change image to hokusai
This commit is contained in:
		
							parent
							
								
									9830c5c51d
								
							
						
					
					
						commit
						a44ec0a41b
					
				
					 3 changed files with 59 additions and 26 deletions
				
			
		
							
								
								
									
										
											BIN
										
									
								
								assets/hokusai.jpg
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								assets/hokusai.jpg
									
										
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 311 KiB  | 
							
								
								
									
										34
									
								
								assets/hokusai.jpg.import
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								assets/hokusai.jpg.import
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,34 @@
 | 
				
			||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="texture"
 | 
				
			||||||
 | 
					type="StreamTexture"
 | 
				
			||||||
 | 
					path="res://.import/hokusai.jpg-83f17a2183b2fd26b068c7dcded990a8.stex"
 | 
				
			||||||
 | 
					metadata={
 | 
				
			||||||
 | 
					"vram_texture": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://assets/hokusai.jpg"
 | 
				
			||||||
 | 
					dest_files=[ "res://.import/hokusai.jpg-83f17a2183b2fd26b068c7dcded990a8.stex" ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					compress/mode=0
 | 
				
			||||||
 | 
					compress/lossy_quality=0.7
 | 
				
			||||||
 | 
					compress/hdr_mode=0
 | 
				
			||||||
 | 
					compress/bptc_ldr=0
 | 
				
			||||||
 | 
					compress/normal_map=0
 | 
				
			||||||
 | 
					flags/repeat=0
 | 
				
			||||||
 | 
					flags/filter=true
 | 
				
			||||||
 | 
					flags/mipmaps=false
 | 
				
			||||||
 | 
					flags/anisotropic=false
 | 
				
			||||||
 | 
					flags/srgb=2
 | 
				
			||||||
 | 
					process/fix_alpha_border=true
 | 
				
			||||||
 | 
					process/premult_alpha=false
 | 
				
			||||||
 | 
					process/HDR_as_SRGB=false
 | 
				
			||||||
 | 
					process/invert_color=false
 | 
				
			||||||
 | 
					stream=false
 | 
				
			||||||
 | 
					size_limit=0
 | 
				
			||||||
 | 
					detect_3d=true
 | 
				
			||||||
 | 
					svg/scale=1.0
 | 
				
			||||||
| 
						 | 
					@ -1,7 +1,7 @@
 | 
				
			||||||
[gd_scene load_steps=19 format=2]
 | 
					[gd_scene load_steps=19 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[ext_resource path="res://src/Piece.gd" type="Script" id=1]
 | 
					[ext_resource path="res://src/Piece.gd" type="Script" id=1]
 | 
				
			||||||
[ext_resource path="res://assets/escher_lizards.jpg" type="Texture" id=2]
 | 
					[ext_resource path="res://assets/hokusai.jpg" type="Texture" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeExpression" id=1]
 | 
					[sub_resource type="VisualShaderNodeExpression" id=1]
 | 
				
			||||||
output_port_for_preview = 0
 | 
					output_port_for_preview = 0
 | 
				
			||||||
| 
						 | 
					@ -37,39 +37,39 @@ if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) {
 | 
				
			||||||
	output0 = vec3(0.5);
 | 
						output0 = vec3(0.5);
 | 
				
			||||||
}"
 | 
					}"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeColorOp" id=14]
 | 
					[sub_resource type="VisualShaderNodeColorOp" id=5]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeInput" id=15]
 | 
					[sub_resource type="VisualShaderNodeInput" id=6]
 | 
				
			||||||
input_name = "time"
 | 
					input_name = "time"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeSwitch" id=16]
 | 
					[sub_resource type="VisualShaderNodeSwitch" id=7]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeBooleanUniform" id=17]
 | 
					[sub_resource type="VisualShaderNodeBooleanUniform" id=8]
 | 
				
			||||||
uniform_name = "reflection"
 | 
					uniform_name = "reflection"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeTexture" id=6]
 | 
					[sub_resource type="VisualShaderNodeTexture" id=9]
 | 
				
			||||||
output_port_for_preview = 0
 | 
					output_port_for_preview = 0
 | 
				
			||||||
texture = ExtResource( 2 )
 | 
					texture = ExtResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeInput" id=7]
 | 
					[sub_resource type="VisualShaderNodeInput" id=10]
 | 
				
