1200
window/dpi/allow_hidpi=true
window/size/window_width_override=600
window/size/window_height_override=1200
window/energy_saving/keep_screen_on=false
window/handheld/orientation="portrait"
window/size/width.mobile=600
window/size/height.mobile=1200
window/size/viewport_width.mobile=600
window/size/viewport_height.mobile=1200
window/stretch/aspect.mobile="expand"
window/stretch/mode.mobile="2d"
@ -71,8 +37,8 @@ import/open_asset_import/use_fbx=false
[gui]
theme/use_hidpi=true
theme/custom="res://assets/taqin_theme.tres"
theme/use_hidpi=true
[input_devices]
@ -80,4 +46,4 @@ pointing/emulate_touch_from_mouse=true
[rendering]
environment/default_environment="res://default_env.tres"
environment/defaults/default_environment="res://default_env.tres"