update to godot v4
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35 changed files with 795 additions and 494 deletions
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@ -6,46 +6,13 @@
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Control",
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"class": "DepthButton",
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"language": "GDScript",
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"path": "res://src/DepthButton.gd"
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}, {
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"base": "Panel",
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"class": "ImagePicker",
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"language": "GDScript",
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"path": "res://src/ImagePicker.gd"
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}, {
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"base": "PopupPanel",
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"class": "NewGamePanel",
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"language": "GDScript",
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"path": "res://src/NewGamePanel.gd"
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}, {
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"base": "Node2D",
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"class": "Piece",
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"language": "GDScript",
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"path": "res://src/Piece.gd"
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}, {
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"base": "Control",
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"class": "Taquin",
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"language": "GDScript",
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"path": "res://src/Taquin.gd"
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} ]
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_global_script_class_icons={
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"DepthButton": "",
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"ImagePicker": "",
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"NewGamePanel": "",
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"Piece": "",
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"Taquin": ""
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}
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config_version=5
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[application]
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config/name="Taqin"
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run/main_scene="res://src/Main.tscn"
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config/features=PackedStringArray("4.3")
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config/icon="res://assets/logo/logo_512.png"
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[autoload]
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@ -55,13 +22,12 @@ Styles="*res://src/Styles.gd"
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[display]
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window/size/resizable=false
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window/size/test_width=600
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window/size/test_height=1200
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window/dpi/allow_hidpi=true
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window/size/window_width_override=600
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window/size/window_height_override=1200
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window/energy_saving/keep_screen_on=false
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window/handheld/orientation="portrait"
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window/size/width.mobile=600
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window/size/height.mobile=1200
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window/size/viewport_width.mobile=600
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window/size/viewport_height.mobile=1200
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window/stretch/aspect.mobile="expand"
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window/stretch/mode.mobile="2d"
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@ -71,8 +37,8 @@ import/open_asset_import/use_fbx=false
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[gui]
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theme/use_hidpi=true
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theme/custom="res://assets/taqin_theme.tres"
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theme/use_hidpi=true
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[input_devices]
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@ -80,4 +46,4 @@ pointing/emulate_touch_from_mouse=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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environment/defaults/default_environment="res://default_env.tres"
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