			||||||
output_port_for_preview = 0
 | 
					output_port_for_preview = 0
 | 
				
			||||||
input_name = "uv"
 | 
					input_name = "uv"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeVectorOp" id=8]
 | 
					[sub_resource type="VisualShaderNodeVectorOp" id=11]
 | 
				
			||||||
output_port_for_preview = 0
 | 
					output_port_for_preview = 0
 | 
				
			||||||
default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
 | 
					default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.25, 0.25, 1 ) ]
 | 
				
			||||||
operator = 2
 | 
					operator = 2
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeVectorOp" id=9]
 | 
					[sub_resource type="VisualShaderNodeVectorOp" id=12]
 | 
				
			||||||
default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
 | 
					default_input_values = [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0.8, 0.1, 0 ) ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeVec3Uniform" id=10]
 | 
					[sub_resource type="VisualShaderNodeVec3Uniform" id=13]
 | 
				
			||||||
uniform_name = "scale"
 | 
					uniform_name = "scale"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShaderNodeVec3Uniform" id=11]
 | 
					[sub_resource type="VisualShaderNodeVec3Uniform" id=14]
 | 
				
			||||||
uniform_name = "offset"
 | 
					uniform_name = "offset"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="VisualShader" id=12]
 | 
					[sub_resource type="VisualShader" id=15]
 | 
				
			||||||
code = "shader_type canvas_item;
 | 
					code = "shader_type canvas_item;
 | 
				
			||||||
uniform bool reflection;
 | 
					uniform bool reflection;
 | 
				
			||||||
uniform vec3 scale;
 | 
					uniform vec3 scale;
 | 
				
			||||||
| 
						 | 
					@ -184,21 +184,20 @@ void light() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
"
 | 
					"
 | 
				
			||||||
graph_offset = Vector2( 463.214, -151.656 )
 | 
					 | 
				
			||||||
mode = 1
 | 
					mode = 1
 | 
				
			||||||
flags/light_only = false
 | 
					flags/light_only = false
 | 
				
			||||||
nodes/fragment/0/position = Vector2( 1480, 300 )
 | 
					nodes/fragment/0/position = Vector2( 1480, 300 )
 | 
				
			||||||
nodes/fragment/3/node = SubResource( 6 )
 | 
					nodes/fragment/3/node = SubResource( 9 )
 | 
				
			||||||
nodes/fragment/3/position = Vector2( 740, 20 )
 | 
					nodes/fragment/3/position = Vector2( 740, 20 )
 | 
				
			||||||
nodes/fragment/4/node = SubResource( 7 )
 | 
					nodes/fragment/4/node = SubResource( 10 )
 | 
				
			||||||
nodes/fragment/4/position = Vector2( 0, 260 )
 | 
					nodes/fragment/4/position = Vector2( 0, 260 )
 | 
				
			||||||
nodes/fragment/5/node = SubResource( 8 )
 | 
					nodes/fragment/5/node = SubResource( 11 )
 | 
				
			||||||
nodes/fragment/5/position = Vector2( 280, -20 )
 | 
					nodes/fragment/5/position = Vector2( 280, -20 )
 | 
				
			||||||
nodes/fragment/6/node = SubResource( 9 )
 | 
					nodes/fragment/6/node = SubResource( 12 )
 | 
				
			||||||
nodes/fragment/6/position = Vector2( 540, 140 )
 | 
					nodes/fragment/6/position = Vector2( 540, 140 )
 | 
				
			||||||
nodes/fragment/7/node = SubResource( 10 )
 | 
					nodes/fragment/7/node = SubResource( 13 )
 | 
				
			||||||
nodes/fragment/7/position = Vector2( -20, 60 )
 | 
					nodes/fragment/7/position = Vector2( -20, 60 )
 | 
				
			||||||
nodes/fragment/8/node = SubResource( 11 )
 | 
					nodes/fragment/8/node = SubResource( 14 )
 | 
				
			||||||
nodes/fragment/8/position = Vector2( 300, 240 )
 | 
					nodes/fragment/8/position = Vector2( 300, 240 )
 | 
				
