handle multiple taps on hints button
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					 1 changed files with 12 additions and 5 deletions
				
			
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			@ -47,7 +47,7 @@ var current_touch_slide := Vector2.ZERO
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var local_min_position := Vector2.ZERO
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var local_max_position := Vector2.ZERO
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var _hint_active := false
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var hint_active := false setget set_hint_active, get_hint_active
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onready var hint_tween = $HintTween
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			@ -86,7 +86,7 @@ func _input(event):
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	if $AnimationPlayer.is_playing():
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		# Disable input during animation
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		return
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	if _hint_active or hint_tween.is_active():
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	if hint_active or hint_tween.is_active():
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		return
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	match current_state:
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			@ -420,7 +420,7 @@ func new_game(columns: int, rows: int, shuffle_iterations: int) -> void:
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# Hints
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#
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func show_hints() -> void:
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	_hint_active = true
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	set_hint_active(true)
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	hint_tween.remove_all()
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	for c in range(columns):
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		for r in range(rows):
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			@ -437,8 +437,14 @@ func discard_hints() -> void:
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			var piece: Piece = pieces[c][r]
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			if piece.taquin_current_index != piece.taquin_original_index:
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				hint_tween.interpolate_property(piece, "position", piece.position, piece.taquin_current_position, 0.2)
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				hint_tween.interpolate_callback(self, 0.2, "set_hint_active", false)
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	hint_tween.start()
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	_hint_active = false
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func get_hint_active() -> bool:
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	return hint_active
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func set_hint_active(value: bool):
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	hint_active = value
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#
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# Signals
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			@ -461,7 +467,8 @@ func _on_NewGamePanel_start_triggered(preferences):
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func _on_Hints_button_down():
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	show_hints()
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	if not hint_active:
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		show_hints()
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func _on_Hints_button_up():
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	discard_hints()
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