center taquin
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@ -37,10 +37,10 @@ __meta__ = {
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[node name="Taquin" parent="HSplitContainer" groups=[
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"Persist",
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] instance=ExtResource( 2 )]
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 540.0
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margin_bottom = 560.0
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rows = 4
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columns = 4
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[node name="VSplitContainer" type="VBoxContainer" parent="HSplitContainer"]
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margin_left = 548.0
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@ -20,11 +20,11 @@ const Piece = preload("res://src/Piece.tscn")
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export var rows: int = 4
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export var columns: int = 4
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export var width: int = 512
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export var height: int = 512
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export var difficulty: int = 10
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export(State) var current_state = State.MAIN
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var width: int
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var height: int
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var interpiece := 4
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var min_padding := 15
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var padding := Vector2(min_padding, min_padding)
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@ -67,10 +67,15 @@ func _ready() -> void:
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print_debug("")
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$AnimationPlayer/MockPiece.visible = false
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$Particles2D.emitting = false
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width = min(rect_size.x, rect_size.y)
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height = width
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$Background.rect_size.x = width
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$Background.rect_size.y = height
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$Background.rect_position = (rect_size - $Background.rect_size) / 2
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$Background.set_anchors_preset(Control.PRESET_CENTER)
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rng.randomize()
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new_game("normal")
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@ -46,19 +46,24 @@ scale = 5.0
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color_ramp = SubResource( 3 )
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[node name="Taquin" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_min_size = Vector2( 540, 540 )
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theme = ExtResource( 4 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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rows = 3
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columns = 3
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difficulty = 0
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[node name="Background" type="ColorRect" parent="."]
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margin_right = 512.0
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margin_bottom = 512.0
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -512.0
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margin_top = -300.0
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margin_right = -512.0
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margin_bottom = -300.0
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color = Color( 0.12549, 0.235294, 0.337255, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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