			||||||
nodes/fragment/13/node = SubResource( 1 )
 | 
					nodes/fragment/13/node = SubResource( 1 )
 | 
				
			||||||
nodes/fragment/13/position = Vector2( 340, 400 )
 | 
					nodes/fragment/13/position = Vector2( 340, 400 )
 | 
				
			||||||
| 
						 | 
					@ -234,18 +233,18 @@ float thickness = 0.05;
 | 
				
			||||||
if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) {
 | 
					if (abs(input0.x - ((1.0 - input0.y + delta) / slope)) < thickness) {
 | 
				
			||||||
	output0 = vec3(0.5);
 | 
						output0 = vec3(0.5);
 | 
				
			||||||
}"
 | 
					}"
 | 
				
			||||||
nodes/fragment/21/node = SubResource( 14 )
 | 
					nodes/fragment/21/node = SubResource( 5 )
 | 
				
			||||||
nodes/fragment/21/position = Vector2( 1020, -160 )
 | 
					nodes/fragment/21/position = Vector2( 1020, -160 )
 | 
				
			||||||
nodes/fragment/22/node = SubResource( 15 )
 | 
					nodes/fragment/22/node = SubResource( 6 )
 | 
				
			||||||
nodes/fragment/22/position = Vector2( 160, -300 )
 | 
					nodes/fragment/22/position = Vector2( 160, -300 )
 | 
				
			||||||
nodes/fragment/23/node = SubResource( 16 )
 | 
					nodes/fragment/23/node = SubResource( 7 )
 | 
				
			||||||
nodes/fragment/23/position = Vector2( 1000, 60 )
 | 
					nodes/fragment/23/position = Vector2( 1000, 60 )
 | 
				
			||||||
nodes/fragment/24/node = SubResource( 17 )
 | 
					nodes/fragment/24/node = SubResource( 8 )
 | 
				
			||||||
nodes/fragment/24/position = Vector2( 1000, -20 )
 | 
					nodes/fragment/24/position = Vector2( 1000, -20 )
 | 
				
			||||||
nodes/fragment/connections = PoolIntArray( 5, 0, 6, 0, 6, 0, 3, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 3, 0, 21, 0, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 3, 0, 23, 2, 21, 0, 23, 1, 23, 0, 17, 2 )
 | 
					nodes/fragment/connections = PoolIntArray( 5, 0, 6, 0, 6, 0, 3, 0, 13, 0, 0, 1, 4, 0, 5, 0, 4, 0, 13, 0, 13, 1, 17, 0, 15, 0, 17, 1, 17, 0, 0, 0, 8, 0, 6, 1, 7, 0, 5, 1, 3, 0, 21, 0, 19, 0, 21, 1, 22, 0, 19, 1, 6, 0, 19, 0, 24, 0, 23, 0, 3, 0, 23, 2, 21, 0, 23, 1, 23, 0, 17, 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="ShaderMaterial" id=13]
 | 
					[sub_resource type="ShaderMaterial" id=16]
 | 
				
			||||||
shader = SubResource( 12 )
 | 
					shader = SubResource( 15 )
 | 
				
			||||||
shader_param/reflection = false
 | 
					shader_param/reflection = false
 | 
				
			||||||
shader_param/scale = Vector3( 0.25, 0.25, 1 )
 | 
					shader_param/scale = Vector3( 0.25, 0.25, 1 )
 | 
				
			||||||
shader_param/offset = Vector3( 0, 0, 0 )
 | 
					shader_param/offset = Vector3( 0, 0, 0 )
 | 
				
			||||||
| 
						 | 
					@ -255,7 +254,7 @@ script = ExtResource( 1 )
 | 
				
			||||||
size = 64
 | 
					size = 64
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="ColorRect" type="ColorRect" parent="."]
 | 
					[node name="ColorRect" type="ColorRect" parent="."]
 | 
				
			||||||
material = SubResource( 13 )
 | 
					material = SubResource( 16 )
 | 
				
			||||||
anchor_right = 1.0
 | 
					anchor_right = 1.0
 | 
				
			||||||
anchor_bottom = 1.0
 | 
					anchor_bottom = 1.0
 | 
				
			||||||
margin_right = 64.0
 | 
					margin_right = 64.0
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue