update to godot v4
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parent
95c7976f14
commit
8e8823fb0c
35 changed files with 795 additions and 494 deletions
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@ -4,7 +4,7 @@
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[ext_resource path="res://src/Piece.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/sounds/PM_BBI_Bullet_Impact_Hit_Body_Flesh_2.wav" type="AudioStream" id=3]
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[ext_resource path="res://assets/taqin_theme.tres" type="Theme" id=4]
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[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture" id=5]
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[ext_resource path="res://assets/artworks/escher_convex_concave.jpg" type="Texture2D" id=5]
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[sub_resource type="Animation" id=1]
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resource_name = "MovingPiece"
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@ -17,19 +17,19 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"times": PackedFloat32Array( 0, 0.2 ),
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"transitions": PackedFloat32Array( 1, 1 ),
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"update": 0,
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"values": [ Vector2( 15, 15 ), Vector2( 175, 15 ) ]
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}
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 1, 1, 1, 1, 1, 0.140625, 0.140625, 1 )
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colors = PackedColorArray( 1, 1, 1, 1, 1, 0.140625, 0.140625, 1 )
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[sub_resource type="GradientTexture" id=3]
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[sub_resource type="GradientTexture2D" id=3]
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gradient = SubResource( 2 )
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[sub_resource type="ParticlesMaterial" id=4]
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[sub_resource type="ParticleProcessMaterial" id=4]
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emission_shape = 2
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emission_box_extents = Vector3( 10, 5, 1 )
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flag_disable_z = true
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@ -49,7 +49,7 @@ color_ramp = SubResource( 3 )
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[node name="Taquin" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 540, 540 )
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custom_minimum_size = Vector2( 540, 540 )
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theme = ExtResource( 4 )
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script = ExtResource( 1 )
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__meta__ = {
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@ -62,10 +62,10 @@ anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -300.0
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margin_top = -300.0
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margin_right = 300.0
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margin_bottom = 300.0
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offset_left = -300.0
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offset_top = -300.0
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offset_right = 300.0
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offset_bottom = 300.0
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mouse_filter = 2
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color = Color( 0.12549, 0.235294, 0.337255, 1 )
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__meta__ = {
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@ -80,11 +80,11 @@ visible = false
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position = Vector2( 15, 15 )
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[node name="PlaceholderTexture" type="ColorRect" parent="AnimationPlayer/MockPiece"]
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margin_right = 160.0
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margin_bottom = 160.0
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offset_right = 160.0
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offset_bottom = 160.0
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color = Color( 0.137255, 0.976471, 0.0196078, 1 )
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[node name="Particles2D" type="Particles2D" parent="."]
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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position = Vector2( 253, 262 )
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rotation = -1.5708
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emitting = false
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